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Texture quality loss after exporting from zmodeler.

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   I am compiling a police car based off of my local police department using zmodeler. Well, before using zmodeler the texture on the car was high quality. Crystal clear. Once I exported it from zmodeler and installed the police vehicle into GTA IV, the quality of the texture has significantly degraded.

 

   I tried replacing the texture again in the .wtd file but with no luck. The texture is still low quality. Does anyone have any ideas to why this is happening or how to fix this issue?    

Pop open OpenIV and tell me what the mipmaps number for that particular texture is, please?

Wenn ich Deutsch sprechen, enschultigung: Mein Deutsch ist nicht sehr gut.

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 If you are replying to something I have posted, you may wish to quote me for faster response times; I do not usually follow threads I reply to.
My personal inbox is not the support forum. I don't mind helping  you with your issues, but you are responsible for your research.  I am not a page in a manual, Google, or the forum search function - look through all three before asking.
A link to a handy how-to guide for getting useful solutions to your problems, and useful answers to your questions. A lot of it may seem irrelevant, but it outlines some great practices to use when seeking answers or solutions.

7

Change the Mip Maps to 1

If replying to one of my topics or a post, please quote one of my replies, so I am notified smile.png
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