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HWade

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  1. Like
    HWade got a reaction from bubbagump1270 in sheriff2 Handling Line?   
    Hello there.

    I have had this problem myself but with the help of a friend I have been able to resolve it. The handling line itself isn't actually called 'sheriff2', it's actually called 'fbi2'.
    Steps:
    Copy the handling line for fbi2 I have placed below (In the spoiler). Go to update/update.rpf/common/data/handling.meta in your Grand Theft Auto V game files. Open the handling.meta file and find 'fbi2'. Replace the fbi2 handling line with the one I have placed below (In the spoiler). Save the handling.meta file and replace it with the original. Done. So I hope that helped you guys out as it did for me.
  2. Like
    HWade got a reaction from Trent Rowe in sheriff2 Handling Line?   
    Hello there.

    I have had this problem myself but with the help of a friend I have been able to resolve it. The handling line itself isn't actually called 'sheriff2', it's actually called 'fbi2'.
    Steps:
    Copy the handling line for fbi2 I have placed below (In the spoiler). Go to update/update.rpf/common/data/handling.meta in your Grand Theft Auto V game files. Open the handling.meta file and find 'fbi2'. Replace the fbi2 handling line with the one I have placed below (In the spoiler). Save the handling.meta file and replace it with the original. Done. So I hope that helped you guys out as it did for me.
  3. Like
    HWade got a reaction from PorkSoda in sheriff2 Handling Line?   
    Hello there.

    I have had this problem myself but with the help of a friend I have been able to resolve it. The handling line itself isn't actually called 'sheriff2', it's actually called 'fbi2'.
    Steps:
    Copy the handling line for fbi2 I have placed below (In the spoiler). Go to update/update.rpf/common/data/handling.meta in your Grand Theft Auto V game files. Open the handling.meta file and find 'fbi2'. Replace the fbi2 handling line with the one I have placed below (In the spoiler). Save the handling.meta file and replace it with the original. Done. So I hope that helped you guys out as it did for me.
  4. Like
    HWade reacted to Sam in LSPDFR 0.3 - November Update   
    This is the sixth part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the previous installments here: http://www.lcpdfr.com/forums/forum/880-news-updates/
    Continuing with the idea of posting regular updates on our progress with 0.3 on Tuesdays, we're back with a look at what's to come in the next version of LSPD First Response.
    First of all, let me very quickly pay attention to the success of the mod so far - we've surpassed the half-million mark in terms of total downloads, and despite there only having been two releases, you can clearly tell that everyone is still as engaged and excited as ever, awaiting what the future holds.  Especially nice to see has been the flurry of suggestions and ideas that have been floated around by so many people throughout the community, and you can be sure that we're really looking forward to delivering LSPDFR 0.3, which features many of them.
    In an interesting twist, one of the new features coming to 0.3 is actually something that we don't think has been suggested much.  When developing the final versions of LCPDFR, we invested some time in creating a development system which basically turned LCPDFR upside down, putting the player in the position of a criminal being chased by the police.  This turned out to be a vital tool for us when testing police pursuits, with the rationale being that if the cops could chase the player, they'd have no problems at all chasing non-player characters.

    This system has actually been present in all versions of LSPDFR, although it was a last minute addition and therefore very rough around the edges, which might explain why it was tucked away as an 'Easter egg' (one that I won't spoil for those of you who haven't found it).  In tandem with the development of our new pursuit logic, we also re-created the ability to be chased by the police, ensuring that our logic was designed both for players and peds.  Therefore, while off duty with 0.3, you now have the option to hand over control of any pursuing officers during a wanted level to LSPDFR - making it so that you will be chased in exactly the same way that all other suspects are.

    It's fair to say that the results of this can be staggering (literally)! 
    Perhaps it is also worth mentioning as well - while there's a massive number of big new features making their way to LSPDFR 0.3, we've also been making an effort to pay attention to the little details in a number of areas, including things like smoother animations and improved backup spawning positions.
    Indeed, one cool example of this is the new 'hand on holster' animation that we've added in LSPDFR 0.3.  Unlike some other ways of doing this, the player's body isn't rigidly locked, meaning that character body movement is actually properly synchronized with player movement.  This also acts as a really cool way to draw your weapon, as the transition from holding at the holster to aiming down the sights is seamless.

