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[QUES] POLICEW in TBOGT


Fragile

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Hi! Can I use the "POLICEW" car in TBOGT as another car or should I leave it how it is?

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You can in theory replace any car with any other car as long as you update the appropriate data files, so yes. Bear in mind though by default policew does not actually count as a police car, so you will see civilians driving it.

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You can in theory replace any car with any other car as long as you update the appropriate data files, so yes. Bear in mind though by default policew does not actually count as a police car, so you will see civilians driving it.

 

Ahh... Yes. I forgot about that. Thank you.

Hej !                         Hello!                             Hola!                               Bonjour! 

                                             If you are replying to a post of mine, please quote me for a faster response

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  • Management Team
You can replace the line for policew in vehicles.ide in your TBoGT folder with this:
 
policew, policew, car, POLICE, POLICE, VEH@STD, VEH@STD_RI1, 100, 999, 0.2345, 0.2345, 0.2, 2, 1.0 ,1, ext_requi+ext_strong+livery
 
The first POLICE corresponds to the handling line the car will use (by default policew does not have its own), and the second POLICE corresponds to the game name (basically just what engine sound will be used). To get it to not spawn in traffic, add policew to cargrp.dat at the end of the line with all of the other police vehicles (I did this to both cargrp.dat in the main folder and in the TBoGT folder).
 
You can then add policew to AdditionalCopCarModels in LCPDFR.ini.

"Work and ideas get stolen, then you keep moving on doing your thing."

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Thanks will and Kit.

Hej !                         Hello!                             Hola!                               Bonjour! 

                                             If you are replying to a post of mine, please quote me for a faster response

                      Kmpjq5P.gif

 

 

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