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Everythig becomes Invisible (whitout player and lightpoles)


officerIV

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After I installed LCPDFR (0.90F) some wierd things started to happen.

After 10 minutes of playing, objects start to disepear! And after a couple of minutes EVERYTHING is invisible whithout the player and the lightpoles.

What's going on!?

There is no peds, no cars, nothing... Even the road is gone!

I am just in an open, blue area with lightpoles...And my car.

The objects is there, they are just invisible, and I can still shoot and crash into them.

It might be my graphics card or something, but it only happens when LCPDFR is installed.

Please help...

I am a big LCPDFR fan, and I appreciate what you've done with GTA IV.

Thanks :thumbsup:

Here's the G17 Diag tool results that you said I had to run before reporting an issue:

BEGIN *SIGNED* LCPD First Response Issue Report

Diagnostics Tool Version: 0.4.3

Operating system: Windows7 HomePremium (6.1.0.0 Build: 7600) Service Pack:

System RAM (GB): 3,22

CPU cores: 2

NET Framework 4.0 installed: True

Visual C++ 2010 Redistributable installed: True

GTA IV - Installed: True

GTA IV - Install folder: C:\Program Files\Rockstar Games\Grand Theft Auto IV

GTA IV - Version: 1, 0, 7, 0

GTA IV - Asi loader installed: True

GTA IV - Asi loader: DSOUND

GTA IV - Asi loader valid: True

GTA IV - C++ ScriptHook installed: True

GTA IV - C++ ScriptHook valid: True

GTA IV - C++ ScriptHook version: 0, 5, 1, 0

GTA IV - ScriptHookDotNet installed: True

GTA IV - ScriptHookDotNet valid: True

===============BEGIN .NET SCRIPTHOOK LOG===============

2010-11-14 11:23:49 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)

2010-11-14 11:26:18 - Direct3D device created!

2010-11-14 11:26:19 - SEARCHING FOR SCRIPTS...

2010-11-14 11:26:19 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...

2010-11-14 11:26:20 - ...found script 'FirstResponse.Main.EmergencyLights'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.Main.Start'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.LCMD.Main'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.LCMD.Functions'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Arrest'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Backup'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Carboot'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Chase'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Disarm'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Frisk'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.PullOver'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Actions'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Debug'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Flashlight'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Functions'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Partner'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.inputSimulator'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Start'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Various'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.DeletionList'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.Callouts'!

2010-11-14 11:26:20 - ...found script 'FirstResponse.TextDraw'!

2010-11-14 11:26:20 - DONE! 22 valid scripts found!

2010-11-14 11:26:20 - STARTING SCRIPTS...

2010-11-14 11:26:20 - Error during GetPhoneNumber (Phone checks will be disabled):

System.Exception: Accessing Globals failed! Invalid Memory Address!

at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)

at unmanaged.MemoryAccess.GetPhoneNumber()

at GTA.NetHook.CheckPhone()

2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.TextDraw'!

2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.Callouts'!

2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.DeletionList'!

2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Various'!

2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Start'!

2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!

2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Partner'!

2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Functions'!

2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!

2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Debug'!

2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Actions'!

2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.PullOver'!

2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Frisk'!

2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Disarm'!

2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Chase'!

2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Carboot'!

2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Backup'!

2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Arrest'!

2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCMD.Functions'!

2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCMD.Main'!

2010-11-14 11:26:21 - ...successfully started script 'FirstResponse.Main.Start'!

2010-11-14 11:26:21 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!

2010-11-14 11:45:21 - Error during Tick in script 'FirstResponse.LCPD.Frisk':

System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

at Scripting.?A0x3399bfa6.GetCharWeaponInSlot(Int32 , Int32 , Int32* , Int32* , Int32* )

at FirstResponse.LCPD.Frisk.ᜀ()

at FirstResponse.LCPD.Frisk.ᜀ(Object A_0, EventArgs A_1)

at GTA.Script.TryTick()

at GTA.Script.DoTick()

at GTA.ScriptThread.OnTick()

2010-11-14 11:45:21 - Error in Thread.Abort:

System.Threading.ThreadAbortException: Thread was being aborted.

at System.Threading.Thread.AbortInternal()

at System.Threading.Thread.Abort()

at GTA.NetThread.Abort()

2010-11-14 11:47:57 - Error during Tick in script 'FirstResponse.Main.Start':

System.Exception: The model of a Ped cannot be changed!

at GTA.value.PedSkin.set_Template(SkinTemplate value)

at FirstResponse.LCPD.Start.GoOnDuty()

at FirstResponse.Main.Start.ᜀ()

at GTA.Script.ProcessBoundKey(Keys Key)

at GTA.Script.ProcessEvents()

at GTA.Script.DoTick()

at GTA.ScriptThread.OnTick()

2010-11-14 11:47:57 - Error in Thread.Abort:

System.Threading.ThreadAbortException: Thread was being aborted.

at System.Threading.Thread.AbortInternal()

at System.Threading.Thread.Abort()

at GTA.NetThread.Abort()

2010-11-14 11:48:20 - Direct3D device lost!

