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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

RageHook works but LSPDFR crashes every time

Featured Replies

Hi,

I did have a problem where the game crashed every time on loading, but I resolved this by deleting my mods folder. However, even though RageHook works, every time I try to load LSPDFR, it says 'LSPDFR has crashed!', which didn't even happen once before the GTA and LSPDFR updates. I don't know how to fix this. I am using a variety of mods, but all of the ones that need Open IV have been removed as they were in my mods folder. I don't know how to post the RagePluginHook.log in a spoiler tag, so if you need that could you explain to me how to do it. Please ask for any other information that you may need.

Thank you if you can help :)

  • Author

How could we do literally anything without seeing logs?

Here are the logs:

[17/07/2015 16:13:55.514] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[17/07/2015 16:13:55.625] Log verbosity: Verbose
[17/07/2015 16:13:55.645] Initializing input system
[17/07/2015 16:13:55.652] Initializing game console
[17/07/2015 16:13:55.714] Console key has been set to F4 (key code: 115)
[17/07/2015 16:13:56.803] Console initialized
[17/07/2015 16:13:56.803] Initializing forms manager
[17/07/2015 16:13:56.848] Version: RAGE Plugin Hook v0.16.607.3592 PUBLIC ALPHA for Grand Theft Auto V
[17/07/2015 16:13:56.942] ================ RAGE Plugin Hook ================
[17/07/2015 16:13:56.942] Checking game support
[17/07/2015 16:13:57.026] Product name: Grand Theft Auto V
[17/07/2015 16:13:57.026] Product version: 1.0.393.2
[17/07/2015 16:13:57.026] Is steam version: False
[17/07/2015 16:13:59.496] Compatibility level: 0
[17/07/2015 16:13:59.496] Supported version detected
[17/07/2015 16:13:59.496] Initializing game support
[17/07/2015 16:13:59.496] Velocity limit removed.
[17/07/2015 16:13:59.497] ==================================================
[17/07/2015 16:13:59.497] Patched IsDebuggerPresent
[17/07/2015 16:13:59.497] Patching low level keyboard hook
[17/07/2015 16:13:59.497] Patched low level keyboard hook
[17/07/2015 16:13:59.497] Unhooking low level keyboard hook
[17/07/2015 16:13:59.505] Unhooked low level keyboard hook
[17/07/2015 16:13:59.505] Waiting for game initialization
[17/07/2015 16:14:07.971] Initializing hook
[17/07/2015 16:14:07.971] Completing interoperability
[17/07/2015 16:14:07.971] Initialization code 1.
[17/07/2015 16:14:07.971] Initialization code 2.
[17/07/2015 16:14:07.971] Initialization code 3.
[17/07/2015 16:14:07.971] Initialization code 4.
[17/07/2015 16:14:07.971] Initialization code 5.
[17/07/2015 16:14:07.971] Initialization code 6.
[17/07/2015 16:14:07.971] Initialization code 7.
[17/07/2015 16:14:07.971] Completing interoperability, phase 1
[17/07/2015 16:14:07.971] Completing interoperability, phase 2
[17/07/2015 16:14:07.971] Completing interoperability, phase 3
[17/07/2015 16:14:07.971] Completing interoperability, phase 4
[17/07/2015 16:14:07.971] Completing interoperability, phase 5
[17/07/2015 16:14:07.971] Completing interoperability, phase 6
[17/07/2015 16:14:07.971] Completing interoperability, phase 7
[17/07/2015 16:14:07.973] Initializing DirectX
[17/07/2015 16:14:08.028] Initializing Direct3D
[17/07/2015 16:14:08.164] Loading C:\windows\system32\d3d11.dll
[17/07/2015 16:14:08.164] Loaded at 0x7FEF5EC0000
[17/07/2015 16:14:08.164] D3D11CreateDeviceAndSwapChain at 0x7FEF5EE00F8
[17/07/2015 16:14:08.164] Creating Direct3D 11 device and swap chain
[17/07/2015 16:14:08.213] Attempting feature level 10_1
[17/07/2015 16:14:08.240] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[17/07/2015 16:14:08.256] Swap Chain created: 0x70C5F6C0
