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Cannot access "LCPD First Response.dll"

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I tried to uninstalled & reinstalled Microsoft Visual C++ 2012 x86 and x64. Also Installed the latest DirectX runtimes.

I had my old "LCPDFR.log" file but contained history of the outdated lcpdfr logs. So I deleted the log file then started up GTA:IV again but didn't receive a new log.

 

Windows 7 64-bit

Intel Core 2 Quad

6.00 GB Ram

 

AdvancedHook.Log

Log started on: 19:0:5 12-29-2013


------------------------
[iNFO - 19:0:5] Gameversion - 1.0.7.0
[iNFO - 19:0:5] Data unprotected
[iNFO - 19:0:5] Game patched
[iNFO - 19:0:5] Xlive protections disabled
[iNFO - 19:0:5] AdvancedHook 0.28 © 2010-2013 LMS - Initialized
[iNFO - 19:0:5] Permission granted for LCPDFR only
[iNFO - 19:0:5] Thanks to listener, aru and #iv-modding
[iNFO - 19:0:5] Attaching exception handler...
[iNFO - 19:0:5] Exception handler attached
[iNFO - 19:0:5] Patching game functions...



AdvancedHookInit.log


Log started on: 19:0:6 12-29-2013
------------------------
[iNFO - 19:0:6] Gameversion - 1.0.7.0
[iNFO - 19:0:6] AdvancedHookInit 0.3 © 2013 LMS - Initialized
[iNFO - 19:0:6] Attaching hooks...
[iNFO - 19:0:6] CPools::InstallHooks: Hooking CPool__Initialize
[iNFO - 19:0:6] CPools::InstallHooks: Hooking CPedFactory
[iNFO - 19:0:6] Data unprotected
[iNFO - 19:0:6] Game patched
[iNFO - 19:0:6] Xlive protections disabled
[iNFO - 19:0:6] Disabling network connection check
[iNFO - 19:0:6] Spawning patcher thread
[iNFO - 19:0:6] Patching files
[iNFO - 19:0:22] Disabling loading screens
[iNFO - 19:0:25] Increasing size of "PtrNode Single" pool from 8 to 10
[iNFO - 19:0:25] Increasing size of "PtrNode Double" pool from 16 to 20
[iNFO - 19:0:25] Increasing size of "Building" pool from 112 to 132
[iNFO - 19:0:25] CPool__Initialize: Size: 132 - Name: Building - EntrySize: 32000



ScriptHookDotNet.Log

2013-12-29 17:15:31 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)


2013-12-29 17:16:37 - Direct3D device created!

2013-12-29 17:16:37 - SEARCHING FOR SCRIPTS...
2013-12-29 17:16:37 - Loading scripts in Assembly 'scriptsLCPDFR Loader.net.dll' ...
2013-12-29 17:16:37 - ...found script 'LCPDFR_Loader.Loader'!
2013-12-29 17:16:37 - ...found script 'LCPDFR_Loader.PublicScript'!
2013-12-29 17:16:37 - Loading dynamic scriptfile 'scripts1 LaunchScript.cs' ...
2013-12-29 17:16:38 - ...found script 'LaunchScript'!
2013-12-29 17:16:38 - DONE! 3 valid scripts found!

2013-12-29 17:16:38 - STARTING SCRIPTS...
2013-12-29 17:16:38 - INFO: Phone number checks are not available!
2013-12-29 17:16:38 - ...successfully started script 'LaunchScript'!
2013-12-29 17:16:38 - ...successfully started script 'LCPDFR_Loader.PublicScript'!
2013-12-29 17:16:38 - ...successfully started script 'LCPDFR_Loader.Loader'!
2013-12-29 17:16:39 - Error during Tick in script 'LCPDFR_Loader.Loader':
System.IO.IOException: The process cannot access the file 'H:Steamsteamappscommongrand theft auto ivGTAIVLCPD First Response.dll' because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at LCPDFR_Loader.Test.LoadFile(String path)
at LCPDFR_Loader.Test.LoadAssembly()
at LCPDFR_Loader.Loader.Load()
at LCPDFR_Loader.Loader.Loader_Tick(Object sender, EventArgs e)
at GTA.Script.TryTick()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()



