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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR crashes on startup fresh install no mods

Featured Replies

I reinstalled GTA entirely, downloaded the automatic and manual install of LSPDFR, tried with the heap adjusted and game config, did the 4/20 update break LSPDFR??? Game doesnt crash but the plugin crashes immediately pls help



Pasted content

[4/26/2026 9:43:54 AM.083] Started new log on 4/26/2026 9:43:54 AM.083

[4/26/2026 9:43:54 AM.084] ====================================================================================================

[4/26/2026 9:43:54 AM.078] Log path: D:\gta5 enhanced\Grand Theft Auto V Legacy\RagePluginHook.log

[4/26/2026 9:43:54 AM.084] Log verbosity: Trivial

[4/26/2026 9:43:54 AM.087] Initializing input system

[4/26/2026 9:43:54 AM.087] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_0".

[4/26/2026 9:43:54 AM.088] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_3".

[4/26/2026 9:43:54 AM.088] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_1".

[4/26/2026 9:43:54 AM.088] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_2".

[4/26/2026 9:43:54 AM.089] Initializing game console

[4/26/2026 9:43:54 AM.094] Console key has been set to F4 (key code: 115)

[4/26/2026 9:43:54 AM.167] Initializing console variable "ConsoleScrollAmount".

[4/26/2026 9:43:54 AM.167] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount

[4/26/2026 9:43:54 AM.170] Read value: <null>

[4/26/2026 9:43:54 AM.170] Initializing console variable "ConsoleKey".

[4/26/2026 9:43:54 AM.170] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey

[4/26/2026 9:43:54 AM.171] Read value: F4

[4/26/2026 9:43:54 AM.171] Setting value of console variable "ConsoleKey" to stored value.

[4/26/2026 9:43:54 AM.171] Console key has been set to F4 (key code: 115)

[4/26/2026 9:43:54 AM.171] Initializing console variable "PluginTimeoutThreshold".

[4/26/2026 9:43:54 AM.171] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold

[4/26/2026 9:43:54 AM.173] Read value: 60000

[4/26/2026 9:43:54 AM.173] Setting value of console variable "PluginTimeoutThreshold" to stored value.

[4/26/2026 9:43:54 AM.173] Initializing console variable "AlwaysShowConsoleOutput".

[4/26/2026 9:43:54 AM.173] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput

[4/26/2026 9:43:54 AM.174] Read value: <null>

[4/26/2026 9:43:54 AM.174] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".

[4/26/2026 9:43:54 AM.174] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad

[4/26/2026 9:43:54 AM.174] Read value: False

[4/26/2026 9:43:54 AM.174] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.

[4/26/2026 9:43:54 AM.174] Initializing console variable "ShowOnScreenWarnings".

[4/26/2026 9:43:54 AM.174] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings

[4/26/2026 9:43:54 AM.175] Read value: <null>

[4/26/2026 9:43:54 AM.175] Console initialized

[4/26/2026 9:43:54 AM.175] Initializing forms manager

[4/26/2026 9:43:54 AM.176] Cleaning temp folder

[4/26/2026 9:43:54 AM.177] Version: RAGE Plugin Hook v1.130.1406.17682 for Grand Theft Auto V

[4/26/2026 9:43:54 AM.185] ================ RAGE Plugin Hook ================

[4/26/2026 9:43:54 AM.193] Waiting for launcher interop

[4/26/2026 9:43:54 AM.210] Detected Windows 10 Home (64-bit) (10.0.19045.0)!

[4/26/2026 9:43:54 AM.210] Checking game support

[4/26/2026 9:43:54 AM.332] Product name: Grand Theft Auto V

[4/26/2026 9:43:54 AM.332] Product version: 1.0.3788.0

[4/26/2026 9:43:54 AM.332] Is steam version: True

[4/26/2026 9:43:54 AM.332] Is enhanced version: False

[4/26/2026 9:44:04 AM.335] Initializing DirectX

[4/26/2026 9:44:04 AM.336] Initializing Direct3D

[4/26/2026 9:44:04 AM.336] Getting game swap chain

[4/26/2026 9:44:04 AM.356] Swap Chain created: 0x7FF71FD22078

[4/26/2026 9:44:04 AM.356] Swap Chain VTable: 0x193C2D3CFB0

[4/26/2026 9:44:04 AM.356] 0x74894808245C8948;0x4120EC8348571024;0x41D98B48F28BF88B

[4/26/2026 9:44:04 AM.356] D3D11Present: 0x7FFF14F974F0

[4/26/2026 9:44:04 AM.356] D3D11ResizeBuffers: 0x7FFFDC322810

[4/26/2026 9:44:04 AM.356] D3D11ResizeTarget: 0x7FFFDC36C460

[4/26/2026 9:44:04 AM.356] D3D11SetFullscreenState: 0x7FFFDC321F30

[4/26/2026 9:44:04 AM.356] Getting device

[4/26/2026 9:44:04 AM.356] Retrieved device

[4/26/2026 9:44:04 AM.356] Initializing D3D11 Renderer

[4/26/2026 9:44:04 AM.356] Creating wrapper

[4/26/2026 9:44:04 AM.356] Direct3D initialized

[4/26/2026 9:44:04 AM.356] Initialized DirectX

[4/26/2026 9:44:04 AM.356] Direct3D watcher thread spawned

[4/26/2026 9:44:04 AM.402] Wrapper created

[4/26/2026 9:44:04 AM.404] Effect created

[4/26/2026 9:44:04 AM.404] Creating buffer

[4/26/2026 9:44:04 AM.404] Created buffer

[4/26/2026 9:44:04 AM.404] Creating blend state

[4/26/2026 9:44:04 AM.404] Created blend state

[4/26/2026 9:44:04 AM.404] Done with creation

[4/26/2026 9:44:04 AM.408] [d3d11] Linear sampler state created successfully.

[4/26/2026 9:44:04 AM.410] [d3d11] Fullscreen vertex shader compiled successfully.

[4/26/2026 9:44:04 AM.411] [d3d11] Fullscreen pixel shader compiled successfully.

[4/26/2026 9:44:04 AM.413] [d3d11] Alpha pixel shader compiled successfully.

[4/26/2026 9:44:04 AM.442] Initializing texture system.

[4/26/2026 9:44:04 AM.442] Initializing texture system; phase 1

[4/26/2026 9:44:04 AM.442] Initializing texture system; phase 2

[4/26/2026 9:44:04 AM.448] Initializing texture system; phase 3

[4/26/2026 9:44:04 AM.449] Initializing texture system; phase 4

[4/26/2026 9:44:04 AM.455] Initializing texture system; phase 5

[4/26/2026 9:44:04 AM.456] Initializing texture system; phase 6

[4/26/2026 9:44:04 AM.458] Initializing texture system; phase 7

[4/26/2026 9:44:04 AM.459] Initializing texture system; phase 8

[4/26/2026 9:44:04 AM.460] Initializing texture system; phase 9

[4/26/2026 9:44:04 AM.461] Initializing texture system; phase 10

[4/26/2026 9:44:04 AM.463] Initializing texture system; phase 11

[4/26/2026 9:44:04 AM.463] Initializing texture system; phase 12

[4/26/2026 9:44:04 AM.464] Initializing texture system; phase 13

[4/26/2026 9:44:04 AM.464] Initializing texture system; phase 14

[4/26/2026 9:44:04 AM.858] Direct3D watcher thread ended

[4/26/2026 9:50:00 AM.830] LoadingScreenMsg: Initializing game support

[4/26/2026 9:50:01 AM.080] Initializing game support

[4/26/2026 9:50:01 AM.593] Current PedPool Capacity: 256

[4/26/2026 9:50:01 AM.594] Current PedPool Capacity: 000001930995BF10

[4/26/2026 9:50:01 AM.594] PedPool found at: 000001930995BF10

[4/26/2026 9:50:01 AM.594] Current PedPool Capacity: 256

[4/26/2026 9:50:01 AM.671] CollectionsArraySize found: 4184

[4/26/2026 9:50:02 AM.112] LoadingScreenMsg: Velocity limit removed

[4/26/2026 9:50:02 AM.421] Compatibility level: 0

[4/26/2026 9:50:02 AM.421] Supported version detected

[4/26/2026 9:50:02 AM.421] ==================================================

[4/26/2026 9:50:02 AM.421] LoadingScreenMsg: Patching code

[4/26/2026 9:50:02 AM.672] LoadingScreenMsg: Waiting for game initialization

[4/26/2026 9:50:02 AM.923] Waiting for game initialization

[4/26/2026 9:50:03 AM.024] LoadingScreenMsg: Initializing core

[4/26/2026 9:50:03 AM.274] Initializing hook

[4/26/2026 9:50:03 AM.274] LoadingScreenMsg: Completing interoperability

[4/26/2026 9:50:03 AM.525] Completing interoperability

[4/26/2026 9:50:03 AM.525] Initialization code 1.