[17/07/2015 16:14:08.256] Swap Chain VTable: 0x70C5F6C0
[17/07/2015 16:14:08.256] Swap Chain VTable_2: 0x7FEF60A5AE0
[17/07/2015 16:14:08.256] 0x4856415756535540;0xB0EC8148C9246C8D;0x8DEE058B48000000
[17/07/2015 16:14:08.256] D3D11Present: 0x7FEF60CB2F8
[17/07/2015 16:14:08.256] D3D11ResizeBuffers: 0x7FEF60CF97C
[17/07/2015 16:14:08.256] D3D11ResizeTarget: 0x7FEF60D07D8
[17/07/2015 16:14:08.256] D3D11SetFullscreenState: 0x7FEF60D0B64
[17/07/2015 16:14:08.259] Getting device
[17/07/2015 16:14:08.259] Retrieved device
[17/07/2015 16:14:08.259] Creating wrapper
[17/07/2015 16:14:08.268] Direct3D initialized
[17/07/2015 16:14:08.270] Initialized DirectX
[17/07/2015 16:14:08.275] Direct3D watcher thread spawned
[17/07/2015 16:14:09.248] Wrapper created
[17/07/2015 16:14:09.271] Effect created
[17/07/2015 16:14:09.271] Creating buffer
[17/07/2015 16:14:09.271] Created buffer
[17/07/2015 16:14:09.271] Creating blend state
[17/07/2015 16:14:09.271] Created blend state
[17/07/2015 16:14:09.271] Done with creation
[17/07/2015 16:14:09.275] Direct3D watcher thread ended
[17/07/2015 16:14:11.262] Initializing texture system.
[17/07/2015 16:14:11.262] Initializing texture system; phase 1
[17/07/2015 16:14:11.262] Initializing texture system; phase 2
[17/07/2015 16:14:11.281] Initializing texture system; phase 3
[17/07/2015 16:14:11.281] Initializing texture system; phase 4
[17/07/2015 16:14:11.311] Initializing texture system; phase 5
[17/07/2015 16:14:11.315] Initializing texture system; phase 6
[17/07/2015 16:14:11.317] Initializing texture system; phase 7
[17/07/2015 16:14:11.320] Initializing texture system; phase 8
[17/07/2015 16:14:11.326] Initializing texture system; phase 9
[17/07/2015 16:14:11.328] Initializing texture system; phase 10
[17/07/2015 16:14:11.335] Initializing texture system; phase 11
[17/07/2015 16:14:11.335] Initializing texture system; phase 12
[17/07/2015 16:14:11.341] Initializing texture system; phase 13
[17/07/2015 16:14:11.341] Initializing texture system; phase 14
[17/07/2015 16:16:42.264] Initializing console variable "ConsoleKey".
[17/07/2015 16:16:42.264] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[17/07/2015 16:16:42.273] Read value: F4
[17/07/2015 16:16:42.273] Setting value of console variable "ConsoleKey" to stored value.
[17/07/2015 16:16:42.273] Console key has been set to F4 (key code: 115)
[17/07/2015 16:16:42.273] Initializing console variable "PluginTimeoutThreshold".
[17/07/2015 16:16:42.273] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[17/07/2015 16:16:42.278] Read value: 10000
[17/07/2015 16:16:42.278] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[17/07/2015 16:16:42.278] Initializing console variable "AlwaysShowConsoleOutput".
[17/07/2015 16:16:42.278] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[17/07/2015 16:16:42.279] Read value: False
[17/07/2015 16:16:42.279] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
[17/07/2015 16:16:42.279] Initializing console variable "IsDeveloperModeEnabled".
[17/07/2015 16:16:42.279] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[17/07/2015 16:16:42.279] Read value: True
[17/07/2015 16:16:42.280] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[17/07/2015 16:16:42.290] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[17/07/2015 16:16:42.290] Initializing console variable "TimeScale".
[17/07/2015 16:16:42.290] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[17/07/2015 16:16:42.292] Read value: 0
[17/07/2015 16:16:42.292] Setting value of console variable "TimeScale" to stored value.
[17/07/2015 16:16:42.292] Initializing console variable "WarnOnPluginLoad".
[17/07/2015 16:16:42.292] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
