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No Officer Speech


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Hello,

 

Everything in LCPD:FR 1.0 has been working great. My only problem is that there is no speech coming from my cop. When a conduct a traffic stop, there is no "pull over" imperative and during a traffic stop I can't hear any speech. When I detain someone I can see player animations but cannot hear anything.

 

Thanks for any support,

 

Brad

Edited by OfficerStockton
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You can set this up manually by using Simple Native Trainer.  From SNT's menu go to model spawning and then go to voice options [or menu, I don't recall the exact wording].  Go down to the fourth line and scroll through the options until you come across M_Y_COP's voiceover listings.  Select them and you should be set.

 

Are you using the default pedestrians, default peds and pedvarations files? They usually have something to do with speech if I remember correctly.

Edited by FCV96
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You can set this up manually by using Simple Native Trainer.  From SNT's menu go to model spawning and then go to voice options [or menu, I don't recall the exact wording].  Go down to the fourth line and scroll through the options until you come across M_Y_COP's voiceover listings.  Select them and you should be set.

 

Are you using the default pedestrians, default peds and pedvarations files? They usually have something to do with speech if I remember correctly.

 

I tried activating the voice over from my SNT and I still can't get it to work. I am using default pedestrians but just in case I replaced them with my backup and still is not wanting to work. Perhaps it's not my LCPD:FR?

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That's actually pretty odd.  If the trainer isn't accessing the speech files correctly then something is amiss.  Just to clarify; you've attempted to play the voiceover through the Speech [and not voice] section of the model spawning section of SNT, correct?

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That's actually pretty odd.  If the trainer isn't accessing the speech files correctly then something is amiss.  Just to clarify; you've attempted to play the voiceover through the Speech [and not voice] section of the model spawning section of SNT, correct?

 

Okay I fixed it, it was a script that was screwing it up. Thank you.

Edited by OfficerStockton
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