Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

LCPDFR Career Mod?

Featured Replies

I actually *do* know how to make scripts for IV, so: This would mostly be possible. Ranks on sleeves would be difficult to pull off in a sensible way, and you really can't keep someone from changing their model with the trainer or from getting weapons with the trainer, or from picking guns up off dead bodies (or buying them at the gun stores). Restricting backup, restricting vehicle choice through LCPDFR's selection screen, restricting callouts, etc. would be easy in principle, because that's something that LCPDFR already directly triggers, and you could add a rank check before triggering something. You could not really stop someone from spawning a new car through the SHDN console (hit `, type 'spawn vehiclename', it spawns the car). Visible armor would also be pretty annoying to make work right.

The thing is, actually debugging this stuff would be a lot of annoying work, and it would be trivial to bypass some restrictions in career mode (through, say, a trainer). It really doesn't get you much you couldn't already get yourself, because the only new thing in career mode is a counter of what you've done. That counter is legitimately new, but other than that you could easily just restrict yourself by setting personal rules. A rank system would necessarily be the same for everyone, would be annoying to balance, and would not fit the theme of LCPDFR (arcade-y, massively unrealistic, *preventing* you from having all the tools to RP a cop). The biggest issue is really the it not fitting, not technical hurdles. Because it doesn't fit the mod, there are better things for the devs to work on.

  • Replies 26
  • Views 6.5k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • Neither do I   But I don't think that any beginner modder would be able to create such an modification.   The LCPDFR Development should be able to do so, if they wish to implement your idea.   I

  • True we just need a good coder.    So if this were to be implemented to LCPDFR like the actual mod, would that mean a new version of LCPDFR?

  • DivineHustle
    DivineHustle

    Yes, because most of the points I've made in the OP are already in the game somehow.   Locked character customization, shouldn't be that hard I don't think.   Locked vehicles, the selection would

I actually *do* know how to make scripts for IV, so: This would mostly be possible. Ranks on sleeves would be difficult to pull off in a sensible way, and you really can't keep someone from changing their model with the trainer or from getting weapons with the trainer, or from picking guns up off dead bodies (or buying them at the gun stores). Restricting backup, restricting vehicle choice through LCPDFR's selection screen, restricting callouts, etc. would be easy in principle, because that's something that LCPDFR already directly triggers, and you could add a rank check before triggering something. You could not really stop someone from spawning a new car through the SHDN console (hit `, type 'spawn vehiclename', it spawns the car). Visible armor would also be pretty annoying to make work right.

The thing is, actually debugging this stuff would be a lot of annoying work, and it would be trivial to bypass some restrictions in career mode (through, say, a trainer). It really doesn't get you much you couldn't already get yourself, because the only new thing in career mode is a counter of what you've done. That counter is legitimately new, but other than that you could easily just restrict yourself by setting personal rules. A rank system would necessarily be the same for everyone, would be annoying to balance, and would not fit the theme of LCPDFR (arcade-y, massively unrealistic, *preventing* you from having all the tools to RP a cop). The biggest issue is really the it not fitting, not technical hurdles. Because it doesn't fit the mod, there are better things for the devs to work on.

So you think that this feature will not be implemented into the main mod?

Me and ineseri are pretty good friends, so I know that he doesn't know how to code for GTA IV

Well, I'm just saying. That doesn't apply only to ineseri, just in general, just because someone isn't a certain staff group does not mean they do not know how to code. I knew ini didn't know how to code, because I am pretty good friends with him as well. It was just an example.

d5qgyQe.png

Well, I'm just saying. That doesn't apply only to ineseri, just in general, just because someone isn't a certain staff group does not mean they do not know how to code. I knew ini didn't know how to code, because I am pretty good friends with him as well. It was just an example.

Of course I knew that, I am not retarded :P

So you think that this feature will not be implemented into the main mod?

I think it's unlikely, barring Sam changing his idea of the core purpose of the mod.

Well I'll be damned lol. Looks like that suggestion was blown into the water. Thanks for the insight though.

Not really, since modders can do it if they wanted to, and as cp702 said, if they needed any specific API features, they could request them and the developers of LCPDFR could look into creating them.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Recently Browsing 0

  • No registered users viewing this page.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.