ScriptHook.log


Log start: Sun Dec 29 18:55:49 2013
-----------------------------------------------
[iNFO] GTA IV Script Hook 0.5.1 - © 2009, Aru - Initialized
[iNFO] Process base address: 0x400000
[iNFO] Auto detecting game version
[FATAL] Failed to detect game version



asilog.txt


// -- GTA IV ASI LOADER LOG -- //
//-- © Alexander Blade 2008 -- //
C:Windowssystem32dsound.dll is loaded, address 0x740D0000
Hooking dsound proc named "DirectSoundCreate"
"DirectSoundCreate" hooked, address 0x740D7E3D
Hooking dsound proc named "DirectSoundEnumerateA"
"DirectSoundEnumerateA" hooked, address 0x7411D993
Hooking dsound proc named "DirectSoundEnumerateW"
"DirectSoundEnumerateW" hooked, address 0x7411D9B0
Hooking dsound proc named "DllCanUnloadNow"
"DllCanUnloadNow" hooked, address 0x741041BB
Hooking dsound proc named "DllGetClassObject"
"DllGetClassObject" hooked, address 0x740D7792
Hooking dsound proc named "DirectSoundCaptureCreate"
"DirectSoundCaptureCreate" hooked, address 0x7411D2C5
Hooking dsound proc named "DirectSoundCaptureEnumerateA"
"DirectSoundCaptureEnumerateA" hooked, address 0x7411D9CD
Hooking dsound proc named "DirectSoundCaptureEnumerateW"
"DirectSoundCaptureEnumerateW" hooked, address 0x7411D9EA
Hooking dsound proc named "GetDeviceID"
"GetDeviceID" hooked, address 0x7411D160
Hooking dsound proc named "DirectSoundFullDuplexCreate"
"DirectSoundFullDuplexCreate" hooked, address 0x7411D429
Hooking dsound proc named "DirectSoundCreate8"
"DirectSoundCreate8" hooked, address 0x7410DE69
Hooking dsound proc named "DirectSoundCaptureCreate8"
"DirectSoundCaptureCreate8" hooked, address 0x7411D371
Loading ASI H:Steamsteamappscommongrand theft auto ivGTAIVAdvancedHookInit.asi
ASI loaded : H:Steamsteamappscommongrand theft auto ivGTAIVAdvancedHookInit.asi, Address 0x703F0000
Loading ASI H:Steamsteamappscommongrand theft auto ivGTAIVClearCops.asi
ASI loaded : H:Steamsteamappscommongrand theft auto ivGTAIVClearCops.asi, Address 0x65B60000
Loading ASI H:Steamsteamappscommongrand theft auto ivGTAIVGreyDrop.asi
ASI loaded : H:Steamsteamappscommongrand theft auto ivGTAIVGreyDrop.asi, Address 0x63230000
Loading ASI H:Steamsteamappscommongrand theft auto ivGTAIVScriptHookDotNet.asi
ASI loaded : H:Steamsteamappscommongrand theft auto ivGTAIVScriptHookDotNet.asi, Address 0x51250000
Loading ASI H:Steamsteamappscommongrand theft auto ivGTAIVSkorpro Traffic Control v1.21.asi
ASI loaded : H:Steamsteamappscommongrand theft auto ivGTAIVSkorpro Traffic Control v1.21.asi, Address 0x609D0000
Loading ASI H:Steamsteamappscommongrand theft auto ivGTAIVTrainer.asi
ASI loaded : H:Steamsteamappscommongrand theft auto ivGTAIVTrainer.asi, Address 0x06D30000
Loading ASI H:Steamsteamappscommongrand theft auto ivGTAIVV-Handling.asi
ASI loaded : H:Steamsteamappscommongrand theft auto ivGTAIVV-Handling.asi, Address 0x63210000

Edited by robocop07

Solved by robocop07

Go to solution

Can I see screenshots of your GTA IV install folder and scripts folder?

 

Also, if you want a new log, just make a file called lcpdfr.log in there.

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

  • Author

Can I see screenshots of your GTA IV install folder and scripts folder?

Also, if you want a new log, just make a file called lcpdfr.log in there.

Here's my install folder Sam. I've created the lcpdfr.log but still not logging anything.

Screenshots

Help.png

Edited by robocop07

Here's my install folder Sam. I've created the lcpdfr.log but still not logging anything.

 

Screenshots

Help.png

 

Isn't firstresponse.ini (scripts folder) from 0.95RC2?

  • Author
  • Solution

Isn't firstresponse.ini (scripts folder) from 0.95RC2?

Yes sirr it is. Could this cause any problems?

Just tried it without, still won't load the dll.

*Facepalm* I've removed the spaces between "LCPD First Response.dll" then it WORKED! :woot:

 

Wonder why no one else is getting this problem but thanks for looking into my issue guys.

Edited by robocop07

This is a support topic.
Only reply here to offer help or assistance to robocop07. Off-topic or "me too" replies will be removed.

Need support yourself? Make a new topic instead.

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