[4/26/2026 9:50:03 AM.525] Initialization code 2.

[4/26/2026 9:50:03 AM.525] Initialization code 3.

[4/26/2026 9:50:03 AM.532] 1 Address: 0x00007FF71D9C812C

[4/26/2026 9:50:03 AM.532] Calling func 1

[4/26/2026 9:50:03 AM.547] 2 Address: 0x00007FF71E5F1E02

[4/26/2026 9:50:03 AM.547] 3 Address: 0x00007FF71CF75E8A

[4/26/2026 9:50:03 AM.575] Address: 0x00007FF71E5F1DAC

[4/26/2026 9:50:03 AM.575] Unknown var: 0x00007FF71F677CA0

[4/26/2026 9:50:03 AM.575] Initialization code 4.

[4/26/2026 9:50:03 AM.575] Initialization code 5.

[4/26/2026 9:50:03 AM.575] Completing interoperability, phase 1

[4/26/2026 9:50:03 AM.575] Completing interoperability, phase 2

[4/26/2026 9:50:03 AM.576] Highest ID is: 0x0

[4/26/2026 9:50:03 AM.576] Completing interoperability, phase 3

[4/26/2026 9:50:03 AM.576] Completing interoperability, phase 4

[4/26/2026 9:50:03 AM.576] Completing interoperability, phase 5

[4/26/2026 9:50:03 AM.576] Completing interoperability, phase 6

[4/26/2026 9:50:03 AM.576] Completing interoperability, phase 7

[4/26/2026 9:50:03 AM.576] Highest ID after injection is: 0x7fffffff

[4/26/2026 9:50:03 AM.576] LoadingScreenMsg:

[4/26/2026 9:50:03 AM.826] LoadingScreenMsg: Loading Story Mode

[4/26/2026 9:50:04 AM.643] LoadingScreenMsg: Loading and Populating Game World

[4/26/2026 9:50:04 AM.893] LoadingScreenMsg:

[4/26/2026 9:50:15 AM.604] LML not initialized. Attempting to initialize...

[4/26/2026 9:50:15 AM.604] Initializing LML interop...

[4/26/2026 9:50:15 AM.604] LML initialization failed. You can safely ignore this.

[4/26/2026 9:50:19 AM.686] Initializing console variable "IsDeveloperModeEnabled".

[4/26/2026 9:50:19 AM.686] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled

[4/26/2026 9:50:19 AM.687] Read value: <null>

[4/26/2026 9:50:19 AM.687] Initializing console variable "TimeScale".

[4/26/2026 9:50:19 AM.687] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale

[4/26/2026 9:50:19 AM.687] Read value: <null>

[4/26/2026 9:50:19 AM.696] Loading plugin from path: D:\gta5 enhanced\Grand Theft Auto V Legacy\Plugins\LSPD First Response.dll

[4/26/2026 9:50:19 AM.698] Loading plugin "D:\gta5 enhanced\Grand Theft Auto V Legacy\Plugins\LSPD First Response.dll".

[4/26/2026 9:50:19 AM.952] Creating new instance of RemotePlugin in new AppDomain: "LSPD First Response_AppDomain".

[4/26/2026 9:50:19 AM.952] AppDomainPool::InitializeAppDomain: Creating new app domain "LSPD First Response_AppDomain".

[4/26/2026 9:50:19 AM.967] Initializing remote plugin: "LSPD First Response_AppDomain".

[4/26/2026 9:50:19 AM.979] <UNLOADED PLUGIN>: Initializing input system

[4/26/2026 9:50:19 AM.980] <UNLOADED PLUGIN>: Initializing game console

[4/26/2026 9:50:19 AM.981] <UNLOADED PLUGIN>: Initializing forms manager

[4/26/2026 9:50:20 AM.080] Initialized remote plugin: "LSPD First Response_AppDomain".

[4/26/2026 9:50:20 AM.081] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".

[4/26/2026 9:50:20 AM.095] LSPD First Response: [TRACE] Started loading LSPDFR

[4/26/2026 9:50:20 AM.096] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.9572.22921)

[4/26/2026 9:50:20 AM.096] LSPD First Response: [INFO] Compiled on 17 Mar 2026 16:44:01 UTC

[4/26/2026 9:50:20 AM.096] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com

[4/26/2026 9:50:20 AM.444] LSPD First Response: [WARN] Failed to resolve PHU_1

[4/26/2026 9:50:20 AM.536] LSPD First Response: [WARN] Failed to resolve PHU_2

[4/26/2026 9:50:20 AM.551] LSPD First Response:

[4/26/2026 9:50:20 AM.551] LSPD First Response: ==============================

[4/26/2026 9:50:20 AM.551] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK

[4/26/2026 9:50:20 AM.551] LSPD First Response: ------------------------------

[4/26/2026 9:50:20 AM.551] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".

[4/26/2026 9:50:20 AM.551] LSPD First Response: ------------------------------

[4/26/2026 9:50:20 AM.551] LSPD First Response: Exception type: System.TypeInitializationException

[4/26/2026 9:50:20 AM.551] LSPD First Response: Exception message: The type initializer for 'fElLMJBXqZfYjYjRaOUIHqMXMggM' threw an exception.

[4/26/2026 9:50:20 AM.551] LSPD First Response: ------------------------------

[4/26/2026 9:50:20 AM.551] LSPD First Response: Inner exceptions:

[4/26/2026 9:50:20 AM.551] LSPD First Response: Exception type: System.NullReferenceException

[4/26/2026 9:50:20 AM.551] LSPD First Response: Exception message: Object reference not set to an instance of an object.

[4/26/2026 9:50:20 AM.551] LSPD First Response: ------------------------------

[4/26/2026 9:50:20 AM.551] LSPD First Response: Stack trace:

[4/26/2026 9:50:20 AM.551] LSPD First Response: at fElLMJBXqZfYjYjRaOUIHqMXMggM.MekzvHDZaNfgLFVgtoZTeuEPYmtD() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Unmanaged\MemoryOffsets.cs:line 265

[4/26/2026 9:50:20 AM.551] at fElLMJBXqZfYjYjRaOUIHqMXMggM..cctor() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Unmanaged\MemoryOffsets.cs:line 88

[4/26/2026 9:50:20 AM.551] LSPD First Response: ==============================

[4/26/2026 9:50:20 AM.551] LSPD First Response:

[4/26/2026 9:50:20 AM.551] LSPD First Response: ------------------------------

[4/26/2026 9:50:20 AM.551] LSPD First Response: Stack trace:

[4/26/2026 9:50:20 AM.551] LSPD First Response: at ZnDLDHkdcQnCTEiXEPfARdNbCUmgA.JOIMNNJtOdzQYMhpYhrcVEIqSfCI() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 471

[4/26/2026 9:50:20 AM.551] at ZnDLDHkdcQnCTEiXEPfARdNbCUmgA.zHyGvtCwlPSaCsbFkHXsALxDgmeG() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 158

[4/26/2026 9:50:20 AM.551] at Rage.GameFiber.Main()

[4/26/2026 9:50:20 AM.551] LSPD First Response: ==============================

[4/26/2026 9:50:20 AM.551] LSPD First Response:

[4/26/2026 9:50:20 AM.554] LSPD First Response: [FATAL] Forced termination

[4/26/2026 9:50:20 AM.557] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager

[4/26/2026 9:50:21 AM.227] LSPD First Response: [INFO] LSPDFR has shut down

[4/26/2026 9:50:21 AM.441] LML not initialized. Attempting to initialize...

[4/26/2026 9:50:21 AM.441] Initializing LML interop...

[4/26/2026 9:50:21 AM.441] LML initialization failed. You can safely ignore this.

[4/26/2026 9:50:21 AM.485] LML not initialized. Attempting to initialize...

[4/26/2026 9:50:21 AM.485] Initializing LML interop...

[4/26/2026 9:50:21 AM.485] LML initialization failed. You can safely ignore this.

  • Community Team

Hello,

Welcome to LCPDFR.com

LSPDFR works fine on the newest update.

Can you try loading into singleplayer normally first before launching RPH and LSPDFR

and do you have any other mods/plugins installed?

 

I0B5P1Y.png

This topic has been moved to the appropriate forum. Please post in the correct location in the future.

  • Author
42 minutes ago, Gan Ceann said:

Hello,

Welcome to LCPDFR.com

LSPDFR works fine on the newest update.

Can you try loading into singleplayer normally first before launching RPH and LSPDFR

and do you have any other mods/plugins installed?

