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ObsidianGames

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Reputation Activity

  1. Like
    ObsidianGames got a reaction from SebTheFool in [WIP/REL] British Callouts Script   
    British Callouts Script
    So I'm sure that anyone that plays with British mods will notice the biggest problem ruining the realism, the guns and excessive use of weapons. My British callout script aims to fix that. I've been working on this script for a few days and I've made a good amount of progress I would say. If this script is successful in its role you shouldn't find yourself in that situation where you only have an ASP or Taser and are facing a range of armed suspects. Which I'm sure many people that try to stick to true British RP will hate. 
    So far all testing has been very positive with no reported game crashes due to the script. I personally have been in-game for over 3 hours with no problems. I'm currently trying to work on a system where you get calls like missing persons and robberies more than high speed pursuits or arson for example to make the script feel more realistic. One of the unique features I'm planning that I haven't seen any script do is being able to set what division you are playing as. So for example if you want to do a British patrol you don't get calls like domestics and instead get more pursuits and anti social driving calls.
    Currently aiming to release an alpha version at some point within the next week or two. I'm open to any advice and suggestions!
    Currently added calls
    These calls are fully working but some may need some more work before full release to make them a bit more interesting and accurate
    Male with knife Female with knife Missing male Anti social driving (chav on moped = typical British problem) High speed pursuit Arson Planned features
    Remove weapons from AI officers. (30% done) Add more callouts like domestic abuse, robbery etc... Add prank calls Add area searches Calls based on type of unit you are playing as And more as and when I think of them or people suggest ideas. Images & Videos
    I'll get some better screenshots and record a video soon!


     
  2. Like
    ObsidianGames got a reaction from Hastings in [WIP/REL] British Callouts Script   
    British Callouts Script
    So I'm sure that anyone that plays with British mods will notice the biggest problem ruining the realism, the guns and excessive use of weapons. My British callout script aims to fix that. I've been working on this script for a few days and I've made a good amount of progress I would say. If this script is successful in its role you shouldn't find yourself in that situation where you only have an ASP or Taser and are facing a range of armed suspects. Which I'm sure many people that try to stick to true British RP will hate. 
    So far all testing has been very positive with no reported game crashes due to the script. I personally have been in-game for over 3 hours with no problems. I'm currently trying to work on a system where you get calls like missing persons and robberies more than high speed pursuits or arson for example to make the script feel more realistic. One of the unique features I'm planning that I haven't seen any script do is being able to set what division you are playing as. So for example if you want to do a British patrol you don't get calls like domestics and instead get more pursuits and anti social driving calls.
    Currently aiming to release an alpha version at some point within the next week or two. I'm open to any advice and suggestions!
    Currently added calls
    These calls are fully working but some may need some more work before full release to make them a bit more interesting and accurate
    Male with knife Female with knife Missing male Anti social driving (chav on moped = typical British problem) High speed pursuit Arson Planned features
    Remove weapons from AI officers. (30% done) Add more callouts like domestic abuse, robbery etc... Add prank calls Add area searches Calls based on type of unit you are playing as And more as and when I think of them or people suggest ideas. Images & Videos
    I'll get some better screenshots and record a video soon!


     
  3. Like
    ObsidianGames got a reaction from ccpf in [WIP/REL] British Callouts Script   
    British Callouts Script
    So I'm sure that anyone that plays with British mods will notice the biggest problem ruining the realism, the guns and excessive use of weapons. My British callout script aims to fix that. I've been working on this script for a few days and I've made a good amount of progress I would say. If this script is successful in its role you shouldn't find yourself in that situation where you only have an ASP or Taser and are facing a range of armed suspects. Which I'm sure many people that try to stick to true British RP will hate. 
    So far all testing has been very positive with no reported game crashes due to the script. I personally have been in-game for over 3 hours with no problems. I'm currently trying to work on a system where you get calls like missing persons and robberies more than high speed pursuits or arson for example to make the script feel more realistic. One of the unique features I'm planning that I haven't seen any script do is being able to set what division you are playing as. So for example if you want to do a British patrol you don't get calls like domestics and instead get more pursuits and anti social driving calls.
    Currently aiming to release an alpha version at some point within the next week or two. I'm open to any advice and suggestions!
    Currently added calls
    These calls are fully working but some may need some more work before full release to make them a bit more interesting and accurate
    Male with knife Female with knife Missing male Anti social driving (chav on moped = typical British problem) High speed pursuit Arson Planned features
    Remove weapons from AI officers. (30% done) Add more callouts like domestic abuse, robbery etc... Add prank calls Add area searches Calls based on type of unit you are playing as And more as and when I think of them or people suggest ideas. Images & Videos
    I'll get some better screenshots and record a video soon!


