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officerIV

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Everything posted by officerIV

  1. officerIV commented on xienl24's gallery image in GTA IV Galleries
  2. You know, some people like simple textures. You don't necessarily have to add stripes etc. for it to be considered a good texture. Besides, this is not even based off a real PD, so there can't be no "right" or "wrong" about this texture - It can be however he wants it to be. But in this case, I admit, the placement of the text on the sides, is is a bit weird, and not lined up properly etc. At least he is creative with the colors and the font type. But it's not a "bad" skin, and I'm sure many will like this.
  3. Finally! I've been suggesting this for so long, and now someone has finally made it! Great mod!
  4. Are there any good modders (3D modelers) out there that could convert or make a new police ped to replace the cops in GTAIV? Like this: http://www.turbosquid.com/3d-models/police-officer-3d-model/710785 There are many decent police ped mods that eg. gives m_y_cop a vest, or a shoulder radio, and so on, but has anyone ever tried to convert or make a NEW model? I whish someone would do so if it hasn't been done already. It would be very much appreciated! Also: I whish someone would try to make a London met. cop some day, not just the skin for an existing ped, but with the vest and hat and so on... that would be great as well! Like these guys: http://24.media.tumblr.com/tumblr_lppoiflwRn1qlv0vno1_500.jpg Thanks!
  5. I agree with MrtW. Like he said; "REALISM is the keyword". This would be cool though: Responding to backup calls, fight calls, druk people, domestics, escort (prison transport), stand off (like a gunpoint arrest), and responding to pursuits in progress (as metioned a houndred times already...), more and different suicidal people, bank robberies, and maybe hostage situations etc. More variation maybe, and different outcomes... if possible... Tip: maybe the TV show "Cops" could be inspirational?
  6. I just wonder... Does the 'In-game trainer' influence LCPDFR? I do have the in-gamer trainer and LCPDFR 0.90F H1 installed at the same time. Is that a bad thing? And I got some errors appearing from time to time while playing LCPDFR (nothing serious, but they are really annoying). - Can the in-game trainer cause errors/bugs while installed at the same time as LCPDFR? - Should I remove the in-game trainer? I installed the in-game trainer a long time before I installed LCPDFR, and my game worked fine. Now, when I play GTA IV (with LCPDFR and In-game trainer installed at the same time), and I press some buttons, like calling for back up, the controls jams (and an error appear at the screen), and i get my back up four minutes later(that was just an example, but it do happen and it happens to the in-game trainer controls as well). I get graphic-problems too (see my other post). btw I know I have to disable the in-game trainer (and I am doing that), while playing LCPDFR, but i still get errors and stuff... Any clue?
  7. Thanks for the answers guys. btw do any of you know how to take screenshots in the game? (PrtSc button dos'nt work. The picture ends up black) Do I need a program or something?
  8. After I installed LCPDFR (0.90F) some wierd things started to happen. After 10 minutes of playing, objects start to disepear! And after a couple of minutes EVERYTHING is invisible whithout the player and the lightpoles. What's going on!? There is no peds, no cars, nothing... Even the road is gone! I am just in an open, blue area with lightpoles...And my car. The objects is there, they are just invisible, and I can still shoot and crash into them. It might be my graphics card or something, but it only happens when LCPDFR is installed. Please help... I am a big LCPDFR fan, and I appreciate what you've done with GTA IV. Thanks Here's the G17 Diag tool results that you said I had to run before reporting an issue: BEGIN *SIGNED* LCPD First Response Issue Report Diagnostics Tool Version: 0.4.3 Operating system: Windows7 HomePremium (6.1.0.0 Build: 7600) Service Pack: System RAM (GB): 3,22 CPU cores: 2 NET Framework 4.0 installed: True Visual C++ 2010 Redistributable installed: True GTA IV - Installed: True GTA IV - Install folder: C:\Program Files\Rockstar Games\Grand Theft Auto IV GTA IV - Version: 1, 0, 7, 0 GTA IV - Asi loader installed: True GTA IV - Asi loader: DSOUND GTA IV - Asi loader valid: True GTA IV - C++ ScriptHook installed: True GTA IV - C++ ScriptHook valid: True GTA IV - C++ ScriptHook version: 0, 5, 1, 0 GTA IV - ScriptHookDotNet installed: True GTA IV - ScriptHookDotNet valid: True ===============BEGIN .NET SCRIPTHOOK LOG=============== 2010-11-14 11:23:49 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0) 2010-11-14 11:26:18 - Direct3D device created! 2010-11-14 11:26:19 - SEARCHING FOR SCRIPTS... 2010-11-14 11:26:19 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ... 2010-11-14 11:26:20 - ...found script 'FirstResponse.Main.EmergencyLights'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.Main.Start'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCMD.Main'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCMD.Functions'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Arrest'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Backup'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Carboot'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Chase'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Disarm'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Frisk'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.PullOver'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Actions'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Debug'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Flashlight'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Functions'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Partner'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.inputSimulator'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Start'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.LCPD.Various'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.DeletionList'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.Callouts'! 2010-11-14 11:26:20 - ...found script 'FirstResponse.TextDraw'! 2010-11-14 11:26:20 - DONE! 22 valid scripts found! 2010-11-14 11:26:20 - STARTING SCRIPTS... 