  5. Like
    HWade reacted to Deactivated Member in Your best LSPDFR screenshots?   
    Since we have the new LSPDFR media thread, I figured i'd kick it off with a thread of some of your best screenshots taken in LSPDFR. I'll start off with a few.
    Also, make sure to add a spoiler tag if you're posting more than one screenshot at a time.

  6. Like
    HWade got a reaction from Deactivated Member in sheriff2 Handling Line?   
    Hello there.

    I have had this problem myself but with the help of a friend I have been able to resolve it. The handling line itself isn't actually called 'sheriff2', it's actually called 'fbi2'.
    Steps:
    Copy the handling line for fbi2 I have placed below (In the spoiler). Go to update/update.rpf/common/data/handling.meta in your Grand Theft Auto V game files. Open the handling.meta file and find 'fbi2'. Replace the fbi2 handling line with the one I have placed below (In the spoiler). Save the handling.meta file and replace it with the original. Done. So I hope that helped you guys out as it did for me.
  7. Like
    HWade got a reaction from Deactivated Member in LSPDFR Crashing While The Game Loads   
    I had this problem but I withered it down to the Code 3 Callouts plugin being outdated. I'm not sure if it would be the same for you though since it may be another mod. I suggest taking all of the callout modifications out of the "LSPDFR" folder in Plugins and launching the game. Then just add a callout plugin in one by one and see which one crahes LSPDFR. 

    That's what my issue was but again, it may not be the same for you.
  8. Like
    HWade reacted to DLM3 in The funny things that happen during your sessions   
    Just yesterday...
    Loaded story mode on Michael in front of Vinewood Police Station (the one I use most of time), decided I'd go on a sheriff patrol in Paleto Bay instead, teleported Michael to a waypoint next to the police station, went on duty and as I was leaving with my car I noticed that Michael was still in front of the police station.
    Started patrolling for maybe 10-15 minutes, responded to a callout (I think it was an unknown trouble from Code 3) which was a dead body on an offroad near the police station, called the detective as requested, after he showed up and investigated the crime I heard someone shooting at us with an automatic weapon! I got in cover behind my vehicle, the detective and I shot back to that person in the distance, for some reason it seemed I couldn't hit him, the detective quickly died as the unknown suspect was getting closer and I was still unable to hit him. Since he wasn't going after me I left my cover to approach him and realized... that it was Michael!
    I guess the officer drove close to him or maybe even hit him, it also kinda makes sense why I couldn't hit him and why he was ignoring me, we are probably like the same entity.
  9. Like
    HWade got a reaction from LSPDhotstuff in Do you want to see badge themed display pictures back?   
    I don't really mind weather they're brought back or not. They do look good though!
  10. Like
    HWade reacted to Break in Coroner Mod   
    It isn't released yet. @FinKone is working on a mod that does that.

    You should keep your eyes on this topic: http://www.lcpdfr.com/forums/topic/51526-wip-police-radio-tow-coroner-platechecker-pit-request-tackle-suspect-and-probably-more/
  11. Like
    HWade reacted to Cantwell in Future Callouts Wishlist   
    I thought I'd start a thread where people can share ideas of what they'd like to see in terms of dispatched callouts in LSPDFR. 
    I for one would eventually like to see...
    Medical assist calls Petty theft from stores Persons loitering/refuse to leave businesses Traffic obstructions (accidents / animals blocking road) Barking/loose dog complaints Domestic disputes ... just to name a few.
    Thoughts? 
  12. Like
    HWade reacted to 10 DAVID 01 in Future Callouts Wishlist   
    Bring back the suicide/attempt call, lol. there is plenty of nice places for civilians to jump to thier deaths or even anims for them to shoot themselves in the head I know thats kind of dark. To be honest I didn't like how it was done at first in LCPDFR but then they made it better then they took it out.
    Domestic violence calls
    Gang fights
    Prostitute stings.
    aggrivated robbery.
    indecent exposure.
    Rape/attempt
    Escaped prisoner.(prisoners)
    Officer needs assistance 
    Large party (playboy mansion or any of those rich houses in the hills)
     
     
  13. Like
    HWade got a reaction from Salutay in Future Callouts Wishlist   
    These sound like some good additions to LSPD:FR. 
    I would like to see:
    Vehicle breakdown calls Abandoned vehicle calls Vehicle escorts Car accident calls Those are just a few but I would like to see what we in the community could add as well.

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