     
  4. Like
    ObsidianGames got a reaction from ccpf in [WIP/REL] British Callouts Script   
    Thanks for the support! I'll post some more screenshots and maybe even a video tomorrow showing off the script. 
  5. Like
    ObsidianGames got a reaction from Bullboy in [WIP/REL] British Callouts Script   
    Thanks for the support! I'll post some more screenshots and maybe even a video tomorrow showing off the script. 
  6. Like
    ObsidianGames got a reaction from Bullboy in [WIP/REL] British Callouts Script   
    I'll see what I can do
  7. Like
    ObsidianGames reacted to Bullboy in [WIP/REL] British Callouts Script   
    Person refusing to pay taxi driver/bus driver for ride.
  8. Like
    ObsidianGames got a reaction from ccpf in [WIP/REL] British Callouts Script   
    Thanks for the suggestions again. I'll see what I can do but I think the more advanced callouts might be added later on down the line once the basic things are done. Don't want anything to break to delay the alpha release next week. 
  9. Like
    ObsidianGames reacted to SeaHawk14 in [WIP/REL] British Callouts Script   
    I've got a few other suggestions:
    suspected drink driver/intoxicated driver
    possible firearm (for firearm division)
    stolen or uninsured vehicle
    Assault
    Panic button 
    officer requiring back up 
    property theft (shoplifting)
  10. Like
    ObsidianGames got a reaction from ccpf in [WIP/REL] British Callouts Script   
    Thanks! Currently the script only targets cops which are in the slots M_Y_COP, M_Y_COP_Traffic and M_M_FATCOP_1 so as long as your SCO19 units aren't in those slots their weapons will NOT be taken away.
  11. Like
    ObsidianGames reacted to ccpf in [WIP/REL] British Callouts Script   
    I would be very, very willing to test this :D Great job Obsidian!
     
    Just a note about unarmed AI officers - if I'm running CO19 and need arms, will my partner get arms then? Or will that code not affect AIs?
  12. Like
    ObsidianGames got a reaction from LtFlash in [WIP/REL] British Callouts Script   
    British Callouts Script
    So I'm sure that anyone that plays with British mods will notice the biggest problem ruining the realism, the guns and excessive use of weapons. My British callout script aims to fix that. I've been working on this script for a few days and I've made a good amount of progress I would say. If this script is successful in its role you shouldn't find yourself in that situation where you only have an ASP or Taser and are facing a range of armed suspects. Which I'm sure many people that try to stick to true British RP will hate. 
    So far all testing has been very positive with no reported game crashes due to the script. I personally have been in-game for over 3 hours with no problems. I'm currently trying to work on a system where you get calls like missing persons and robberies more than high speed pursuits or arson for example to make the script feel more realistic. One of the unique features I'm planning that I haven't seen any script do is being able to set what division you are playing as. So for example if you want to do a British patrol you don't get calls like domestics and instead get more pursuits and anti social driving calls.
    Currently aiming to release an alpha version at some point within the next week or two. I'm open to any advice and suggestions!
    Currently added calls
    These calls are fully working but some may need some more work before full release to make them a bit more interesting and accurate
    Male with knife Female with knife Missing male Anti social driving (chav on moped = typical British problem) High speed pursuit Arson Planned features
    Remove weapons from AI officers. (30% done) Add more callouts like domestic abuse, robbery etc... Add prank calls Add area searches Calls based on type of unit you are playing as And more as and when I think of them or people suggest ideas. Images & Videos
    I'll get some better screenshots and record a video soon!


