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[WIP/REL] British Callouts Script

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British Callouts Script

So I'm sure that anyone that plays with British mods will notice the biggest problem ruining the realism, the guns and excessive use of weapons. My British callout script aims to fix that. I've been working on this script for a few days and I've made a good amount of progress I would say. If this script is successful in its role you shouldn't find yourself in that situation where you only have an ASP or Taser and are facing a range of armed suspects. Which I'm sure many people that try to stick to true British RP will hate. 

So far all testing has been very positive with no reported game crashes due to the script. I personally have been in-game for over 3 hours with no problems. I'm currently trying to work on a system where you get calls like missing persons and robberies more than high speed pursuits or arson for example to make the script feel more realistic. One of the unique features I'm planning that I haven't seen any script do is being able to set what division you are playing as. So for example if you want to do a British patrol you don't get calls like domestics and instead get more pursuits and anti social driving calls.

Currently aiming to release an alpha version at some point within the next week or two. I'm open to any advice and suggestions!

Currently added calls

These calls are fully working but some may need some more work before full release to make them a bit more interesting and accurate

  • Male with knife
  • Female with knife
  • Missing male
  • Anti social driving (chav on moped = typical British problem)
  • High speed pursuit
  • Arson

Planned features

  • Remove weapons from AI officers. (30% done)
  • Add more callouts like domestic abuse, robbery etc...
  • Add prank calls
  • Add area searches
  • Calls based on type of unit you are playing as
  • And more as and when I think of them or people suggest ideas.

Images & Videos

I'll get some better screenshots and record a video soon!

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Edited by ObsidianGames

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  • I've got a few other suggestions: suspected drink driver/intoxicated driver possible firearm (for firearm division) stolen or uninsured vehicle Assault Panic button  officer requiring back up  propert

  • Yes! I agree with CCPF, some callouts aren't very glamorous at all, and those callouts he suggested are pretty cool, although the bridge escort may be very difficult, but a script which has only a few

  • ObsidianGames
    ObsidianGames

    Thanks for the support! I'll post some more screenshots and maybe even a video tomorrow showing off the script. 

Posted Images

I would be very, very willing to test this :D Great job Obsidian!

 

Just a note about unarmed AI officers - if I'm running CO19 and need arms, will my partner get arms then? Or will that code not affect AIs?

  • Author

I would be very, very willing to test this :D Great job Obsidian!

 

Just a note about unarmed AI officers - if I'm running CO19 and need arms, will my partner get arms then? Or will that code not affect AIs?

Thanks! Currently the script only targets cops which are in the slots M_Y_COP, M_Y_COP_Traffic and M_M_FATCOP_1 so as long as your SCO19 units aren't in those slots their weapons will NOT be taken away.

  • Author

Looks amazing, gonna have fun with this when we get a release - will we have calls like officer has activated their panic button?

Hopefully but I want to make sure the script is stable so spawning a load of cars and officers is going to cause a crash if I'm not careful.

  • Author

I've got a few other suggestions:

suspected drink driver/intoxicated driver

possible firearm (for firearm division)

stolen or uninsured vehicle

Assault

Panic button 

officer requiring back up 

property theft (shoplifting)

Thanks for the suggestions!

Attack on a bus?

Attack on a driver?

Airport security breach? (inside the perimeter fence)

Ambulance panic button? (ambulance requires police escort for security through a danger area)

 

Bridge escort? (v. common in UK, HGV escorts across bridges where they need to occupy both lanes due to their size)

Yes! I agree with CCPF, some callouts aren't very glamorous at all, and those callouts he suggested are pretty cool, although the bridge escort may be very difficult, but a script which has only a few vehicles spawn and few peds is best. I don't want to have to avoid callouts because of crashes

Yes! I agree with CCPF, some callouts aren't very glamorous at all, and those callouts he suggested are pretty cool, although the bridge escort may be very difficult, but a script which has only a few vehicles spawn and few peds is best. I don't want to have to avoid callouts because of crashes

Yep haha, I've turned off LCPD:FR callouts at the moment in favour of Ye Olde Bravehearte Scripte because of the crashes! You're absolutely right though - in fact, I'd argue that most of RL police callouts are less than glamorous. I don't see any mods here that aren't extremely "BOOM-CAR-CHASE-EXPLOSIONS-ARRESTS-YAY" centric hehe!

  • Author

Thanks for the suggestions again. I'll see what I can do but I think the more advanced callouts might be added later on down the line once the basic things are done. Don't want anything to break to delay the alpha release next week. 

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