After I installed LCPDFR (0.90F) some wierd things started to happen.
After 10 minutes of playing, objects start to disepear! And after a couple of minutes EVERYTHING is invisible whithout the player and the lightpoles.
What's going on!?
There is no peds, no cars, nothing... Even the road is gone!
I am just in an open, blue area with lightpoles...And my car.
The objects is there, they are just invisible, and I can still shoot and crash into them.
It might be my graphics card or something, but it only happens when LCPDFR is installed.
Please help...
I am a big LCPDFR fan, and I appreciate what you've done with GTA IV.
Thanks
Here's the G17 Diag tool results that you said I had to run before reporting an issue:
BEGIN *SIGNED* LCPD First Response Issue Report
Diagnostics Tool Version: 0.4.3
Operating system: Windows7 HomePremium (6.1.0.0 Build: 7600) Service Pack:
System RAM (GB): 3,22
CPU cores: 2
NET Framework 4.0 installed: True
Visual C++ 2010 Redistributable installed: True
GTA IV - Installed: True
GTA IV - Install folder: C:\Program Files\Rockstar Games\Grand Theft Auto IV
GTA IV - Version: 1, 0, 7, 0
GTA IV - Asi loader installed: True
GTA IV - Asi loader: DSOUND
GTA IV - Asi loader valid: True
GTA IV - C++ ScriptHook installed: True
GTA IV - C++ ScriptHook valid: True
GTA IV - C++ ScriptHook version: 0, 5, 1, 0
GTA IV - ScriptHookDotNet installed: True
GTA IV - ScriptHookDotNet valid: True
===============BEGIN .NET SCRIPTHOOK LOG===============
2010-11-14 11:23:49 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)
2010-11-14 11:26:18 - Direct3D device created!
2010-11-14 11:26:19 - SEARCHING FOR SCRIPTS...
2010-11-14 11:26:19 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...
2010-11-14 11:26:20 - ...found script 'FirstResponse.Main.EmergencyLights'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.Main.Start'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.LCMD.Main'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.LCMD.Functions'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Arrest'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Backup'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Carboot'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Chase'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Disarm'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Frisk'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.PullOver'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Actions'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Debug'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Flashlight'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Functions'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Partner'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.inputSimulator'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Start'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Various'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.DeletionList'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.Callouts'!
2010-11-14 11:26:20 - ...found script 'FirstResponse.TextDraw'!
2010-11-14 11:26:20 - DONE! 22 valid scripts found!
2010-11-14 11:26:20 - STARTING SCRIPTS...
2010-11-14 11:26:20 - Error during GetPhoneNumber (Phone checks will be disabled):
System.Exception: Accessing Globals failed! Invalid Memory Address!
at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)
at unmanaged.MemoryAccess.GetPhoneNumber()
at GTA.NetHook.CheckPhone()
2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.TextDraw'!
2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.Callouts'!
2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.DeletionList'!
2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Various'!
2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Start'!
2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!
2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Partner'!
2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Functions'!
2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!
2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Debug'!
2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Actions'!
2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.PullOver'!
2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Frisk'!
2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Disarm'!
2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Chase'!
2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Carboot'!
2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Backup'!
2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Arrest'!
2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCMD.Functions'!
2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCMD.Main'!
2010-11-14 11:26:21 - ...successfully started script 'FirstResponse.Main.Start'!
2010-11-14 11:26:21 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!
2010-11-14 11:45:21 - Error during Tick in script 'FirstResponse.LCPD.Frisk':
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.?A0x3399bfa6.GetCharWeaponInSlot(Int32 , Int32 , Int32* , Int32* , Int32* )
at FirstResponse.LCPD.Frisk.ᜀ()
at FirstResponse.LCPD.Frisk.ᜀ(Object A_0, EventArgs A_1)
at GTA.Script.TryTick()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()
2010-11-14 11:45:21 - Error in Thread.Abort:
System.Threading.ThreadAbortException: Thread was being aborted.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at GTA.NetThread.Abort()
2010-11-14 11:47:57 - Error during Tick in script 'FirstResponse.Main.Start':
System.Exception: The model of a Ped cannot be changed!
at GTA.value.PedSkin.set_Template(SkinTemplate value)
at FirstResponse.LCPD.Start.GoOnDuty()
at FirstResponse.Main.Start.ᜀ()
at GTA.Script.ProcessBoundKey(Keys Key)
at GTA.Script.ProcessEvents()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()
2010-11-14 11:47:57 - Error in Thread.Abort:
System.Threading.ThreadAbortException: Thread was being aborted.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at GTA.NetThread.Abort()
2010-11-14 11:48:20 - Direct3D device lost!
2010-11-14 11:48:20 - SCRIPTS TERMINATED!
2010-11-14 11:48:29 - Resetting Direct3D device!
2010-11-14 11:48:29 - Direct3D device created!
2010-11-14 11:48:29 - SEARCHING FOR SCRIPTS...
2010-11-14 11:48:29 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...
2010-11-14 11:48:30 - ...found script 'FirstResponse.Main.EmergencyLights'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.Main.Start'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.LCMD.Main'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.LCMD.Functions'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Arrest'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Backup'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Carboot'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Chase'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Disarm'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Frisk'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.PullOver'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Actions'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Debug'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Flashlight'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Functions'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Partner'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.inputSimulator'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Start'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Various'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.DeletionList'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.Callouts'!
2010-11-14 11:48:30 - ...found script 'FirstResponse.TextDraw'!
2010-11-14 11:48:30 - DONE! 22 valid scripts found!
2010-11-14 11:48:30 - STARTING SCRIPTS...
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.TextDraw'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.Callouts'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.DeletionList'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Various'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Start'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Partner'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Functions'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Debug'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Actions'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.PullOver'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Frisk'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Disarm'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Chase'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Carboot'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Backup'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Arrest'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCMD.Functions'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCMD.Main'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.Main.Start'!
2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!
===============END .NET SCRIPTHOOK LOG===============
===============BEGIN LCPD FIRST RESPONSE LOG===============
[CALLOUTS] [sUICIDAL] Unable to spawn civilian atX:966.19 Y:-536.76 Z:14.71
[PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1)
[sTATISTICS] Sucessfully updated 'tickets' on G17 Media servers.
[CALLOUTS] [MUGGING] Unable to spawn criminal atX:1152.69 Y:-284.16 Z:20.55
[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.
[CALLOUTS] [MUGGING] Unable to spawn criminal atX:1195.71 Y:-100.61 Z:29.04
[CALLOUTS] [sUICIDAL] Unable to spawn civilian atX:1209.28 Y:-128.55 Z:27.44
[sTATISTICS] Sucessfully updated 'arrests' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.
[sTATISTICS] Sucessfully updated 'accidents' on G17 Media servers.
[CALLOUTS] [MUGGING] Unable to spawn civilian atX:1034.97 Y:-497.37 Z:15.26
[sTATISTICS] Sucessfully updated 'chases' on G17 Media servers.
[PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music)
at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1)
[sTATISTICS] Sucessfully updated 'accidents' on G17 Media servers.
===============END LCPD FIRST RESPONSE LOG===============
End of *SIGNED* LCPD First Response Issue Report
Digital signature: yZLObp+mlIFjEgQbwRmcTQ==