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BZ's "Works in Progress" thread

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Hey all, I figured since I've started doing stuff with models for the game, I'd post about the work I'm doing. Bear with me, I'm new to Zmodeler and whatnot, so it might take a while to become very proficient with everything.

 

Currently I've completed a unique version of Schaefft's Ford Crown Victoria Police Interceptor, based off the publicly released and unlocked version of BxBug123's CVPI 4.2 model.

 

After struggling with textures and learning how to mirror items correctly, I was able to accomplish giving the model have a true dual exhaust, as the real CV does.

 

cvpiunderbody_zps4d4ee691.png

 

PIC_1_zps9ed3f4d4.png

 

Also included is a more realistic headlight setup. On the real CV, both parking lights are on, along with the headlight. The only way to achieve this look before was using the Indicator Mod, and by doing that you end up having the amber light reflection on the ground on all four corners of the vehicle. This modification simply ties the indicator lights in with the headlights, so when the headlights are on, so are the parking lights.

 

PIC_2_zpsab3f956d.png

 

Both of these modifications are just a simple way to add more realism to the car and the game. The model can be found here: '?do=embed' frameborder='0' data-embedContent>>

 

If there is enough interest, I will do a model with the 2009 style hub caps.

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Other works in progress:

 

E-109 Contender Police truck (so far just a rambar, vanilla computer and radio, and 2008 Tahoe wheels... need a template for skins)

 

contenderpolice_zps134b94ee.png

contenderinterior_zps5f042bd6.png

 

Modified Landstalker Police SUV [the unlocked model in the downloads section] (Whelen Liberty up front with rear lights removed, Tomar traffic adviser in rear)

 

landstalkerfront_zps88bc0f95.png

landstalkertop_zps4376592b.png

 

The issue I personally have with this Landstalker is that it's too high off the ground, too big for the rest of the vehicles in the game. That's the way it came, someone modified the suspension. So I may end up starting this over with a fresh civilian version and build it up.

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I will try to keep this thread updated with new projects, releases, and works in progress.
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  • To the contrary, the DSF models are gigantic and unrealistic. The body dimensions are disproportional compared to the real-life CV.   While I do like the fact that they're low poly, I do not like ho

  • New version of the CVPI released. Although not much interest went into it, I decided to go ahead and release the same CVPI model with the 2009-style hubcaps.     I just uploaded it so give it s

  • I always thought the DSF models are waaay too big for the game.  Although low poly, it's kinda strange looking car, proportional to the other vehicles in game.     Thought it was just me, glad you c

  • Author

New version of the CVPI released. Although not much interest went into it, I decided to go ahead and release the same CVPI model with the 2009-style hubcaps.

 

PIC4_zps14a34984.png

PIC3_zpsf8cdd014.png

 

I just uploaded it so give it some time to be approved. Hope everyone enjoys the vehicle.

 

 

You think you could fix a small thing on the CVPI? I know I'm picky, but since it my fave model & the one I use most, I'd really like if you could :)

I'm talking about the back part of the trunk, shouldn't it be meant to be straight & flat? Instead it is all scrambled, like you can see how it reflects very weird at sun....

If you want my attention, quote me.

 

dae1089b7c4b80df4e988fc8d8c6841b.png

  • 2 weeks later...
  • Author

you should use the dsf model I don't like bxbugs ford crowns very much they are tiny

 

To the contrary, the DSF models are gigantic and unrealistic. The body dimensions are disproportional compared to the real-life CV.

 

While I do like the fact that they're low poly, I do not like how they dwarf most of the vanilla civilian cars in the game. The Schaefft CVPI model better suits the environment of the game, despite it being high poly. 

To the contrary, the DSF models are gigantic and unrealistic. The body dimensions are disproportional compared to the real-life CV.

 

While I do like the fact that they're low poly, I do not like how they dwarf most of the vanilla civilian cars in the game. The Schaefft CVPI model better suits the environment of the game, despite it being high poly. 

 

Yay! Great! :woot::thumbsup:

If you want my attention, quote me.

 

dae1089b7c4b80df4e988fc8d8c6841b.png

  • 2 months later...
  • Author

Been a while, and I honestly haven't been playing LCPDFR as much because every time I try it play it, the damn thing crashes on me.

 

However, I was able to obtain a certain vehicle part recently and inspired me to do my next project...

 

GTAIV2013-11-0119-43-14-98_zps8af32076.p

 

GTAIV2013-11-0119-43-33-42_zps77a5a215.p

 

It's not 100% yet, I still need to figure out how to properly format the number on the roof behind the light bar and see if I can track down a Code 3 siren control box instead of the Whelen that comes with most of the released public models.

  • 2 months later...

I might be able to do that.

 

The problem I'm running into is the car bouncing with ELS enabled, something is going on with the model.

 

I know that's related with the suspensions in Zmod.

If you want my attention, quote me.

 

dae1089b7c4b80df4e988fc8d8c6841b.png

  • Author

Disregard my last, it had something to do with the handling line.

 

I am currently using the 2010 Taurus SHO handling line for Bugs' PI, drives like a dream in-game and no bouncing. I just made an adjustment to the AWD, made it 50/50 for better turning.

 

I also added front headlight strobes and reverse light strobes, so this thing has plenty of lights on it. I need to adjust the rear deck lights, space them out a little.

When you say "bouncing", do you mean like violent, seizure-like shakes? Or does the car just bounce a little bit in time with the ELS lights?

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