November 14, 201015 yr After I installed LCPDFR (0.90F) some wierd things started to happen. After 10 minutes of playing, objects start to disepear! And after a couple of minutes EVERYTHING is invisible whithout the player and the lightpoles. What's going on!? There is no peds, no cars, nothing... Even the road is gone! I am just in an open, blue area with lightpoles...And my car. The objects is there, they are just invisible, and I can still shoot and crash into them. It might be my graphics card or something, but it only happens when LCPDFR is installed. Please help... I am a big LCPDFR fan, and I appreciate what you've done with GTA IV. Thanks Here's the G17 Diag tool results that you said I had to run before reporting an issue: BEGIN *SIGNED* LCPD First Response Issue Report Diagnostics Tool Version: 0.4.3 Operating system: Windows7 HomePremium (6.1.0.0 Build: 7600) Service Pack: System RAM (GB): 3,22 CPU cores: 2 NET Framework 4.0 installed: True Visual C++ 2010 Redistributable installed: True GTA IV - Installed: True GTA IV - Install folder: C:\Program Files\Rockstar Games\Grand Theft Auto IV GTA IV - Version: 1, 0, 7, 0 GTA IV - Asi loader installed: True GTA IV - Asi loader: DSOUND GTA IV - Asi loader valid: True GTA IV - C++ ScriptHook installed: True GTA IV - C++ ScriptHook valid: True GTA IV - C++ ScriptHook version: 0, 5, 1, 0 GTA IV - ScriptHookDotNet installed: True GTA IV - ScriptHookDotNet valid: True ===============BEGIN .NET SCRIPTHOOK LOG=============== 2010-11-14 11:23:49 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0) 2010-11-14 11:26:18 - Direct3D device created! 2010-11-14 11:26:19 - SEARCHING FOR SCRIPTS... 2010-11-14 11:26:19 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ... 2010-11-14 11:26:20 - ...found script 'FirstResponse.Main.EmergencyLights'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.Main.Start'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCMD.Main'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCMD.Functions'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Arrest'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Backup'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Carboot'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Chase'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Disarm'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Frisk'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.PullOver'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Actions'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Debug'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Flashlight'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Functions'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Partner'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.inputSimulator'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Start'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Various'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.DeletionList'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.Callouts'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.TextDraw'! 2010-11-14 11:26:20 - DONE! 22 valid scripts found! 2010-11-14 11:26:20 - STARTING SCRIPTS... 2010-11-14 11:26:20 - Error during GetPhoneNumber (Phone checks will be disabled): System.Exception: Accessing Globals failed! Invalid Memory Address! at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index) at unmanaged.MemoryAccess.GetPhoneNumber() at GTA.NetHook.CheckPhone() 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.TextDraw'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.Callouts'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.DeletionList'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Various'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Start'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Partner'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Functions'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Flashlight'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Debug'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Actions'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.PullOver'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Frisk'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Disarm'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Chase'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Carboot'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Backup'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Arrest'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCMD.Functions'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCMD.Main'! 2010-11-14 11:26:21 - ...successfully started script 'FirstResponse.Main.Start'! 2010-11-14 11:26:21 - ...successfully started script 'FirstResponse.Main.EmergencyLights'! 2010-11-14 11:45:21 - Error during Tick in script 'FirstResponse.LCPD.Frisk': System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Scripting.?A0x3399bfa6.GetCharWeaponInSlot(Int32 , Int32 , Int32* , Int32* , Int32* ) at FirstResponse.LCPD.Frisk.ᜀ() at FirstResponse.LCPD.Frisk.ᜀ(Object A_0, EventArgs A_1) at GTA.Script.TryTick() at GTA.Script.DoTick() at GTA.ScriptThread.OnTick() 2010-11-14 11:45:21 - Error in Thread.Abort: System.Threading.ThreadAbortException: Thread was being aborted. at System.Threading.Thread.AbortInternal() at System.Threading.Thread.Abort() at GTA.NetThread.Abort() 2010-11-14 11:47:57 - Error during Tick in script 'FirstResponse.Main.Start': System.Exception: The model of a Ped cannot be changed! at GTA.value.PedSkin.set_Template(SkinTemplate value) at FirstResponse.LCPD.Start.GoOnDuty() at FirstResponse.Main.Start.ᜀ() at GTA.Script.ProcessBoundKey(Keys Key) at GTA.Script.ProcessEvents() at GTA.Script.DoTick() at GTA.ScriptThread.OnTick() 2010-11-14 11:47:57 - Error in Thread.Abort: System.Threading.ThreadAbortException: Thread was being aborted. at System.Threading.Thread.AbortInternal() at System.Threading.Thread.Abort() at GTA.NetThread.Abort() 2010-11-14 11:48:20 - Direct3D device lost! 2010-11-14 11:48:20 - SCRIPTS TERMINATED! 2010-11-14 11:48:29 - Resetting Direct3D device! 2010-11-14 11:48:29 - Direct3D device created! 2010-11-14 11:48:29 - SEARCHING FOR SCRIPTS... 2010-11-14 11:48:29 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ... 2010-11-14 11:48:30 - ...found script 'FirstResponse.Main.EmergencyLights'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.Main.Start'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCMD.Main'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCMD.Functions'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Arrest'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Backup'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Carboot'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Chase'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Disarm'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Frisk'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.PullOver'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Actions'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Debug'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Flashlight'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Functions'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Partner'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.inputSimulator'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Start'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Various'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.DeletionList'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.Callouts'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.TextDraw'! 2010-11-14 11:48:30 - DONE! 22 valid scripts found! 2010-11-14 11:48:30 - STARTING SCRIPTS... 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.TextDraw'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.Callouts'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.DeletionList'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Various'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Start'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Partner'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Functions'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Flashlight'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Debug'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Actions'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.PullOver'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Frisk'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Disarm'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Chase'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Carboot'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Backup'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Arrest'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCMD.Functions'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCMD.Main'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.Main.Start'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.Main.EmergencyLights'! ===============END .NET SCRIPTHOOK LOG=============== ===============BEGIN LCPD FIRST RESPONSE LOG=============== [CALLOUTS] [sUICIDAL] Unable to spawn civilian atX:966.19 Y:-536.76 Z:14.71 [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1) [sTATISTICS] Sucessfully updated 'tickets' on G17 Media servers. [CALLOUTS] [MUGGING] Unable to spawn criminal atX:1152.69 Y:-284.16 Z:20.55 [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [CALLOUTS] [MUGGING] Unable to spawn criminal atX:1195.71 Y:-100.61 Z:29.04 [CALLOUTS] [sUICIDAL] Unable to spawn civilian atX:1209.28 Y:-128.55 Z:27.44 [sTATISTICS] Sucessfully updated 'arrests' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'accidents' on G17 Media servers. [CALLOUTS] [MUGGING] Unable to spawn civilian atX:1034.97 Y:-497.37 Z:15.26 [sTATISTICS] Sucessfully updated 'chases' on G17 Media servers. [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [sTATISTICS] Sucessfully updated 'accidents' on G17 Media servers. ===============END LCPD FIRST RESPONSE LOG=============== End of *SIGNED* LCPD First Response Issue Report Digital signature: yZLObp+mlIFjEgQbwRmcTQ==
November 14, 201015 yr Well known problem. Only happens on a select number of un-lucky people. For me, I just keep playing, and everything eventually loads back out. Hopefully a fix will come around soon.