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How can I fix texture problems?

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Now I'm using trafficflow, enb by vucko 6.0, and viva ny flashing lights. I'm using commandline.

Here is it..

 

-noprecache 
-forcehighqualitymirrors 
-nomemrestrict
-norestrictions 
-noswapdelay
-availablevidmem 6.461
-percentvidmem 100
-fullspecaudio
-novblank
-DX9 /high
-restrictApp 0

 

But I confronted texture pop in. How can I fix it?

Do you have car mods installed? Texture mods, like trees, roads, buildings?

 

Anything that makes your .img files grow in size can potentially create texture problems.

  • Author

TrafficFlow is quite a resource demanding mod. I'd recommend using TrafficControlScript instead if you're having issues.

http://www.gta4-mods.com/script/trafficcontrolscript-net-scripthook-beta-f17863

U mean this one? But I think this mode can cause collision of hotkey between lcpdfr. So I have to change it. But there is no way to change it. :(

http://www.gta4-mods.com/script/trafficcontrolscript-net-scripthook-beta-f17863

U mean this one? But I think this mode can cause collision of hotkey between lcpdfr. So I have to change it. But there is no way to change it. :(

Whoops, my bad. It's called Traffic Control System, not script.

http://gtapolicemods.com/downloads.php?do=file&id=1409

pursuit-smaller.gif.7efd1f0d5e985819303ef4bf454dce2d.gif

  • Author

Do you have car mods installed? Texture mods, like trees, roads, buildings?

Anything that makes your .img files grow in size can potentially create texture problems.

Yeah I installed lots of cars but I don't want to restore it.

If you install lot of high poly cars and your rig can't handle it, you'll eventually have to balance your game between cars and stability.

I see in the .pdf coming with the download that it says it greatly raises the resource requirements. Does it still drain less than the TrafficFlowV5R2 script?

In my personal experience I had less texture issues using it compared to TrafficFlow. 

pursuit-smaller.gif.7efd1f0d5e985819303ef4bf454dce2d.gif

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