2010-11-14 11:48:20 - SCRIPTS TERMINATED!

2010-11-14 11:48:29 - Resetting Direct3D device!

2010-11-14 11:48:29 - Direct3D device created!

2010-11-14 11:48:29 - SEARCHING FOR SCRIPTS...

2010-11-14 11:48:29 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...

2010-11-14 11:48:30 - ...found script 'FirstResponse.Main.EmergencyLights'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.Main.Start'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.LCMD.Main'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.LCMD.Functions'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Arrest'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Backup'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Carboot'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Chase'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Disarm'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Frisk'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.PullOver'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Actions'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Debug'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Flashlight'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Functions'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Partner'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.inputSimulator'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Start'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Various'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.DeletionList'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.Callouts'!

2010-11-14 11:48:30 - ...found script 'FirstResponse.TextDraw'!

2010-11-14 11:48:30 - DONE! 22 valid scripts found!

2010-11-14 11:48:30 - STARTING SCRIPTS...

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.TextDraw'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.Callouts'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.DeletionList'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Various'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Start'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Partner'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Functions'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Debug'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Actions'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.PullOver'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Frisk'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Disarm'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Chase'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Carboot'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Backup'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Arrest'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCMD.Functions'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCMD.Main'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.Main.Start'!

2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!

===============END .NET SCRIPTHOOK LOG===============

===============BEGIN LCPD FIRST RESPONSE LOG===============

[CALLOUTS] [sUICIDAL] Unable to spawn civilian atX:966.19 Y:-536.76 Z:14.71

[PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1)

[sTATISTICS] Sucessfully updated 'tickets' on G17 Media servers.

[CALLOUTS] [MUGGING] Unable to spawn criminal atX:1152.69 Y:-284.16 Z:20.55

[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.

[CALLOUTS] [MUGGING] Unable to spawn criminal atX:1195.71 Y:-100.61 Z:29.04

[CALLOUTS] [sUICIDAL] Unable to spawn civilian atX:1209.28 Y:-128.55 Z:27.44

[sTATISTICS] Sucessfully updated 'arrests' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'accidents' on G17 Media servers.

[CALLOUTS] [MUGGING] Unable to spawn civilian atX:1034.97 Y:-497.37 Z:15.26

[sTATISTICS] Sucessfully updated 'chases' on G17 Media servers.

[PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music)

at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1)

[sTATISTICS] Sucessfully updated 'accidents' on G17 Media servers.

===============END LCPD FIRST RESPONSE LOG===============

End of *SIGNED* LCPD First Response Issue Report

Digital signature: yZLObp+mlIFjEgQbwRmcTQ==

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It only happens with LCPDFR though. How do you know its not the mod? I am not saying that the mod is no longer cool because of this, but I havent seen anyone been able to prove its NOT the mod...

Simple

Here's the laymen's term answer, because a script mod could NOT possibly have anything to do with a GRAPHICAL MALFUNCTION

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Simple

Here's the laymen's term answer, because a script mod could NOT possibly have anything to do with a GRAPHICAL MALFUNCTION

Not true, anything that changes GTA IV in any way druing its execution can fuck it up.

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

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Not true, anything that changes GTA IV in any way druing its execution can fuck it up.

Then why does it happen to some? If the games are basically alike, other than the mods? then the ones having this issue are possibly pirated?

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  • 1 month later...

I have the same @#$!&* up problem

I really like this mod but beccause of this I am gonna delete it...

it's a litle bit diffucult if you don't have a road and you are just ''flying'' somewhere

!but it's the mod!

every other mod worked great! and this mod doesn't :(

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I have the same @#$!&* up problem

I really like this mod but beccause of this I am gonna delete it...

it's a litle bit diffucult if you don't have a road and you are just ''flying'' somewhere

!but it's the mod!

every other mod worked great! and this mod doesn't :(

There was no good reason to go bumping this thread.

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