 

I0B5P1Y.png

This topic has been moved to the appropriate forum. Please post in the correct location in the future.

yea GTA works fine, but when launching RPH while having loaded into story mode beforehand LSPDFR still crashes. and i have no other mods or plugins aside from aforementioned heap adjuster and game config. I ran out of game memory when i added the game config and added the heap adjuster to fix it if that has anything to do with it,

  • Author
6 minutes ago, Gan Ceann said:

Okay, can you try removing game config and heap adjuster temporarily and try getting LSPDFR to run first, so that you're just running LSPDFR and RPH, and upload the new log please

Pasted content

[4/26/2026 11:19:03 AM.143] Started new log on 4/26/2026 11:19:03 AM.143

[4/26/2026 11:19:03 AM.144] ====================================================================================================

[4/26/2026 11:19:03 AM.124] Log path: D:\gta5 enhanced\Grand Theft Auto V Legacy\RagePluginHook.log

[4/26/2026 11:19:03 AM.144] Log verbosity: Trivial

[4/26/2026 11:19:03 AM.147] Initializing input system

[4/26/2026 11:19:03 AM.148] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_0".

[4/26/2026 11:19:03 AM.148] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_1".

[4/26/2026 11:19:03 AM.148] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_2".

[4/26/2026 11:19:03 AM.149] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_3".

[4/26/2026 11:19:03 AM.149] Initializing game console

[4/26/2026 11:19:03 AM.157] Console key has been set to F4 (key code: 115)

[4/26/2026 11:19:03 AM.292] Initializing console variable "ConsoleScrollAmount".

[4/26/2026 11:19:03 AM.292] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount

[4/26/2026 11:19:03 AM.297] Read value: <null>

[4/26/2026 11:19:03 AM.297] Initializing console variable "ConsoleKey".

[4/26/2026 11:19:03 AM.297] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey

[4/26/2026 11:19:03 AM.299] Read value: F4

[4/26/2026 11:19:03 AM.300] Setting value of console variable "ConsoleKey" to stored value.

[4/26/2026 11:19:03 AM.300] Console key has been set to F4 (key code: 115)

[4/26/2026 11:19:03 AM.300] Initializing console variable "PluginTimeoutThreshold".

[4/26/2026 11:19:03 AM.300] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold

[4/26/2026 11:19:03 AM.304] Read value: 60000

[4/26/2026 11:19:03 AM.305] Setting value of console variable "PluginTimeoutThreshold" to stored value.

[4/26/2026 11:19:03 AM.305] Initializing console variable "AlwaysShowConsoleOutput".

[4/26/2026 11:19:03 AM.305] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput

[4/26/2026 11:19:03 AM.305] Read value: <null>

[4/26/2026 11:19:03 AM.305] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".

[4/26/2026 11:19:03 AM.305] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad

[4/26/2026 11:19:03 AM.307] Read value: False

[4/26/2026 11:19:03 AM.307] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.

[4/26/2026 11:19:03 AM.307] Initializing console variable "ShowOnScreenWarnings".

[4/26/2026 11:19:03 AM.307] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings

[4/26/2026 11:19:03 AM.308] Read value: <null>

[4/26/2026 11:19:03 AM.308] Console initialized

[4/26/2026 11:19:03 AM.308] Initializing forms manager

[4/26/2026 11:19:03 AM.310] Cleaning temp folder

[4/26/2026 11:19:03 AM.312] Version: RAGE Plugin Hook v1.130.1406.17682 for Grand Theft Auto V

[4/26/2026 11:19:03 AM.330] ================ RAGE Plugin Hook ================

[4/26/2026 11:19:03 AM.353] Waiting for launcher interop

[4/26/2026 11:19:03 AM.371] Detected Windows 10 Home (64-bit) (10.0.19045.0)!

[4/26/2026 11:19:03 AM.371] Checking game support

[4/26/2026 11:19:03 AM.585] Product name: Grand Theft Auto V

[4/26/2026 11:19:03 AM.585] Product version: 1.0.3788.0

[4/26/2026 11:19:03 AM.585] Is steam version: True

[4/26/2026 11:19:03 AM.585] Is enhanced version: False

[4/26/2026 11:19:13 AM.587] Initializing DirectX

[4/26/2026 11:19:13 AM.588] Initializing Direct3D

[4/26/2026 11:19:13 AM.588] Getting game swap chain

[4/26/2026 11:19:13 AM.613] Swap Chain created: 0x7FF71FD22078

[4/26/2026 11:19:13 AM.613] Swap Chain VTable: 0x1473B255230

[4/26/2026 11:19:13 AM.613] 0x748948FFF9F70EE9;0x8D48564157552024;0x170EC814890246C

[4/26/2026 11:19:13 AM.613] D3D11Present: 0x7FFFDC3018C0

[4/26/2026 11:19:13 AM.613] D3D11ResizeBuffers: 0x7FFFDC322810

[4/26/2026 11:19:13 AM.613] D3D11ResizeTarget: 0x7FFFDC36C460

[4/26/2026 11:19:13 AM.613] D3D11SetFullscreenState: 0x7FFFDC321F30

[4/26/2026 11:19:13 AM.614] Direct3D initialized

[4/26/2026 11:19:13 AM.614] Initialized DirectX

[4/26/2026 11:19:13 AM.614] Direct3D watcher thread spawned

[4/26/2026 11:19:13 AM.632] Getting device

[4/26/2026 11:19:13 AM.632] Retrieved device

[4/26/2026 11:19:13 AM.632] Initializing D3D11 Renderer

[4/26/2026 11:19:13 AM.632] Creating wrapper

[4/26/2026 11:19:13 AM.687] Wrapper created

[4/26/2026 11:19:13 AM.691] Effect created

[4/26/2026 11:19:13 AM.691] Creating buffer

[4/26/2026 11:19:13 AM.691] Created buffer

[4/26/2026 11:19:13 AM.691] Creating blend state

[4/26/2026 11:19:13 AM.691] Created blend state

[4/26/2026 11:19:13 AM.691] Done with creation

[4/26/2026 11:19:13 AM.693] [d3d11] Linear sampler state created successfully.

[4/26/2026 11:19:13 AM.697] [d3d11] Fullscreen vertex shader compiled successfully.

[4/26/2026 11:19:13 AM.699] [d3d11] Fullscreen pixel shader compiled successfully.

[4/26/2026 11:19:13 AM.701] [d3d11] Alpha pixel shader compiled successfully.

[4/26/2026 11:19:13 AM.739] Initializing texture system.

[4/26/2026 11:19:13 AM.739] Initializing texture system; phase 1

[4/26/2026 11:19:13 AM.739] Initializing texture system; phase 2

[4/26/2026 11:19:13 AM.748] Initializing texture system; phase 3

[4/26/2026 11:19:13 AM.748] Initializing texture system; phase 4

[4/26/2026 11:19:13 AM.758] Initializing texture system; phase 5

[4/26/2026 11:19:13 AM.759] Initializing texture system; phase 6

[4/26/2026 11:19:13 AM.760] Initializing texture system; phase 7

[4/26/2026 11:19:13 AM.762] Initializing texture system; phase 8

[4/26/2026 11:19:13 AM.763] Initializing texture system; phase 9

[4/26/2026 11:19:13 AM.764] Initializing texture system; phase 10

[4/26/2026 11:19:13 AM.766] Initializing texture system; phase 11

[4/26/2026 11:19:13 AM.767] Initializing texture system; phase 12

[4/26/2026 11:19:13 AM.768] Initializing texture system; phase 13

[4/26/2026 11:19:13 AM.768] Initializing texture system; phase 14

[4/26/2026 11:19:14 AM.115] Direct3D watcher thread ended

[4/26/2026 11:19:40 AM.610] LoadingScreenMsg: Initializing game support

[4/26/2026 11:19:40 AM.861] Initializing game support

[4/26/2026 11:19:41 AM.375] Current PedPool Capacity: 256

[4/26/2026 11:19:41 AM.375] Current PedPool Capacity: 00000146895E7F10

[4/26/2026 11:19:41 AM.375] PedPool found at: 00000146895E7F10

[4/26/2026 11:19:41 AM.375] Current PedPool Capacity: 256

[4/26/2026 11:19:41 AM.467] CollectionsArraySize found: 4184

[4/26/2026 11:19:42 AM.032] LoadingScreenMsg: Velocity limit removed

[4/26/2026 11:19:42 AM.366] Compatibility level: 0

[4/26/2026 11:19:42 AM.366] Supported version detected

[4/26/2026 11:19:42 AM.366] ==================================================

[4/26/2026 11:19:42 AM.366] LoadingScreenMsg: Patching code

[4/26/2026 11:19:42 AM.617] LoadingScreenMsg: Waiting for game initialization

[4/26/2026 11:19:42 AM.868] Waiting for game initialization

[4/26/2026 11:19:42 AM.969] LoadingScreenMsg: Initializing core

[4/26/2026 11:19:43 AM.220] Initializing hook

[4/26/2026 11:19:43 AM.220] LoadingScreenMsg: Completing interoperability

[4/26/2026 11:19:43 AM.471] Completing interoperability

[4/26/2026 11:19:43 AM.471] Initialization code 1.

