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sheriff2 Handling Line?

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Hello guys,

I recently installed the Ford Explorer to my sheriff2 slot. Whenever I attempt a turn in the vehicle, it flips over and does a couple barrel rolls. I was told to use the 'police3' handling line to fix the problem, but I have looked almost everywhere and I cannot find the sheriff2 handling line in any of the handling.metas. Maybe I missed a file, but can anyone help me find it?

Thanks,
Tanu

Hello guys,

I recently installed the Ford Explorer to my sheriff2 slot. Whenever I attempt a turn in the vehicle, it flips over and does a couple barrel rolls. I was told to use the 'police3' handling line to fix the problem, but I have looked almost everywhere and I cannot find the sheriff2 handling line in any of the handling.metas. Maybe I missed a file, but can anyone help me find it?

Thanks,
Tanu

U should use baller2 handling lines

Hello there.

I have had this problem myself but with the help of a friend I have been able to resolve it. The handling line itself isn't actually called 'sheriff2', it's actually called 'fbi2'.

Steps:

  1. Copy the handling line for fbi2 I have placed below (In the spoiler).
  2. Go to update/update.rpf/common/data/handling.meta in your Grand Theft Auto V game files.
  3. Open the handling.meta file and find 'fbi2'.
  4. Replace the fbi2 handling line with the one I have placed below (In the spoiler).
  5. Save the handling.meta file and replace it with the original.
  6. Done.

So I hope that helped you guys out as it did for me.

<Item type="CHandlingData">
      <handlingName>fbi2</handlingName>
      <fMass value="1450.0" />
      <fInitialDragCoeff value="8.5" />
      <fPercentSubmerged value="85.0" />
      <vecCentreOfMassOffset x="0" y="0.05" z="0" />
      <vecInertiaMultiplier x="1.0" y="1.0" z="1.0" />
      <fDriveBiasFront value="0.0" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="0.20" />
      <fDriveInertia value="1.0" />
      <fClutchChangeRateScaleUpShift value="2.1" />
      <fClutchChangeRateScaleDownShift value="2.1" />
      <fInitialDriveMaxFlatVel value="210.000000" />
      <fBrakeForce value="0.65" />
      <fBrakeBiasFront value="0.425" />
      <fHandBrakeForce value="0.7" />
      <fSteeringLock value="40.0" />
      <fTractionCurveMax value="2.2" />
      <fTractionCurveMin value="2.0" />
      <fTractionCurveLateral value="18.0" />
      <fTractionSpringDeltaMax value="0.15" />
      <fLowSpeedTractionLossMult value="1.0" />
      <fCamberStiffnesss value="0" />
      <fTractionBiasFront value="0.485" />
      <fTractionLossMult value="1.0" />
      <fSuspensionForce value="2.1" />
      <fSuspensionCompDamp value="0.700000" />
      <fSuspensionReboundDamp value="0.700000" />
      <fSuspensionUpperLimit value="0.11" />
      <fSuspensionLowerLimit value="-0.12" />
      <fSuspensionRaise value="0.0" />
      <fSuspensionBiasFront value="0.5" />
      <fAntiRollBarForce value="1.0" />
      <fAntiRollBarBiasFront value="0.61" />
      <fRollCentreHeightFront value="0.5" />
      <fRollCentreHeightRear value="0.45" />
      <fCollisionDamageMult value="2.600000" />
      <fWeaponDamageMult value="1.0" />
      <fDeformationDamageMult value="2.600000" />
      <fEngineDamageMult value="1.5" />
      <fPetrolTankVolume value="65.0" />
      <fOilVolume value="5.0" />
      <fSeatOffsetDistX value="0.0" />
      <fSeatOffsetDistY value="0.0" />
      <fSeatOffsetDistZ value="0.0" />
      <nMonetaryValue value="25000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>20000</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>SPORTS_CAR</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.1" />
          <fBackEndPopUpBuildingImpulseMult value="0.03" />
          <fBackEndPopUpMaxDeltaSpeed value="0.6" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

Edited by HWade

  • 9 months later...

I know you commented this a while ago,but i tought i would still thank you for saving me from remodding my whole game all over again!! :smile::smile::smile:

On 2015. 10. 26. at 8:01 AM, HWade said:

Hello there.

I have had this problem myself but with the help of a friend I have been able to resolve it. The handling line itself isn't actually called 'sheriff2', it's actually called 'fbi2'.

Steps:

  1. Copy the handling line for fbi2 I have placed below (In the spoiler).
  2. Go to update/update.rpf/common/data/handling.meta in your Grand Theft Auto V game files.
  3. Open the handling.meta file and find 'fbi2'.
  4. Replace the fbi2 handling line with the one I have placed below (In the spoiler).
  5. Save the handling.meta file and replace it with the original.
  6. Done.

So I hope that helped you guys out as it did for me.

Hidden Content

I know you commented this a while ago,but i tought i would still thank you for saving me from remodding my whole game all over again!!:smile::smile::smile:

5944202164.png

  • 4 weeks later...
On 10/26/2015 at 8:01 AM, HWade said:

Hello there.

I have had this problem myself but with the help of a friend I have been able to resolve it. The handling line itself isn't actually called 'sheriff2', it's actually called 'fbi2'.

Steps:

  1. Copy the handling line for fbi2 I have placed below (In the spoiler).
  2. Go to update/update.rpf/common/data/handling.meta in your Grand Theft Auto V game files.
  3. Open the handling.meta file and find 'fbi2'.
  4. Replace the fbi2 handling line with the one I have placed below (In the spoiler).
  5. Save the handling.meta file and replace it with the original.
  6. Done.

So I hope that helped you guys out as it did for me.

Hidden Content

Hello, I have installed a tahoe in the sheriff2 slot and am having the same issue, but if I try this it just doesn't work, my tahoe is showing the same behaviour. Would there be any reason for it to not work for me? Maybe because of updates from Rockstar or something since this is a pretty old post.

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