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1.0a - INI File Doesn't Get Read Properly

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I made the point in my tweaks suggestions to reduce the number of police cars that can join a pursuit, and the people kindly responded with saying there are 2 settings in the .ini file to do this.

After 1.0a hotfix came out it seems to be completely ignoring this.

 

I set mine personally down to 

[Pursuits]
AllowRoadblocks=True
MaximumCopCarsInPursuit=2
ForceAnnihilatorHelicopter=False
MaximumCopsInPursuit=6

 
Yes, 2 cop cars maximum and 6 police officers maximum.
 
Please observe the following screenshot of a pursuit...
EDIT: I turned around and there was a further 2 cop cars in the street behind mine.
 
User "the loot" has also confirmed his doesn't appear to be limiting them either.
 
If anyone knows how to fix this I would greatly receive the knowledge.
 
 
Side note...Ineseri, figure this one out :P

Edited by LukeD

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

Solved by LukeD

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I hear my name, and I must post :p I haven't actually fiddled with those settings, I'll do that soon though. In the meantime: Where is the ini file located? Does it have any data/writing/reading protection applied to it? 

Invenio, Investigatio, Imperium

  • Author

I hear my name, and I must post :p I haven't actually fiddled with those settings, I'll do that soon though. In the meantime: Where is the ini file located? Does it have any data/writing/reading protection applied to it? 

Sorry, would have replied 20 minutes ago but lcpdfr decided to shut me out. Nevermind.

 

Erm, its located in the gta iv directory in steam, in a folder called lcpdfr.

 

Program Files (x86) > Steam > steamapps > common > grand theft auto iv > GTAIV > lcpdfr > [ini file is here]

 

It is being read, because it knew I was in hardcore mode and knew to turn the maximum time between callouts from 600 to 300.

There is no data protection being applied to the directory, and had worked before 1.0a :)

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

  • Author

Well then, then this might just be a bug. I'll try on my computer when I'll get home. 

I HAVE DEFEATED INESERI MWUHAHAHAHAHA! Lol. :P

 

it will still add very close cops for realism instead of making them simply pass, but your settings should definitely reduce it overall.

Well, if that is being limited I would hate to see that same picture with the default settings lol. I mean what were they, 10 cars, 20 cops? *runs away screaming*

 

I'll give it some more testing and see what happens on average, I'll let you know, if I come back in like an hour with a million more screenshots then I sincerely apologise for making your life harder :)

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

  • Author
  • Solution

I'm not defeated! :p

yet

I will succeed :P

 

On topic, LMS, I did 5 trials of different pursuits just to see what happened.

 

#1 - Too many cops appeared, roughly 5 extra squad cars and roughly 3 or 4 extra cops

#2 - Only 2 units ever stayed in the chase + me (perfect)

#3 - 1 extra squad car joined the chase (fine with this)

#4 - Chase ended too quickly for it to be picked up by AI (event was caused by another mod)

#5 - 2 cop cars joined, chase ended outside a police station so all other foot police joined, 1 extra cop car showed up at the very end.

 

Conclusion, it does seem to be working alright, but in the smaller, more compact areas of the map more police units seem to get in on the action. Most noticeable for too many police being present is in Broker.

So if you're reading this and wondering how to get better chases, set the maximum number of cop cars in a chase to 2 or 3, and AVOID Bohan.

 

I'll continue to see how it goes in different map areas and publish my findings :)

EDIT: I received the following answer from Sam:

Nope, that's right.  There's two suspects there, so it is actually two pursuits.   This way it means that the two suspects can split up, and both will still be chased.

Solved.

Edited by LukeD

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

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