[17/07/2015 16:16:42.293] Read value: True
[17/07/2015 16:16:42.293] Setting value of console variable "WarnOnPluginLoad" to stored value.
[17/07/2015 16:16:44.223] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
[17/07/2015 16:16:44.247] 
[17/07/2015 16:16:44.247] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[17/07/2015 16:16:44.249] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[17/07/2015 16:16:46.687] <UNLOADED PLUGIN>: Initializing input system
[17/07/2015 16:16:46.693] <UNLOADED PLUGIN>: Initializing game console
[17/07/2015 16:16:46.697] <UNLOADED PLUGIN>: Initializing forms manager
[17/07/2015 16:16:46.801] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[17/07/2015 16:16:47.722] LSPD First Response: 
[17/07/2015 16:16:47.722] LSPD First Response: ==============================
[17/07/2015 16:16:47.722] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[17/07/2015 16:16:47.722] LSPD First Response: ------------------------------
[17/07/2015 16:16:47.722] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main thread".
[17/07/2015 16:16:47.722] LSPD First Response: ------------------------------
[17/07/2015 16:16:47.722] LSPD First Response: Exception type: System.IO.FileNotFoundException
[17/07/2015 16:16:47.722] LSPD First Response: Exception message: Could not load file or assembly 'LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
[17/07/2015 16:16:47.722] LSPD First Response: ------------------------------
[17/07/2015 16:16:47.722] LSPD First Response: Inner exceptions:
[17/07/2015 16:16:47.722] LSPD First Response: ------------------------------
[17/07/2015 16:16:47.722] LSPD First Response: Stack trace:
[17/07/2015 16:16:47.842] LSPD First Response: at LSPD_First_Response.Mod.Main.EntryPoint()
[17/07/2015 16:16:47.842] at Rage.GameFiber.Main()
[17/07/2015 16:16:47.842] LSPD First Response: ==============================
[17/07/2015 16:16:47.842] LSPD First Response: 
[17/07/2015 16:18:05.506] 
[17/07/2015 16:18:05.506] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
[17/07/2015 16:18:05.506] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[17/07/2015 16:18:06.228] <UNLOADED PLUGIN>: Initializing input system
[17/07/2015 16:18:06.234] <UNLOADED PLUGIN>: Initializing game console
[17/07/2015 16:18:06.238] <UNLOADED PLUGIN>: Initializing forms manager
[17/07/2015 16:18:06.272] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[17/07/2015 16:18:06.407] LSPD First Response: 
[17/07/2015 16:18:06.407] LSPD First Response: ==============================
[17/07/2015 16:18:06.407] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[17/07/2015 16:18:06.407] LSPD First Response: ------------------------------
[17/07/2015 16:18:06.407] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main thread".
[17/07/2015 16:18:06.407] LSPD First Response: ------------------------------
[17/07/2015 16:18:06.407] LSPD First Response: Exception type: System.IO.FileNotFoundException
[17/07/2015 16:18:06.407] LSPD First Response: Exception message: Could not load file or assembly 'LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
[17/07/2015 16:18:06.407] LSPD First Response: ------------------------------
[17/07/2015 16:18:06.407] LSPD First Response: Inner exceptions:
[17/07/2015 16:18:06.407] LSPD First Response: ------------------------------
[17/07/2015 16:18:06.407] LSPD First Response: Stack trace:
[17/07/2015 16:18:06.411] LSPD First Response: at LSPD_First_Response.Mod.Main.EntryPoint()
[17/07/2015 16:18:06.411] at Rage.GameFiber.Main()
[17/07/2015 16:18:06.411] LSPD First Response: ==============================
[17/07/2015 16:18:06.411] LSPD First Response: 

 

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