[4/26/2026 11:19:43 AM.471] Initialization code 2.

[4/26/2026 11:19:43 AM.471] Initialization code 3.

[4/26/2026 11:19:43 AM.478] 1 Address: 0x00007FF71D9C812C

[4/26/2026 11:19:43 AM.478] Calling func 1

[4/26/2026 11:19:43 AM.493] 2 Address: 0x00007FF71E5F1E02

[4/26/2026 11:19:43 AM.494] 3 Address: 0x00007FF71CF75E8A

[4/26/2026 11:19:43 AM.524] Address: 0x00007FF71E5F1DAC

[4/26/2026 11:19:43 AM.524] Unknown var: 0x00007FF71F677CA0

[4/26/2026 11:19:43 AM.524] Initialization code 4.

[4/26/2026 11:19:43 AM.524] Initialization code 5.

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 1

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 2

[4/26/2026 11:19:43 AM.524] Highest ID is: 0x0

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 3

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 4

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 5

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 6

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 7

[4/26/2026 11:19:43 AM.524] Highest ID after injection is: 0x7fffffff

[4/26/2026 11:19:43 AM.524] LoadingScreenMsg:

[4/26/2026 11:19:43 AM.775] LoadingScreenMsg: Loading Story Mode

[4/26/2026 11:19:45 AM.840] LoadingScreenMsg: Loading and Populating Game World

[4/26/2026 11:19:46 AM.091] LoadingScreenMsg:

[4/26/2026 11:20:02 AM.945] LML not initialized. Attempting to initialize...

[4/26/2026 11:20:02 AM.945] Initializing LML interop...

[4/26/2026 11:20:02 AM.945] LML initialization failed. You can safely ignore this.

[4/26/2026 11:20:05 AM.759] Initializing console variable "IsDeveloperModeEnabled".

[4/26/2026 11:20:05 AM.759] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled

[4/26/2026 11:20:05 AM.759] Read value: <null>

[4/26/2026 11:20:05 AM.759] Initializing console variable "TimeScale".

[4/26/2026 11:20:05 AM.759] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale

[4/26/2026 11:20:05 AM.760] Read value: <null>

[4/26/2026 11:20:05 AM.773] Loading plugin from path: D:\gta5 enhanced\Grand Theft Auto V Legacy\Plugins\LSPD First Response.dll

[4/26/2026 11:20:05 AM.775] Loading plugin "D:\gta5 enhanced\Grand Theft Auto V Legacy\Plugins\LSPD First Response.dll".

[4/26/2026 11:20:05 AM.787] Creating new instance of RemotePlugin in new AppDomain: "LSPD First Response_AppDomain".

[4/26/2026 11:20:05 AM.788] AppDomainPool::InitializeAppDomain: Creating new app domain "LSPD First Response_AppDomain".

[4/26/2026 11:20:05 AM.808] Initializing remote plugin: "LSPD First Response_AppDomain".

[4/26/2026 11:20:05 AM.826] <UNLOADED PLUGIN>: Initializing input system

[4/26/2026 11:20:05 AM.827] <UNLOADED PLUGIN>: Initializing game console

[4/26/2026 11:20:05 AM.829] <UNLOADED PLUGIN>: Initializing forms manager

[4/26/2026 11:20:05 AM.964] Initialized remote plugin: "LSPD First Response_AppDomain".

[4/26/2026 11:20:05 AM.965] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".

[4/26/2026 11:20:05 AM.987] LSPD First Response: [TRACE] Started loading LSPDFR

[4/26/2026 11:20:05 AM.988] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.9572.22921)

[4/26/2026 11:20:05 AM.988] LSPD First Response: [INFO] Compiled on 17 Mar 2026 16:44:01 UTC

[4/26/2026 11:20:05 AM.988] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com

[4/26/2026 11:20:06 AM.555] LSPD First Response: [WARN] Failed to resolve PHU_1

[4/26/2026 11:20:06 AM.692] LSPD First Response: [WARN] Failed to resolve PHU_2

[4/26/2026 11:20:06 AM.711] LSPD First Response:

[4/26/2026 11:20:06 AM.711] LSPD First Response: ==============================

[4/26/2026 11:20:06 AM.711] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK

[4/26/2026 11:20:06 AM.711] LSPD First Response: ------------------------------

[4/26/2026 11:20:06 AM.711] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".

[4/26/2026 11:20:06 AM.711] LSPD First Response: ------------------------------

[4/26/2026 11:20:06 AM.711] LSPD First Response: Exception type: System.TypeInitializationException

[4/26/2026 11:20:06 AM.711] LSPD First Response: Exception message: The type initializer for 'fElLMJBXqZfYjYjRaOUIHqMXMggM' threw an exception.

[4/26/2026 11:20:06 AM.711] LSPD First Response: ------------------------------

[4/26/2026 11:20:06 AM.711] LSPD First Response: Inner exceptions:

[4/26/2026 11:20:06 AM.711] LSPD First Response: Exception type: System.NullReferenceException

[4/26/2026 11:20:06 AM.711] LSPD First Response: Exception message: Object reference not set to an instance of an object.

[4/26/2026 11:20:06 AM.711] LSPD First Response: ------------------------------

[4/26/2026 11:20:06 AM.711] LSPD First Response: Stack trace:

[4/26/2026 11:20:06 AM.712] LSPD First Response: at fElLMJBXqZfYjYjRaOUIHqMXMggM.MekzvHDZaNfgLFVgtoZTeuEPYmtD() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Unmanaged\MemoryOffsets.cs:line 265

[4/26/2026 11:20:06 AM.712] at fElLMJBXqZfYjYjRaOUIHqMXMggM..cctor() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Unmanaged\MemoryOffsets.cs:line 88

[4/26/2026 11:20:06 AM.712] LSPD First Response: ==============================

[4/26/2026 11:20:06 AM.712] LSPD First Response:

[4/26/2026 11:20:06 AM.712] LSPD First Response: ------------------------------

[4/26/2026 11:20:06 AM.712] LSPD First Response: Stack trace:

[4/26/2026 11:20:06 AM.712] LSPD First Response: at ZnDLDHkdcQnCTEiXEPfARdNbCUmgA.JOIMNNJtOdzQYMhpYhrcVEIqSfCI() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 471

[4/26/2026 11:20:06 AM.712] at ZnDLDHkdcQnCTEiXEPfARdNbCUmgA.zHyGvtCwlPSaCsbFkHXsALxDgmeG() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 158

[4/26/2026 11:20:06 AM.712] at Rage.GameFiber.Main()

[4/26/2026 11:20:06 AM.712] LSPD First Response: ==============================

[4/26/2026 11:20:06 AM.712] LSPD First Response:

[4/26/2026 11:20:06 AM.715] LSPD First Response: [FATAL] Forced termination

[4/26/2026 11:20:06 AM.719] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager

[4/26/2026 11:20:07 AM.497] LSPD First Response: [INFO] LSPDFR has shut down

[4/26/2026 11:20:07 AM.590] LML not initialized. Attempting to initialize...

[4/26/2026 11:20:07 AM.590] Initializing LML interop...

[4/26/2026 11:20:07 AM.590] LML initialization failed. You can safely ignore this.

[4/26/2026 11:20:07 AM.621] LML not initialized. Attempting to initialize...

[4/26/2026 11:20:07 AM.621] Initializing LML interop...

[4/26/2026 11:20:07 AM.621] LML initialization failed. You can safely ignore this.

removed heap adjuster and i renamed my mods folder to ----mods so that should have also removed the game config

11 minutes ago, Sn1Ken said:

Pasted content

[4/26/2026 11:19:03 AM.143] Started new log on 4/26/2026 11:19:03 AM.143

[4/26/2026 11:19:03 AM.144] ====================================================================================================

[4/26/2026 11:19:03 AM.124] Log path: D:\gta5 enhanced\Grand Theft Auto V Legacy\RagePluginHook.log

[4/26/2026 11:19:03 AM.144] Log verbosity: Trivial

[4/26/2026 11:19:03 AM.147] Initializing input system

[4/26/2026 11:19:03 AM.148] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_0".

[4/26/2026 11:19:03 AM.148] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_1".

[4/26/2026 11:19:03 AM.148] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_2".

