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Traffic Spawner BETA

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I've been trying to use the ForceSpawn command with no luck either.

Hey, cp, would this cause any problems you know of?

[CarBrucie]

Active = True

Vehicle = huntley

Ped = ig_brucie

Hats = 0

NumPeds = 1

Chances = 1

I'm thinking of adding a few story characters since I mostly use this for FR. Anyone know what model I'd need to spawn Niko?

Edited by The Loot

  • Author

I can't think of any issues that that set would cause. For ForceSpawn, use "TsbForceSpawn", not "ForceSpawn". For Niko, it does not appear that he can be spawned as a ped.

Sometimes it spawns at the weirdest places, and as a enemy/target.

lcqx1.jpg

Oh, forgot to mention: The armored trucks are filled with civillians. :S

Edited by Intensified

[url=http://www.gtagaming.com/downloads/author/145769]sy10Oxj.png[/url]

CLICKY

  • Author

Again, enemy/target blips are debug symbols for vehicles performing an emergency response. It probably just drove there (GTA's emergency drivers are even worse than normal drivers).

I can't think of any issues that that set would cause. For ForceSpawn, use "TsbForceSpawn", not "ForceSpawn". For Niko, it does not appear that he can be spawned as a ped.

I swore I tried that, but maybe not.

As for Niko, it's probably possible with "Episodes", since he featured as an NPC a few times, but that's a moot point since I don't have PC versions of those..

Edit: Ok, I must have been typing it in wrong since FS is working. However, it doesn't seem that the mod wants to spawn those characters. The car will appear for a moment, then disappear without a marker even showing up.

Edited by The Loot

CP,all operations with 0.6 were being done on my EFLC till now.I just installed 0.5 on my long untouched IV,and the results were as expected.I could see policeb,police3,police4 in-game.

Sorry to say but somethings messing up 0.6 :confused:

ITS OFFICIAL

0.6 is confirmed not working with Police3 and PoliceB.After 5 days of testing it on both EFLC and IV,I have concluded that the major difference between 0.5 and 0.6 is that 0.6 doesn't support Police3 and Police bike slots for spawning.Hope this will be fixed in 0.7,cuz I'm reverting back to 0.5,now.

EDIT: Just spotted a Securicar dropping a security guy across the street.Then he drove away.

Edited by Dhruv

I have changed the settings, and now 0 of them will spawn as responding, to make sure they will drive normal.

Plus: I have changed the chances to 80 to all of the vehicles inside my file. I did that because they spawn very rarely, and wanted to make sure they will spawn. But they still spawn rarely. What do you advice to put in the .ini file, to make them spawn more often?

Note; some vehicles still spawn frozen, as shown underneeth:

Lakhh.jpg

JVTvA.jpg

EDIT: Okay, very odd. It wildy starts to work great, and tons of the vehicles I wanted spawn, for like one minute? Then it stopped again.

Sample shown underneeth:

PRm0M.jpg

See, NOOSE Cruisers (In my game NYC Police Vans), Inmate Transport trucks, and a firetruck spawned.

Edited by Intensified

[url=http://www.gtagaming.com/downloads/author/145769]sy10Oxj.png[/url]

CLICKY

  • Author

OK, I have an idea about the clumpiness of spawns, but I'd need to check it. The dropping is weird, and I'll look into it.

As a side note, thanks for reporting your problems. I would have no idea the issues existed if it wasn't for you guys.

Here are the sets I have currently that disappear. I had more, using most of the other main story characters, but I don't have those in my file at the moment.

[brucie]

Active = True

Vehicle = huntley

Ped = ig_brucie

Hats = 0

NumPeds = 1

Chances = 1

[bus]

Active = true

Vehicle = bus

Ped = m_m_busdriver

Hats = 0

NumPeds = 1

Chances = 2

[Cab]

Active = true

Vehicle = rom

Ped = m_m_taxidriver

Hats = 0

NumPeds = 1

Chances = 2

Thought of one mechanic change: Making sure not to delete vehicles until they're a certain distance away, instead of it happening when the vehicle is just off-screen.

Edited by The Loot

  • Author

You mean when it's deleting a car to spawn another? I check it, and it *should* be a minimum of 20 units, but I'll look into increasing that. ForceSpawn intentionally will spawn MUCH closer.

cp702 I love the mod for what it is, however it's creating some of the stupidest police driving ever. Cops running into walls, running into my vehicle, driving into pedestrians and spawning in weird areas, such as sidewalks.

Yeah,its a very nice mod,cp,and of course it has got some bugs as its a beta,but I will NEVER EVER GIVE UP ON THIS MOD because I love it soo much! No other mod has this quality.

I had a 1 star level yesternight and I tried to evade the police by taking off from a random ramp, landing on the road across the building.A SWAT Enforcer was patrolling nearby (no they weren't responding,i.e. going at a steady speed).Soon as they spotted me,the Enforcer came to a halt,a SWAT officer got out from the rear compartment (mind you,the other three kept sitting in it) and opened the door of my car to bust me.As he did that,the second officer joined him by getting out of the rear compartment,while the other two proceeded on their way.I felt so proud of this mod....(even though,I was being arrested :dry: ),but still :thumbsup: I LUV TSB! :yes:

Edited by Dhruv

You mean when it's deleting a car to spawn another? I check it, and it *should* be a minimum of 20 units, but I'll look into increasing that. ForceSpawn intentionally will spawn MUCH closer.

Most of the time they don't get deleted till they are a fair bit away, but I've had times when they did it after I turned the camera away. This may have just been on the older versions, but I'll keep my eyes open.

cp702 I love the mod for what it is, however it's creating some of the stupidest police driving ever. Cops running into walls, running into my vehicle, driving into pedestrians and spawning in weird areas, such as sidewalks.

Most of the bad driving would be the responding units, which are just looney. The spawning is a game issue that lets vehicles spawn off of roads. Maybe if it's set to only replace an already spawned vehicle, but that may make other problems happen.

Is it possible to make the cars responding drive fast but responsibly?

Also i just want to say that i have expierenced a bug in the script. It spawns a firetruck but the other 3 firefighters aren't in the firetruck, they just walk from it.

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