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DSF CVPI Wheelmesh Question


KN1IGHT

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Hi guys,

 

I've recently released a DSF CVPI, with the Hubcap wheels.

 

Now, I've noticed this on my other Unmarked CVPIs, and this one as well.

At a distance, all the wheels disappear, but everything else remains visible.

This happens regardless if different wheels have been used (Ex: Hubcaps) rather then the steel rims provided upon import.

 

I have tried adding a wheelmesh_lf_L2, and that did not solve this problem.

Everything else (bodyshell, chassis, ELS, etc.) remains visible at the distance the wheels disappear.

 

Has anyone else encountered this, and if you fixed it, how did you fix this?

 

Again, this is present even with the steel rim wheels that are on it, upon import, so the issue being specific to a specific type of wheel, such as the Hubcaps, is safely ruled out. (Hopefully)

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Enermax Ostrog GT Mid Tower - Intel Core i5 4690 @ 3.5 GHz
Windows 8 64-bit
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You need a chassis_L2.

 

Okay, but wouldn't that also mean, everything else would need an L2?

 

Edit: Added a chassis_L2, and added in the version of it with a chassis_L2, and no chassis_L2.

Results weren't as I had hoped. Wheels still disappeared at the same distance, and based on the results, I'd have to add an L2 to everything else, as when the wheels disappeared on the CVPI with a chassis_L2, that's all that was visible too, was the chassis_L2

 

The version without an L2, the wheels disappeared, and everything else stayed visible

Edited by Knight Rider Info
If replying to one of my topics or a post, please quote one of my replies, so I am notified smile.png
Enermax Ostrog GT Mid Tower - Intel Core i5 4690 @ 3.5 GHz
Windows 8 64-bit
EVGA GeForce GTX 960 FTW 4GB Graphics Card - Asus VG245H 24" Console Gaming Monitor
16GB DDR3 RAM @ 1600MHz (2x8GB)
2 TB HDD (OS/ Primary HDD) - 4 TB SSHD (Storage/ Secondary HDD)
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Look at this thread, it explains LODs: http://forum.zmodeler2.com/viewtopic.php?f=11&t=5577. The chassis_L2 is a low poly version of the whole model, including the wheels, just take a look at a default model. If you don't have a proper L2 model, the game loads the L1 without wheels. That looks bad and can cause performance problems.

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Okay,

 

I looked at the thread.

I've added L2s to everything like the post mentioned.

However, in OpenIV, the wheels stay visible at Low Level Of Detail, but in game they still disappear.

 

Thanks for the link. I'll be working on fixing this

If replying to one of my topics or a post, please quote one of my replies, so I am notified smile.png
Enermax Ostrog GT Mid Tower - Intel Core i5 4690 @ 3.5 GHz
Windows 8 64-bit
EVGA GeForce GTX 960 FTW 4GB Graphics Card - Asus VG245H 24" Console Gaming Monitor
16GB DDR3 RAM @ 1600MHz (2x8GB)
2 TB HDD (OS/ Primary HDD) - 4 TB SSHD (Storage/ Secondary HDD)
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The wheel does not support L2s, as I mentioned before you need to add them for example to the chassis_L2. It's also not a good idea to add L2s for every single part, as they should be very low poly. It's a lot easier to use only one single mesh. You could for example just take the chassis_L2 of some default car or other unlocked CVPIs.

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