[4/26/2026 11:19:03 AM.149] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_3".

[4/26/2026 11:19:03 AM.149] Initializing game console

[4/26/2026 11:19:03 AM.157] Console key has been set to F4 (key code: 115)

[4/26/2026 11:19:03 AM.292] Initializing console variable "ConsoleScrollAmount".

[4/26/2026 11:19:03 AM.292] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount

[4/26/2026 11:19:03 AM.297] Read value: <null>

[4/26/2026 11:19:03 AM.297] Initializing console variable "ConsoleKey".

[4/26/2026 11:19:03 AM.297] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey

[4/26/2026 11:19:03 AM.299] Read value: F4

[4/26/2026 11:19:03 AM.300] Setting value of console variable "ConsoleKey" to stored value.

[4/26/2026 11:19:03 AM.300] Console key has been set to F4 (key code: 115)

[4/26/2026 11:19:03 AM.300] Initializing console variable "PluginTimeoutThreshold".

[4/26/2026 11:19:03 AM.300] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold

[4/26/2026 11:19:03 AM.304] Read value: 60000

[4/26/2026 11:19:03 AM.305] Setting value of console variable "PluginTimeoutThreshold" to stored value.

[4/26/2026 11:19:03 AM.305] Initializing console variable "AlwaysShowConsoleOutput".

[4/26/2026 11:19:03 AM.305] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput

[4/26/2026 11:19:03 AM.305] Read value: <null>

[4/26/2026 11:19:03 AM.305] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".

[4/26/2026 11:19:03 AM.305] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad

[4/26/2026 11:19:03 AM.307] Read value: False

[4/26/2026 11:19:03 AM.307] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.

[4/26/2026 11:19:03 AM.307] Initializing console variable "ShowOnScreenWarnings".

[4/26/2026 11:19:03 AM.307] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings

[4/26/2026 11:19:03 AM.308] Read value: <null>

[4/26/2026 11:19:03 AM.308] Console initialized

[4/26/2026 11:19:03 AM.308] Initializing forms manager

[4/26/2026 11:19:03 AM.310] Cleaning temp folder

[4/26/2026 11:19:03 AM.312] Version: RAGE Plugin Hook v1.130.1406.17682 for Grand Theft Auto V

[4/26/2026 11:19:03 AM.330] ================ RAGE Plugin Hook ================

[4/26/2026 11:19:03 AM.353] Waiting for launcher interop

[4/26/2026 11:19:03 AM.371] Detected Windows 10 Home (64-bit) (10.0.19045.0)!

[4/26/2026 11:19:03 AM.371] Checking game support

[4/26/2026 11:19:03 AM.585] Product name: Grand Theft Auto V

[4/26/2026 11:19:03 AM.585] Product version: 1.0.3788.0

[4/26/2026 11:19:03 AM.585] Is steam version: True

[4/26/2026 11:19:03 AM.585] Is enhanced version: False

[4/26/2026 11:19:13 AM.587] Initializing DirectX

[4/26/2026 11:19:13 AM.588] Initializing Direct3D

[4/26/2026 11:19:13 AM.588] Getting game swap chain

[4/26/2026 11:19:13 AM.613] Swap Chain created: 0x7FF71FD22078

[4/26/2026 11:19:13 AM.613] Swap Chain VTable: 0x1473B255230

[4/26/2026 11:19:13 AM.613] 0x748948FFF9F70EE9;0x8D48564157552024;0x170EC814890246C

[4/26/2026 11:19:13 AM.613] D3D11Present: 0x7FFFDC3018C0

[4/26/2026 11:19:13 AM.613] D3D11ResizeBuffers: 0x7FFFDC322810

[4/26/2026 11:19:13 AM.613] D3D11ResizeTarget: 0x7FFFDC36C460

[4/26/2026 11:19:13 AM.613] D3D11SetFullscreenState: 0x7FFFDC321F30

[4/26/2026 11:19:13 AM.614] Direct3D initialized

[4/26/2026 11:19:13 AM.614] Initialized DirectX

[4/26/2026 11:19:13 AM.614] Direct3D watcher thread spawned

[4/26/2026 11:19:13 AM.632] Getting device

[4/26/2026 11:19:13 AM.632] Retrieved device

[4/26/2026 11:19:13 AM.632] Initializing D3D11 Renderer

[4/26/2026 11:19:13 AM.632] Creating wrapper

[4/26/2026 11:19:13 AM.687] Wrapper created

[4/26/2026 11:19:13 AM.691] Effect created

[4/26/2026 11:19:13 AM.691] Creating buffer

[4/26/2026 11:19:13 AM.691] Created buffer

[4/26/2026 11:19:13 AM.691] Creating blend state

[4/26/2026 11:19:13 AM.691] Created blend state

[4/26/2026 11:19:13 AM.691] Done with creation

[4/26/2026 11:19:13 AM.693] [d3d11] Linear sampler state created successfully.

[4/26/2026 11:19:13 AM.697] [d3d11] Fullscreen vertex shader compiled successfully.

[4/26/2026 11:19:13 AM.699] [d3d11] Fullscreen pixel shader compiled successfully.

[4/26/2026 11:19:13 AM.701] [d3d11] Alpha pixel shader compiled successfully.

[4/26/2026 11:19:13 AM.739] Initializing texture system.

[4/26/2026 11:19:13 AM.739] Initializing texture system; phase 1

[4/26/2026 11:19:13 AM.739] Initializing texture system; phase 2

[4/26/2026 11:19:13 AM.748] Initializing texture system; phase 3

[4/26/2026 11:19:13 AM.748] Initializing texture system; phase 4

[4/26/2026 11:19:13 AM.758] Initializing texture system; phase 5

[4/26/2026 11:19:13 AM.759] Initializing texture system; phase 6

[4/26/2026 11:19:13 AM.760] Initializing texture system; phase 7

[4/26/2026 11:19:13 AM.762] Initializing texture system; phase 8

[4/26/2026 11:19:13 AM.763] Initializing texture system; phase 9

[4/26/2026 11:19:13 AM.764] Initializing texture system; phase 10

[4/26/2026 11:19:13 AM.766] Initializing texture system; phase 11

[4/26/2026 11:19:13 AM.767] Initializing texture system; phase 12

[4/26/2026 11:19:13 AM.768] Initializing texture system; phase 13

[4/26/2026 11:19:13 AM.768] Initializing texture system; phase 14

[4/26/2026 11:19:14 AM.115] Direct3D watcher thread ended

[4/26/2026 11:19:40 AM.610] LoadingScreenMsg: Initializing game support

[4/26/2026 11:19:40 AM.861] Initializing game support

[4/26/2026 11:19:41 AM.375] Current PedPool Capacity: 256

[4/26/2026 11:19:41 AM.375] Current PedPool Capacity: 00000146895E7F10

[4/26/2026 11:19:41 AM.375] PedPool found at: 00000146895E7F10

[4/26/2026 11:19:41 AM.375] Current PedPool Capacity: 256

[4/26/2026 11:19:41 AM.467] CollectionsArraySize found: 4184

[4/26/2026 11:19:42 AM.032] LoadingScreenMsg: Velocity limit removed

[4/26/2026 11:19:42 AM.366] Compatibility level: 0

[4/26/2026 11:19:42 AM.366] Supported version detected

[4/26/2026 11:19:42 AM.366] ==================================================

[4/26/2026 11:19:42 AM.366] LoadingScreenMsg: Patching code

[4/26/2026 11:19:42 AM.617] LoadingScreenMsg: Waiting for game initialization

[4/26/2026 11:19:42 AM.868] Waiting for game initialization

[4/26/2026 11:19:42 AM.969] LoadingScreenMsg: Initializing core

[4/26/2026 11:19:43 AM.220] Initializing hook

[4/26/2026 11:19:43 AM.220] LoadingScreenMsg: Completing interoperability

[4/26/2026 11:19:43 AM.471] Completing interoperability

[4/26/2026 11:19:43 AM.471] Initialization code 1.

[4/26/2026 11:19:43 AM.471] Initialization code 2.

[4/26/2026 11:19:43 AM.471] Initialization code 3.

[4/26/2026 11:19:43 AM.478] 1 Address: 0x00007FF71D9C812C

[4/26/2026 11:19:43 AM.478] Calling func 1

[4/26/2026 11:19:43 AM.493] 2 Address: 0x00007FF71E5F1E02

[4/26/2026 11:19:43 AM.494] 3 Address: 0x00007FF71CF75E8A

[4/26/2026 11:19:43 AM.524] Address: 0x00007FF71E5F1DAC

[4/26/2026 11:19:43 AM.524] Unknown var: 0x00007FF71F677CA0

[4/26/2026 11:19:43 AM.524] Initialization code 4.