     
  13. Like
    ObsidianGames got a reaction from Bullboy in [WIP/REL] British Callouts Script   
    British Callouts Script
    So I'm sure that anyone that plays with British mods will notice the biggest problem ruining the realism, the guns and excessive use of weapons. My British callout script aims to fix that. I've been working on this script for a few days and I've made a good amount of progress I would say. If this script is successful in its role you shouldn't find yourself in that situation where you only have an ASP or Taser and are facing a range of armed suspects. Which I'm sure many people that try to stick to true British RP will hate. 
    So far all testing has been very positive with no reported game crashes due to the script. I personally have been in-game for over 3 hours with no problems. I'm currently trying to work on a system where you get calls like missing persons and robberies more than high speed pursuits or arson for example to make the script feel more realistic. One of the unique features I'm planning that I haven't seen any script do is being able to set what division you are playing as. So for example if you want to do a British patrol you don't get calls like domestics and instead get more pursuits and anti social driving calls.
    Currently aiming to release an alpha version at some point within the next week or two. I'm open to any advice and suggestions!
    Currently added calls
    These calls are fully working but some may need some more work before full release to make them a bit more interesting and accurate
    Male with knife Female with knife Missing male Anti social driving (chav on moped = typical British problem) High speed pursuit Arson Planned features
    Remove weapons from AI officers. (30% done) Add more callouts like domestic abuse, robbery etc... Add prank calls Add area searches Calls based on type of unit you are playing as And more as and when I think of them or people suggest ideas. Images & Videos
    I'll get some better screenshots and record a video soon!


     
  14. Like
    They all look seriously amazing.
     
  15. Like
    ObsidianGames got a reaction from Addminister in ObsidianGames' Vehicle Mods! (British / UK Police)   
    ObsidianGames' Vehicle Mods! 
    Welcome to my thread where I'll show off my current WIP (Work In Progress) and post links when released!
    A bit about me & my mods!
    I work with a few friends who each have their talents! One is a great skinner, one is brilliant is making handling lines and another is amazing at 3D modelling lights, wheels equipment etc! I try to make my mods as realistic as possible but also remember that people want to use these models online and so try to keep all of my models well under 100K (So far I have been quite successful at doing so). An average model of mine is around 70 to 90K!
    Current Work In Progress Models
    BRAND NEW 2015 Mercedes Sprinter Met Police Pubic Order Van
     
    Released Models




     
  16. Like
    i changed the export from sliced and the other thing and it didnt do that no more a little unsure of why it was doing that but so far it hasnt done it anymore thanks for the help though!
  17. Like
    ObsidianGames got a reaction from HomerS in Guide to Letters on Met Cars   
    Just to confirm.
     
    The 3 letters on the roof and sides of the cars (Now also on the rear windows with the new late 2014 / 2015 fleet) is completely random. As QuantumHD said they are just the vehicle identifier. There is only one exception to the lettering. DPG and Special Escort Group have numbers on their vehicles. For example a SCO19 ARV may have FDG as it's identifier but a DPG vehicle could have 12. (Some of the older DPG cars were also red they have stopped this now as the lower the resale value of cars).
     
    I believe you was getting confused with these:
    IRV: Incident Response Vehicle.
    ARV: Armed Response Vehicle.
    DSU: Dog Support Unit.
    ASU: Air Support Unit.
    POV: Public Order Vehicle.
    I think there may be more but I can't remember anymore at the moment.
     
    I hope this helps.
     
     
  18. Like
    ObsidianGames reacted to HomerS in Guide to Letters on Met Cars   
    Thanks. And many aren't made by Double Doppler they're made by obsidian games, but your proabaly right.
  19. Like
    ObsidianGames got a reaction from ScrimpyData in Weird material problem   
    Okay it most likely wasn't templated to UV channel #2. I'm not sure how experienced you are with modding so I'll explain.

    When you UV map a object you can select what channel to map it too. Here is the window that comes up with the option shown



    I think the model wasn't mapped to UV channel #2 but you are telling the material to look for the mapping on #2 but it doesn't exist giving you the black.

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