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SGT. DOOMSLAYER

LSPDFR CRASHING BECAUSE TRANSPORT UNIT?

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I think LSPDFR is crashing because of the coded prisoner transport units, its random but, when i look at the rage hook right after it crashes it shows something about it being transport

also it seems when the AI arrest and the suspect is awaiting transport this happens. almost every time.

[1/17/2016 11:25:45 PM.314] LSPD First Response: 
[1/17/2016 11:25:45 PM.315] LSPD First Response: ==============================
[1/17/2016 11:25:45 PM.315] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[1/17/2016 11:25:45 PM.316] LSPD First Response: ------------------------------
[1/17/2016 11:25:45 PM.316] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[1/17/2016 11:25:45 PM.316] LSPD First Response: ------------------------------
[1/17/2016 11:25:45 PM.316] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[1/17/2016 11:25:45 PM.316] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Ped is invalid.
[1/17/2016 11:25:45 PM.316] LSPD First Response: ------------------------------
[1/17/2016 11:25:45 PM.316] LSPD First Response: Inner exceptions:
[1/17/2016 11:25:45 PM.316] LSPD First Response: ------------------------------
[1/17/2016 11:25:45 PM.317] LSPD First Response: Stack trace:
[1/17/2016 11:25:45 PM.317] LSPD First Response: at Rage.Entity.get_Model()
[1/17/2016 11:25:45 PM.317] at ?????????????????????????????????????????.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:line 1241
[1/17/2016 11:25:45 PM.317] at LSPD_First_Response.Engine.Scripting.Entities.Persona.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:line 193
[1/17/2016 11:25:45 PM.317] at LSPD_First_Response.Engine.Scripting.Entities.Persona..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:line 70
[1/17/2016 11:25:45 PM.317] at ?????????????????????????????????????????..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 90
[1/17/2016 11:25:45 PM.317] at NK7>L$j\&2e\&6)>yunUnF\&_I{'.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 31
[1/17/2016 11:25:45 PM.318] at ?????????????????????????????????????????.?????????????????????????????????????????(????????????????????????????????????????? ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\SuspectTransportManager.cs:line 195
[1/17/2016 11:25:45 PM.318] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\SuspectTransportManager.cs:line 89
[1/17/2016 11:25:45 PM.318] at Rage.GameFiber.Main()

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nothing? no one else getting this problem?

If you do, just use Albo's arrest manager and make sure YOU are the one arresting the perps do not let the AI do it. If they do it you will probably crash LSPDFR. 

Its the only solution i've found anyways,

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What plugins/callouts do you use?

I did encountered similar issue yesterday, with every arrest made by AI officer leading to crash. I'm trying to pinpoint the issue, and it seems clean installments of LSPDFR 0.3 without any plugins and callouts seems to have no issues at all.

 

 

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Seems like other have the same issue. I have the same issue. It also happens when i kill the suspect. I'm seeing if calling the coroner and cleaning up the scene before i leave the area would help this issue. 

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Same problem here. I just have Assorted Callouts 0.0.5.7 by Albo1125, Code 3 Callouts 0.5.2, Police Radio 0.45.

Spoiler

[25.01.2016 12:18:54.429] [TRACE] Arrested or dead
[25.01.2016 12:18:54.514] [TRACE] No more suspects useable, aborting chase
[25.01.2016 12:18:54.514] [TRACE] Removing ped from ChaseController #2 (GameplayMandatory)
[25.01.2016 12:18:54.514] [TRACE] Removing ped from ChaseController #2 (GameplayMandatory)
[25.01.2016 12:18:54.514] [TRACE] Instance cleaned (ChaseController #2)
[25.01.2016 12:18:54.514] [TRACE] Aborted chase
[25.01.2016 12:18:58.443] [TRACE] Instance cleaned ( #4)
[25.01.2016 12:18:59.844] LSPD First Response:
[25.01.2016 12:18:59.846] LSPD First Response: ==============================
[25.01.2016 12:18:59.848] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[25.01.2016 12:18:59.849] LSPD First Response: ------------------------------
[25.01.2016 12:18:59.851] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[25.01.2016 12:18:59.853] LSPD First Response: ------------------------------
[25.01.2016 12:18:59.854] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[25.01.2016 12:18:59.856] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Ped is invalid.
[25.01.2016 12:18:59.857] LSPD First Response: ------------------------------
[25.01.2016 12:18:59.859] LSPD First Response: Inner exceptions:
[25.01.2016 12:18:59.861] LSPD First Response: ------------------------------
[25.01.2016 12:18:59.862] LSPD First Response: Stack trace:
[25.01.2016 12:18:59.864] LSPD First Response: bei Rage.Entity.get_Model()
[25.01.2016 12:18:59.866] bei ?????????????????????????????????????????.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:Zeile 1241.
[25.01.2016 12:18:59.867] bei LSPD_First_Response.Engine.Scripting.Entities.Persona.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:Zeile 193.
[25.01.2016 12:18:59.869] bei LSPD_First_Response.Engine.Scripting.Entities.Persona..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:Zeile 70.
[25.01.2016 12:18:59.871] bei ?????????????????????????????????????????..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:Zeile 90.
[25.01.2016 12:18:59.872] bei NK7>L$j\&2e\&6)>yunUnF\&_I{'.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:Zeile 31.
[25.01.2016 12:18:59.873] bei ?????????????????????????????????????????.?????????????????????????????????????????(????????????????????????????????????????? ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\SuspectTransportManager.cs:Zeile 195.
[25.01.2016 12:18:59.876] bei ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\SuspectTransportManager.cs:Zeile 89.
[25.01.2016 12:18:59.878] bei Rage.GameFiber.Main()
[25.01.2016 12:18:59.879] LSPD First Response: ==============================
[25.01.2016 12:18:59.881] LSPD First Response:

 

RagePluginHook.log

Edited by xDodox

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I've been getting this too on the few times I tried built in transport. You can just use my Arrest Manager to avoid the built in prisoner transport altogether: 

 

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strangely i don't have this issue.I have albo's arrest manager,but i don't know if it affects it.

Maybe you have a plugin conflict?

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4 hours ago, Albo1125 said:

I've been getting this too on the few times I tried built in transport. You can just use my Arrest Manager to avoid the built in prisoner transport altogether: 

 

LSPD:FR crashes even if I don't call the Standard prisoner Transport....

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9 hours ago, Abrams124 said:

strangely i don't have this issue.I have albo's arrest manager,but i don't know if it affects it.

Maybe you have a plugin conflict?

half the lspdfr userbase have plugin conflicts? unlikely

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I seem to have resolved my issue. Make the arrest and use Albo1125's plugin and the Police Radio to clear the scene of dead bodies and tow the cars before leaving the scene. It's what a real police officer would have to do anyways. Ever since i've been cleaning up my scenes i have not had a crash. the only time it crashed is when i spam the X button too fast looking for calls i  want to take. 

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