[4/26/2026 11:19:43 AM.524] Initialization code 5.

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 1

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 2

[4/26/2026 11:19:43 AM.524] Highest ID is: 0x0

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 3

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 4

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 5

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 6

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 7

[4/26/2026 11:19:43 AM.524] Highest ID after injection is: 0x7fffffff

[4/26/2026 11:19:43 AM.524] LoadingScreenMsg:

[4/26/2026 11:19:43 AM.775] LoadingScreenMsg: Loading Story Mode

[4/26/2026 11:19:45 AM.840] LoadingScreenMsg: Loading and Populating Game World

[4/26/2026 11:19:46 AM.091] LoadingScreenMsg:

[4/26/2026 11:20:02 AM.945] LML not initialized. Attempting to initialize...

[4/26/2026 11:20:02 AM.945] Initializing LML interop...

[4/26/2026 11:20:02 AM.945] LML initialization failed. You can safely ignore this.

[4/26/2026 11:20:05 AM.759] Initializing console variable "IsDeveloperModeEnabled".

[4/26/2026 11:20:05 AM.759] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled

[4/26/2026 11:20:05 AM.759] Read value: <null>

[4/26/2026 11:20:05 AM.759] Initializing console variable "TimeScale".

[4/26/2026 11:20:05 AM.759] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale

[4/26/2026 11:20:05 AM.760] Read value: <null>

[4/26/2026 11:20:05 AM.773] Loading plugin from path: D:\gta5 enhanced\Grand Theft Auto V Legacy\Plugins\LSPD First Response.dll

[4/26/2026 11:20:05 AM.775] Loading plugin "D:\gta5 enhanced\Grand Theft Auto V Legacy\Plugins\LSPD First Response.dll".

[4/26/2026 11:20:05 AM.787] Creating new instance of RemotePlugin in new AppDomain: "LSPD First Response_AppDomain".

[4/26/2026 11:20:05 AM.788] AppDomainPool::InitializeAppDomain: Creating new app domain "LSPD First Response_AppDomain".

[4/26/2026 11:20:05 AM.808] Initializing remote plugin: "LSPD First Response_AppDomain".

[4/26/2026 11:20:05 AM.826] <UNLOADED PLUGIN>: Initializing input system

[4/26/2026 11:20:05 AM.827] <UNLOADED PLUGIN>: Initializing game console

[4/26/2026 11:20:05 AM.829] <UNLOADED PLUGIN>: Initializing forms manager

[4/26/2026 11:20:05 AM.964] Initialized remote plugin: "LSPD First Response_AppDomain".

[4/26/2026 11:20:05 AM.965] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".

[4/26/2026 11:20:05 AM.987] LSPD First Response: [TRACE] Started loading LSPDFR

[4/26/2026 11:20:05 AM.988] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.9572.22921)

[4/26/2026 11:20:05 AM.988] LSPD First Response: [INFO] Compiled on 17 Mar 2026 16:44:01 UTC

[4/26/2026 11:20:05 AM.988] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com

[4/26/2026 11:20:06 AM.555] LSPD First Response: [WARN] Failed to resolve PHU_1

[4/26/2026 11:20:06 AM.692] LSPD First Response: [WARN] Failed to resolve PHU_2

[4/26/2026 11:20:06 AM.711] LSPD First Response:

[4/26/2026 11:20:06 AM.711] LSPD First Response: ==============================

[4/26/2026 11:20:06 AM.711] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK

[4/26/2026 11:20:06 AM.711] LSPD First Response: ------------------------------

[4/26/2026 11:20:06 AM.711] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".

[4/26/2026 11:20:06 AM.711] LSPD First Response: ------------------------------

[4/26/2026 11:20:06 AM.711] LSPD First Response: Exception type: System.TypeInitializationException

[4/26/2026 11:20:06 AM.711] LSPD First Response: Exception message: The type initializer for 'fElLMJBXqZfYjYjRaOUIHqMXMggM' threw an exception.

[4/26/2026 11:20:06 AM.711] LSPD First Response: ------------------------------

[4/26/2026 11:20:06 AM.711] LSPD First Response: Inner exceptions:

[4/26/2026 11:20:06 AM.711] LSPD First Response: Exception type: System.NullReferenceException

[4/26/2026 11:20:06 AM.711] LSPD First Response: Exception message: Object reference not set to an instance of an object.

[4/26/2026 11:20:06 AM.711] LSPD First Response: ------------------------------

[4/26/2026 11:20:06 AM.711] LSPD First Response: Stack trace:

[4/26/2026 11:20:06 AM.712] LSPD First Response: at fElLMJBXqZfYjYjRaOUIHqMXMggM.MekzvHDZaNfgLFVgtoZTeuEPYmtD() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Unmanaged\MemoryOffsets.cs:line 265

[4/26/2026 11:20:06 AM.712] at fElLMJBXqZfYjYjRaOUIHqMXMggM..cctor() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Unmanaged\MemoryOffsets.cs:line 88

[4/26/2026 11:20:06 AM.712] LSPD First Response: ==============================

[4/26/2026 11:20:06 AM.712] LSPD First Response:

[4/26/2026 11:20:06 AM.712] LSPD First Response: ------------------------------

[4/26/2026 11:20:06 AM.712] LSPD First Response: Stack trace:

[4/26/2026 11:20:06 AM.712] LSPD First Response: at ZnDLDHkdcQnCTEiXEPfARdNbCUmgA.JOIMNNJtOdzQYMhpYhrcVEIqSfCI() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 471

[4/26/2026 11:20:06 AM.712] at ZnDLDHkdcQnCTEiXEPfARdNbCUmgA.zHyGvtCwlPSaCsbFkHXsALxDgmeG() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 158

[4/26/2026 11:20:06 AM.712] at Rage.GameFiber.Main()

[4/26/2026 11:20:06 AM.712] LSPD First Response: ==============================

[4/26/2026 11:20:06 AM.712] LSPD First Response:

[4/26/2026 11:20:06 AM.715] LSPD First Response: [FATAL] Forced termination

[4/26/2026 11:20:06 AM.719] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager

[4/26/2026 11:20:07 AM.497] LSPD First Response: [INFO] LSPDFR has shut down

[4/26/2026 11:20:07 AM.590] LML not initialized. Attempting to initialize...

[4/26/2026 11:20:07 AM.590] Initializing LML interop...

[4/26/2026 11:20:07 AM.590] LML initialization failed. You can safely ignore this.

[4/26/2026 11:20:07 AM.621] LML not initialized. Attempting to initialize...

[4/26/2026 11:20:07 AM.621] Initializing LML interop...

[4/26/2026 11:20:07 AM.621] LML initialization failed. You can safely ignore this.

removed heap adjuster and i renamed my mods folder to ----mods so that should have also removed the game config

I got tired of trying to mess with lspdfr and tried LS red, still with RPH, and im pretty sure LS red crashed aswell. i think something might be up with my RPH but i got the most relevant download off the main site today

13 minutes ago, Sn1Ken said:

Pasted content

[4/26/2026 11:19:03 AM.143] Started new log on 4/26/2026 11:19:03 AM.143

[4/26/2026 11:19:03 AM.144] ====================================================================================================

[4/26/2026 11:19:03 AM.124] Log path: D:\gta5 enhanced\Grand Theft Auto V Legacy\RagePluginHook.log

[4/26/2026 11:19:03 AM.144] Log verbosity: Trivial

[4/26/2026 11:19:03 AM.147] Initializing input system

[4/26/2026 11:19:03 AM.148] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_0".

[4/26/2026 11:19:03 AM.148] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_1".

[4/26/2026 11:19:03 AM.148] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_2".

[4/26/2026 11:19:03 AM.149] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_3".

[4/26/2026 11:19:03 AM.149] Initializing game console

[4/26/2026 11:19:03 AM.157] Console key has been set to F4 (key code: 115)

[4/26/2026 11:19:03 AM.292] Initializing console variable "ConsoleScrollAmount".

[4/26/2026 11:19:03 AM.292] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount

[4/26/2026 11:19:03 AM.297] Read value: <null>

[4/26/2026 11:19:03 AM.297] Initializing console variable "ConsoleKey".

[4/26/2026 11:19:03 AM.297] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey

[4/26/2026 11:19:03 AM.299] Read value: F4

[4/26/2026 11:19:03 AM.300] Setting value of console variable "ConsoleKey" to stored value.

[4/26/2026 11:19:03 AM.300] Console key has been set to F4 (key code: 115)

[4/26/2026 11:19:03 AM.300] Initializing console variable "PluginTimeoutThreshold".

