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all i see is police cars and taxis?


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Adding high poly car mods to your game causes it to use more memory in order to load them.

But, even having one modded car in your game will cause it to run over its allocated memory, causing it to freak out and spawn low-poly taxis.

Trafficflow fixes this by spawning a random batch of 20-30 vehicles which can be configured in the notepad it comes with,

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

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Like the posts above me have stated, your high poly car mods are the problem.

GTA IV is not designed for high poly car modifications. Sniper calculated one time that the average high poly car mod has about 860% more polygons than the default in game vehicles.

The links that Shawn and DJ07 provided will fix the problem. However, be warned that if you have a weak system your computer may start to lag because of the car modifications and the traffic flow mod, on top of LCPD:FR.

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Game are designed with a certain amount of memory usage in mind. I have no idea what GTA IV is designed for exactly (since I've never seen the source code, nor was I there during development lol), but it certainly does not take full advantage of my computer hardware. Most games don't, and those that do, use it hoggishly, meaning that it hogs resources for no good reason, just poor optimization. GTA IV is a big culprit for that.

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