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[Modeling] Extra 5 and 6 issue.

Featured Replies

Hey guys.

 

I am working on a Code 3 MX2700 and it is coming out great, but I am having an issue with extra 5 and 6. Below will be a video showing what's up but basically if they are not on they are solid white as if they were on.

 

CEH6Dr0.png

https://www.youtube.com/watch?v=Uu0z87bnc30&feature=youtu.be#start=0:00;end=0:11;cycles=-1;autoreplay=false;showoptions=false

 

Thank you for your help!

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Join in on the fun and stay up-to-date on my Discord! https://www.discord.gg/sckJGqg

YOUTUBE | TWITTER

Hey guys.

 

I am working on a Code 3 MX2700 and it is coming out great, but I am having an issue with extra 5 and 6. Below will be a video showing what's up but basically if they are not on they are solid white as if they were on.

 

CEH6Dr0.png

https://www.youtube.com/watch?v=Uu0z87bnc30&feature=youtu.be#start=0:00;end=0:11;cycles=-1;autoreplay=false;showoptions=false

 

Thank you for your help!

 

 

i think you making wrong in extra5 name    

  • Author

You linked to a private video, however your hierarchy is supposed to look like this:

 

fUgvWgV.png

I organized my hierarchy that way, but it still did the same thing. I am sorry for making the video private, it is now public for you to see.

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Join in on the fun and stay up-to-date on my Discord! https://www.discord.gg/sckJGqg

YOUTUBE | TWITTER

Hey guys.

 

I am working on a Code 3 MX2700 and it is coming out great, but I am having an issue with extra 5 and 6. Below will be a video showing what's up but basically if they are not on they are solid white as if they were on.

 

CEH6Dr0.png

https://www.youtube.com/watch?v=Uu0z87bnc30&feature=youtu.be#start=0:00;end=0:11;cycles=-1;autoreplay=false;showoptions=false

 

Thank you for your help!

You are missing the Extra5_L0 and Extra6_L0

  • Author

You are missing the Extra5_L0 and Extra6_L0

I already stated in my last post that I have made it exactly like NicolaiB told me to. You can find that picture just above.

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Join in on the fun and stay up-to-date on my Discord! https://www.discord.gg/sckJGqg

YOUTUBE | TWITTER

I have a proses but it long and wordy

 

1.import a light bar that you know has working Extra 5/6

2. move you old 5,6 into the new 5,6 'dummy'

3. attach your 5,6 to the new 5,6

4. delete the 5,6 you dont new in 'polygon mode'

5. add the redone extra 5,6 back in you old location

6 delete the texuters you dont need from the materials editor  

 

 

 

if your replying to me Please @0taku or Quote me so I get a notification 

  • Author

I have a proses but it long and wordy

 

1.import a light bar that you know has working Extra 5/6

2. move you old 5,6 into the new 5,6 'dummy'

3. attach your 5,6 to the new 5,6

4. delete the 5,6 you dont new in 'polygon mode'

5. add the redone extra 5,6 back in you old location

6 delete the texuters you dont need from the materials editor  

The issue with that is that I mapped the extra 5/6 myself, so there is no working version of them.

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Join in on the fun and stay up-to-date on my Discord! https://www.discord.gg/sckJGqg

YOUTUBE | TWITTER

The issue with that is that I mapped the extra 5/6 myself, so there is no working version of them.

He meant import a lightbar made by someone else that you know has working extras 5 and 6 then take the Dummies (Everything but the L0) and place YOUR 5 and 6 in them then move them back to your lightbar's hierarchy and delete the pre-made lightbars materials from the editor

[sharedmedia=downloads:files:6573]

 

 

http://www.twitch.tv/spikedabau5

 

 

[url=http://steamsignature.com]76561198056313973.png[/url]

  • Author

He meant import a lightbar made by someone else that you know has working extras 5 and 6 then take the Dummies (Everything but the L0) and place YOUR 5 and 6 in them then move them back to your lightbar's hierarchy and delete the pre-made lightbars materials from the editor

Gotcha, the "wordy" part got to me. :P

 

I have a proses but it long and wordy

 

1.import a light bar that you know has working Extra 5/6

2. move you old 5,6 into the new 5,6 'dummy'

3. attach your 5,6 to the new 5,6

4. delete the 5,6 you dont new in 'polygon mode'

5. add the redone extra 5,6 back in you old location

6 delete the texuters you dont need from the materials editor  

 

This too did not help, thank you for your tip though.

Edited by HDgamerzPC

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Join in on the fun and stay up-to-date on my Discord! https://www.discord.gg/sckJGqg

YOUTUBE | TWITTER

Gotcha, the "wordy" part got to me. :P

 
 

This too did not help, thank you for your tip though.

 oh well, It works form me sometimes so I thought it might work for you. But dont give up

 

if your replying to me Please @0taku or Quote me so I get a notification 

  • Author

what texture did you use for 5 and 6?

lDuHyuE.png

 

I am using the center of this image here.

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Join in on the fun and stay up-to-date on my Discord! https://www.discord.gg/sckJGqg

YOUTUBE | TWITTER

lDuHyuE.png

 

I am using the center of this image here.

 

What did you name that texture, please give full name and tell me the textures you added with it

  • Author

What did you name that texture, please give full name and tell me the textures you added with it

It is named emerglights.png, everything lights up fine it's just that odd part when the lights are not activated in ELS. Should I try re-mapping them again? I never mapped the base of the model, so could it be that also?

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Join in on the fun and stay up-to-date on my Discord! https://www.discord.gg/sckJGqg

YOUTUBE | TWITTER

It is named emerglights.png, everything lights up fine it's just that odd part when the lights are not activated in ELS. Should I try re-mapping them again? I never mapped the base of the model, so could it be that also?

 

in the materials editor, what did you name it. give full name. Not the texture but the name ine the editor.

  • Author
 

in the materials editor, what did you name it. give full name. Not the texture but the name ine the editor.

 

It is called emerglights lightsemissive. I do not get why it is doing this, because all of the lights are mapped the same exact way and work fine, including the same exact side extra5 and extra6 :I

Edited by HDgamerzPC

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Join in on the fun and stay up-to-date on my Discord! https://www.discord.gg/sckJGqg

YOUTUBE | TWITTER

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