[4/26/2026 11:19:03 AM.300] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold

[4/26/2026 11:19:03 AM.304] Read value: 60000

[4/26/2026 11:19:03 AM.305] Setting value of console variable "PluginTimeoutThreshold" to stored value.

[4/26/2026 11:19:03 AM.305] Initializing console variable "AlwaysShowConsoleOutput".

[4/26/2026 11:19:03 AM.305] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput

[4/26/2026 11:19:03 AM.305] Read value: <null>

[4/26/2026 11:19:03 AM.305] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".

[4/26/2026 11:19:03 AM.305] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad

[4/26/2026 11:19:03 AM.307] Read value: False

[4/26/2026 11:19:03 AM.307] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.

[4/26/2026 11:19:03 AM.307] Initializing console variable "ShowOnScreenWarnings".

[4/26/2026 11:19:03 AM.307] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings

[4/26/2026 11:19:03 AM.308] Read value: <null>

[4/26/2026 11:19:03 AM.308] Console initialized

[4/26/2026 11:19:03 AM.308] Initializing forms manager

[4/26/2026 11:19:03 AM.310] Cleaning temp folder

[4/26/2026 11:19:03 AM.312] Version: RAGE Plugin Hook v1.130.1406.17682 for Grand Theft Auto V

[4/26/2026 11:19:03 AM.330] ================ RAGE Plugin Hook ================

[4/26/2026 11:19:03 AM.353] Waiting for launcher interop

[4/26/2026 11:19:03 AM.371] Detected Windows 10 Home (64-bit) (10.0.19045.0)!

[4/26/2026 11:19:03 AM.371] Checking game support

[4/26/2026 11:19:03 AM.585] Product name: Grand Theft Auto V

[4/26/2026 11:19:03 AM.585] Product version: 1.0.3788.0

[4/26/2026 11:19:03 AM.585] Is steam version: True

[4/26/2026 11:19:03 AM.585] Is enhanced version: False

[4/26/2026 11:19:13 AM.587] Initializing DirectX

[4/26/2026 11:19:13 AM.588] Initializing Direct3D

[4/26/2026 11:19:13 AM.588] Getting game swap chain

[4/26/2026 11:19:13 AM.613] Swap Chain created: 0x7FF71FD22078

[4/26/2026 11:19:13 AM.613] Swap Chain VTable: 0x1473B255230

[4/26/2026 11:19:13 AM.613] 0x748948FFF9F70EE9;0x8D48564157552024;0x170EC814890246C

[4/26/2026 11:19:13 AM.613] D3D11Present: 0x7FFFDC3018C0

[4/26/2026 11:19:13 AM.613] D3D11ResizeBuffers: 0x7FFFDC322810

[4/26/2026 11:19:13 AM.613] D3D11ResizeTarget: 0x7FFFDC36C460

[4/26/2026 11:19:13 AM.613] D3D11SetFullscreenState: 0x7FFFDC321F30

[4/26/2026 11:19:13 AM.614] Direct3D initialized

[4/26/2026 11:19:13 AM.614] Initialized DirectX

[4/26/2026 11:19:13 AM.614] Direct3D watcher thread spawned

[4/26/2026 11:19:13 AM.632] Getting device

[4/26/2026 11:19:13 AM.632] Retrieved device

[4/26/2026 11:19:13 AM.632] Initializing D3D11 Renderer

[4/26/2026 11:19:13 AM.632] Creating wrapper

[4/26/2026 11:19:13 AM.687] Wrapper created

[4/26/2026 11:19:13 AM.691] Effect created

[4/26/2026 11:19:13 AM.691] Creating buffer

[4/26/2026 11:19:13 AM.691] Created buffer

[4/26/2026 11:19:13 AM.691] Creating blend state

[4/26/2026 11:19:13 AM.691] Created blend state

[4/26/2026 11:19:13 AM.691] Done with creation

[4/26/2026 11:19:13 AM.693] [d3d11] Linear sampler state created successfully.

[4/26/2026 11:19:13 AM.697] [d3d11] Fullscreen vertex shader compiled successfully.

[4/26/2026 11:19:13 AM.699] [d3d11] Fullscreen pixel shader compiled successfully.

[4/26/2026 11:19:13 AM.701] [d3d11] Alpha pixel shader compiled successfully.

[4/26/2026 11:19:13 AM.739] Initializing texture system.

[4/26/2026 11:19:13 AM.739] Initializing texture system; phase 1

[4/26/2026 11:19:13 AM.739] Initializing texture system; phase 2

[4/26/2026 11:19:13 AM.748] Initializing texture system; phase 3

[4/26/2026 11:19:13 AM.748] Initializing texture system; phase 4

[4/26/2026 11:19:13 AM.758] Initializing texture system; phase 5

[4/26/2026 11:19:13 AM.759] Initializing texture system; phase 6

[4/26/2026 11:19:13 AM.760] Initializing texture system; phase 7

[4/26/2026 11:19:13 AM.762] Initializing texture system; phase 8

[4/26/2026 11:19:13 AM.763] Initializing texture system; phase 9

[4/26/2026 11:19:13 AM.764] Initializing texture system; phase 10

[4/26/2026 11:19:13 AM.766] Initializing texture system; phase 11

[4/26/2026 11:19:13 AM.767] Initializing texture system; phase 12

[4/26/2026 11:19:13 AM.768] Initializing texture system; phase 13

[4/26/2026 11:19:13 AM.768] Initializing texture system; phase 14

[4/26/2026 11:19:14 AM.115] Direct3D watcher thread ended

[4/26/2026 11:19:40 AM.610] LoadingScreenMsg: Initializing game support

[4/26/2026 11:19:40 AM.861] Initializing game support

[4/26/2026 11:19:41 AM.375] Current PedPool Capacity: 256

[4/26/2026 11:19:41 AM.375] Current PedPool Capacity: 00000146895E7F10

[4/26/2026 11:19:41 AM.375] PedPool found at: 00000146895E7F10

[4/26/2026 11:19:41 AM.375] Current PedPool Capacity: 256

[4/26/2026 11:19:41 AM.467] CollectionsArraySize found: 4184

[4/26/2026 11:19:42 AM.032] LoadingScreenMsg: Velocity limit removed

[4/26/2026 11:19:42 AM.366] Compatibility level: 0

[4/26/2026 11:19:42 AM.366] Supported version detected

[4/26/2026 11:19:42 AM.366] ==================================================

[4/26/2026 11:19:42 AM.366] LoadingScreenMsg: Patching code

[4/26/2026 11:19:42 AM.617] LoadingScreenMsg: Waiting for game initialization

[4/26/2026 11:19:42 AM.868] Waiting for game initialization

[4/26/2026 11:19:42 AM.969] LoadingScreenMsg: Initializing core

[4/26/2026 11:19:43 AM.220] Initializing hook

[4/26/2026 11:19:43 AM.220] LoadingScreenMsg: Completing interoperability

[4/26/2026 11:19:43 AM.471] Completing interoperability

[4/26/2026 11:19:43 AM.471] Initialization code 1.

[4/26/2026 11:19:43 AM.471] Initialization code 2.

[4/26/2026 11:19:43 AM.471] Initialization code 3.

[4/26/2026 11:19:43 AM.478] 1 Address: 0x00007FF71D9C812C

[4/26/2026 11:19:43 AM.478] Calling func 1

[4/26/2026 11:19:43 AM.493] 2 Address: 0x00007FF71E5F1E02

[4/26/2026 11:19:43 AM.494] 3 Address: 0x00007FF71CF75E8A

[4/26/2026 11:19:43 AM.524] Address: 0x00007FF71E5F1DAC

[4/26/2026 11:19:43 AM.524] Unknown var: 0x00007FF71F677CA0

[4/26/2026 11:19:43 AM.524] Initialization code 4.

[4/26/2026 11:19:43 AM.524] Initialization code 5.

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 1

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 2

[4/26/2026 11:19:43 AM.524] Highest ID is: 0x0

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 3

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 4

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 5

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 6

[4/26/2026 11:19:43 AM.524] Completing interoperability, phase 7

[4/26/2026 11:19:43 AM.524] Highest ID after injection is: 0x7fffffff

[4/26/2026 11:19:43 AM.524] LoadingScreenMsg:

[4/26/2026 11:19:43 AM.775] LoadingScreenMsg: Loading Story Mode

[4/26/2026 11:19:45 AM.840] LoadingScreenMsg: Loading and Populating Game World

[4/26/2026 11:19:46 AM.091] LoadingScreenMsg:

[4/26/2026 11:20:02 AM.945] LML not initialized. Attempting to initialize...

[4/26/2026 11:20:02 AM.945] Initializing LML interop...

[4/26/2026 11:20:02 AM.945] LML initialization failed. You can safely ignore this.

