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Prevent multiple instances of mod

Featured Replies

Hey,

whenever I go off-duty and on-duty again LSPDFR loads a second instance of my mod. How can I prevent that or unload the first instance ?

~Halfaye

I believe opening the RAGE console with F4 and typing one of the following:

UnloadAllPlugins

UnloadPlugin LSPDFR.dll

followed by:

ReloadAllPlugins

OR

LoadPlugins LSPDFR.dll

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

  • Author
52 minutes ago, Harper said:

I believe opening the RAGE console with F4 and typing one of the following:

UnloadAllPlugins

UnloadPlugin LSPDFR.dll

followed by:

ReloadAllPlugins

OR

LoadPlugins LSPDFR.dll

I don't want to do it manually. I want to implement a check or something in my mod but I don't know how.

Edited by Halfaye

My mistake, I've misread the question.

Apologies.

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

Use the OnDutyStateChanged event handler (when onDuty = false) to clean up your code when the player goes off duty.

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

  • Author
12 hours ago, Stealth22 said:

Use the OnDutyStateChanged event handler (when onDuty = false) to clean up your code when the player goes off duty.

Ok I understand that now but what do I have to do to actually stop the plugin from running. 

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