2010-11-14 11:26:20 - Error during GetPhoneNumber (Phone checks will be disabled): System.Exception: Accessing Globals failed! Invalid Memory Address! at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index) at unmanaged.MemoryAccess.GetPhoneNumber() at GTA.NetHook.CheckPhone() 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.TextDraw'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.Callouts'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.DeletionList'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Various'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Start'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Partner'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Functions'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Flashlight'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Debug'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Actions'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.PullOver'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Frisk'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Disarm'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Chase'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Carboot'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Backup'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCPD.Arrest'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCMD.Functions'! 2010-11-14 11:26:20 - ...successfully started script 'FirstResponse.LCMD.Main'! 2010-11-14 11:26:21 - ...successfully started script 'FirstResponse.Main.Start'! 2010-11-14 11:26:21 - ...successfully started script 'FirstResponse.Main.EmergencyLights'! 2010-11-14 11:45:21 - Error during Tick in script 'FirstResponse.LCPD.Frisk': System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Scripting.?A0x3399bfa6.GetCharWeaponInSlot(Int32 , Int32 , Int32* , Int32* , Int32* ) at FirstResponse.LCPD.Frisk.ᜀ() at FirstResponse.LCPD.Frisk.ᜀ(Object A_0, EventArgs A_1) at GTA.Script.TryTick() at GTA.Script.DoTick() at GTA.ScriptThread.OnTick() 2010-11-14 11:45:21 - Error in Thread.Abort: System.Threading.ThreadAbortException: Thread was being aborted. at System.Threading.Thread.AbortInternal() at System.Threading.Thread.Abort() at GTA.NetThread.Abort() 2010-11-14 11:47:57 - Error during Tick in script 'FirstResponse.Main.Start': System.Exception: The model of a Ped cannot be changed! at GTA.value.PedSkin.set_Template(SkinTemplate value) at FirstResponse.LCPD.Start.GoOnDuty() at FirstResponse.Main.Start.ᜀ() at GTA.Script.ProcessBoundKey(Keys Key) at GTA.Script.ProcessEvents() at GTA.Script.DoTick() at GTA.ScriptThread.OnTick() 2010-11-14 11:47:57 - Error in Thread.Abort: System.Threading.ThreadAbortException: Thread was being aborted. at System.Threading.Thread.AbortInternal() at System.Threading.Thread.Abort() at GTA.NetThread.Abort() 2010-11-14 11:48:20 - Direct3D device lost! 2010-11-14 11:48:20 - SCRIPTS TERMINATED! 2010-11-14 11:48:29 - Resetting Direct3D device! 2010-11-14 11:48:29 - Direct3D device created! 2010-11-14 11:48:29 - SEARCHING FOR SCRIPTS... 2010-11-14 11:48:29 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ... 2010-11-14 11:48:30 - ...found script 'FirstResponse.Main.EmergencyLights'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.Main.Start'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCMD.Main'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCMD.Functions'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Arrest'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Backup'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Carboot'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Chase'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Disarm'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Frisk'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.PullOver'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Actions'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Debug'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Flashlight'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Functions'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Partner'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.inputSimulator'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Start'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.LCPD.Various'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.DeletionList'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.Callouts'! 2010-11-14 11:48:30 - ...found script 'FirstResponse.TextDraw'! 2010-11-14 11:48:30 - DONE! 22 valid scripts found! 2010-11-14 11:48:30 - STARTING SCRIPTS... 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.TextDraw'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.Callouts'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.DeletionList'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Various'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Start'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Partner'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Functions'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Flashlight'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Debug'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Actions'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.PullOver'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Frisk'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Disarm'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Chase'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Carboot'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Backup'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCPD.Arrest'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCMD.Functions'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.LCMD.Main'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.Main.Start'! 2010-11-14 11:48:30 - ...successfully started script 'FirstResponse.Main.EmergencyLights'! ===============END .NET SCRIPTHOOK LOG=============== ===============BEGIN LCPD FIRST RESPONSE LOG=============== [CALLOUTS] [sUICIDAL] Unable to spawn civilian atX:966.19 Y:-536.76 Z:14.71 [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void ᜀ(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.ᜀ(Object A_0, EventArgs A_1) [sTATISTICS] Sucessfully updated 'tickets' on G17 Media servers. [CALLOUTS] [MUGGING] Unable to spawn criminal atX:1152.69 Y:-284.16 Z:20.55 [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [CALLOUTS] [MUGGING] Unable to spawn criminal atX:1195.71 Y:-100.61 Z:29.04 [CALLOUTS] [sUICIDAL] Unable to spawn civilian atX:1209.28 Y:-128.55 Z:27.44 [sTATISTICS] Sucessfully updated 'arrests' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'accidents' on G17 Media servers. [CALLOUTS] [MUGGING] Unable to spawn civilian atX:1034.97 Y:-497.37 Z:15.26 [sTATISTICS] Sucessfully updated 'chases' on G17 Media servers. [PURSUIT] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void Finish(Boolean)StackTrace: at FirstResponse.LCPD.Chase.Finish(Boolean music) at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1) [sTATISTICS] Sucessfully updated 'accidents' on G17 Media servers. ===============END LCPD FIRST RESPONSE LOG=============== End of *SIGNED* LCPD First Response Issue Report Digital signature: yZLObp+mlIFjEgQbwRmcTQ==
  9. Images added to a gallery album owned by officerIV in GTA IV Galleries

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