[4/26/2026 11:20:05 AM.759] Initializing console variable "IsDeveloperModeEnabled".

[4/26/2026 11:20:05 AM.759] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled

[4/26/2026 11:20:05 AM.759] Read value: <null>

[4/26/2026 11:20:05 AM.759] Initializing console variable "TimeScale".

[4/26/2026 11:20:05 AM.759] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale

[4/26/2026 11:20:05 AM.760] Read value: <null>

[4/26/2026 11:20:05 AM.773] Loading plugin from path: D:\gta5 enhanced\Grand Theft Auto V Legacy\Plugins\LSPD First Response.dll

[4/26/2026 11:20:05 AM.775] Loading plugin "D:\gta5 enhanced\Grand Theft Auto V Legacy\Plugins\LSPD First Response.dll".

[4/26/2026 11:20:05 AM.787] Creating new instance of RemotePlugin in new AppDomain: "LSPD First Response_AppDomain".

[4/26/2026 11:20:05 AM.788] AppDomainPool::InitializeAppDomain: Creating new app domain "LSPD First Response_AppDomain".

[4/26/2026 11:20:05 AM.808] Initializing remote plugin: "LSPD First Response_AppDomain".

[4/26/2026 11:20:05 AM.826] <UNLOADED PLUGIN>: Initializing input system

[4/26/2026 11:20:05 AM.827] <UNLOADED PLUGIN>: Initializing game console

[4/26/2026 11:20:05 AM.829] <UNLOADED PLUGIN>: Initializing forms manager

[4/26/2026 11:20:05 AM.964] Initialized remote plugin: "LSPD First Response_AppDomain".

[4/26/2026 11:20:05 AM.965] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".

[4/26/2026 11:20:05 AM.987] LSPD First Response: [TRACE] Started loading LSPDFR

[4/26/2026 11:20:05 AM.988] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.9572.22921)

[4/26/2026 11:20:05 AM.988] LSPD First Response: [INFO] Compiled on 17 Mar 2026 16:44:01 UTC

[4/26/2026 11:20:05 AM.988] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com

[4/26/2026 11:20:06 AM.555] LSPD First Response: [WARN] Failed to resolve PHU_1

[4/26/2026 11:20:06 AM.692] LSPD First Response: [WARN] Failed to resolve PHU_2

[4/26/2026 11:20:06 AM.711] LSPD First Response:

[4/26/2026 11:20:06 AM.711] LSPD First Response: ==============================

[4/26/2026 11:20:06 AM.711] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK

[4/26/2026 11:20:06 AM.711] LSPD First Response: ------------------------------

[4/26/2026 11:20:06 AM.711] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".

[4/26/2026 11:20:06 AM.711] LSPD First Response: ------------------------------

[4/26/2026 11:20:06 AM.711] LSPD First Response: Exception type: System.TypeInitializationException

[4/26/2026 11:20:06 AM.711] LSPD First Response: Exception message: The type initializer for 'fElLMJBXqZfYjYjRaOUIHqMXMggM' threw an exception.

[4/26/2026 11:20:06 AM.711] LSPD First Response: ------------------------------

[4/26/2026 11:20:06 AM.711] LSPD First Response: Inner exceptions:

[4/26/2026 11:20:06 AM.711] LSPD First Response: Exception type: System.NullReferenceException

[4/26/2026 11:20:06 AM.711] LSPD First Response: Exception message: Object reference not set to an instance of an object.

[4/26/2026 11:20:06 AM.711] LSPD First Response: ------------------------------

[4/26/2026 11:20:06 AM.711] LSPD First Response: Stack trace:

[4/26/2026 11:20:06 AM.712] LSPD First Response: at fElLMJBXqZfYjYjRaOUIHqMXMggM.MekzvHDZaNfgLFVgtoZTeuEPYmtD() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Unmanaged\MemoryOffsets.cs:line 265

[4/26/2026 11:20:06 AM.712] at fElLMJBXqZfYjYjRaOUIHqMXMggM..cctor() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Unmanaged\MemoryOffsets.cs:line 88

[4/26/2026 11:20:06 AM.712] LSPD First Response: ==============================

[4/26/2026 11:20:06 AM.712] LSPD First Response:

[4/26/2026 11:20:06 AM.712] LSPD First Response: ------------------------------

[4/26/2026 11:20:06 AM.712] LSPD First Response: Stack trace:

[4/26/2026 11:20:06 AM.712] LSPD First Response: at ZnDLDHkdcQnCTEiXEPfARdNbCUmgA.JOIMNNJtOdzQYMhpYhrcVEIqSfCI() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 471

[4/26/2026 11:20:06 AM.712] at ZnDLDHkdcQnCTEiXEPfARdNbCUmgA.zHyGvtCwlPSaCsbFkHXsALxDgmeG() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 158

[4/26/2026 11:20:06 AM.712] at Rage.GameFiber.Main()

[4/26/2026 11:20:06 AM.712] LSPD First Response: ==============================

[4/26/2026 11:20:06 AM.712] LSPD First Response:

[4/26/2026 11:20:06 AM.715] LSPD First Response: [FATAL] Forced termination

[4/26/2026 11:20:06 AM.719] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager

[4/26/2026 11:20:07 AM.497] LSPD First Response: [INFO] LSPDFR has shut down

[4/26/2026 11:20:07 AM.590] LML not initialized. Attempting to initialize...

[4/26/2026 11:20:07 AM.590] Initializing LML interop...

[4/26/2026 11:20:07 AM.590] LML initialization failed. You can safely ignore this.

[4/26/2026 11:20:07 AM.621] LML not initialized. Attempting to initialize...

[4/26/2026 11:20:07 AM.621] Initializing LML interop...

[4/26/2026 11:20:07 AM.621] LML initialization failed. You can safely ignore this.

removed heap adjuster and i renamed my mods folder to ----mods so that should have also removed the game config

I got tired of trying to mess with lspdfr and tried LS red, still with RPH, and im pretty sure LS red crashed aswell. i think something might be up with my RPH but i got the most relevant download off the main site today

Pasted content

Failed to load plugin

[4/26/2026 11:31:45 AM.418] ------------------------------

[4/26/2026 11:31:45 AM.418] Origin: D:\gta5 enhanced\Grand Theft Auto V Legacy\Plugins\Los Santos RED.dll

[4/26/2026 11:31:45 AM.418] ------------------------------

[4/26/2026 11:31:45 AM.418] Exception type: System.IO.FileNotFoundException

[4/26/2026 11:31:45 AM.418] Exception message: Could not load file or assembly 'Los Santos RED, Version=1.0.0.513, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.

[4/26/2026 11:31:45 AM.418] ------------------------------

[4/26/2026 11:31:45 AM.418] Inner exceptions:

[4/26/2026 11:31:45 AM.418] ------------------------------

[4/26/2026 11:31:45 AM.418] Stack trace:

[4/26/2026 11:31:45 AM.418] at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)

[4/26/2026 11:31:45 AM.418] at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)

[4/26/2026 11:31:45 AM.418] at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean forIntrospection)

[4/26/2026 11:31:45 AM.418] at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection)

[4/26/2026 11:31:45 AM.418] at System.Reflection.Assembly.Load(String assemblyString)

[4/26/2026 11:31:45 AM.418] at System.UnitySerializationHolder.GetRealObject(StreamingContext context)

[4/26/2026 11:31:45 AM.418]

[4/26/2026 11:31:45 AM.418] at Rage.RemotePlugin.Initialize(String assemblyPath)

[4/26/2026 11:31:45 AM.418] at Rage.Plugin.InitializeNew(String assemblyPath)

[4/26/2026 11:31:45 AM.418] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent, Boolean noLoadingMessage)

[4/26/2026 11:31:45 AM.418] at Rage.HookManager.LoadPlugin(String filePath)

[4/26/2026 11:31:45 AM.418] ==============================

[4/26/2026 11:31:45 AM.418]

[4/26/2026 11:31:45 AM.419] ERROR: Could not load plugin from "D:\gta5 enhanced\Grand Theft Auto V Legacy\Plugins\Los Santos RED.dll". Could not load file or assembly 'Los Santos RED, Version=1.0.0.513, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.

[4/26/2026 11:31:46 AM.127] LML not initialized. Attempting to initialize...

[4/26/2026 11:31:46 AM.127] Initializing LML interop...

[4/26/2026 11:31:46 AM.127] LML initialization failed. You can safely ignore this.

[4/26/2026 11:31:46 AM.154] LML not initialized. Attempting to initialize...

[4/26/2026 11:31:46 AM.154] Initializing LML interop...

[4/26/2026 11:31:46 AM.154] LML initialization failed. You can safely ignore this.

"cannot find the file specified?"

Edited by Sn1Ken

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