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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Coastal Callouts Out of Game Memory

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Okay, so I tried using Acepilot2k7s tutorial first. Didn’t work, I think I messed something up. So I deleted everything, uninstalled GTAV from steam, and retried using Criminal Justice’s tutorial. Now, after about 20 seconds of loading the story mode, I get the error “Out of Game Memory, please reboot.”

I have installed, in the order shown in the tutorial:

both Coastal Callouts 3.1 items(plugin and LML package)

Helitaxi v2.0

WeaponsLimitAdjuster

PackfileAdjuster

HeapAdjuster

LML beta 0413.

Any ideas/suggestions on how to fix this? Happened twice so far.

Edit: here is the error code:

err_mem_embeddedalloc_alloc

Edited by Jayhawk60

1 hour ago, Jayhawk60 said:

Okay, so I tried using Acepilot2k7s tutorial first. Didn’t work, I think I messed something up. So I deleted everything, uninstalled GTAV from steam, and retried using Criminal Justice’s tutorial. Now, after about 20 seconds of loading the story mode, I get the error “Out of Game Memory, please reboot.”

I have installed, in the order shown in the tutorial:

both Coastal Callouts 3.1 items(plugin and LML package)

Helitaxi v2.0

WeaponsLimitAdjuster

PackfileAdjuster

HeapAdjuster

LML beta 0413.

Any ideas/suggestions on how to fix this? Happened twice so far.

Edit: here is the error code:

err_mem_embeddedalloc_alloc

Please post the RagePluginHook.log which can be found in the main folder.

Install the essentials to their latest versions: Gameconfig, Heap Adjuster, Packfile Adjuster and Resource Adjuster.

(If it doesn’t work, rename the mods folder to _mods. If it does, it means one of your mods isn’t working properly, and you’ll need to uninstall them one by one to identify which one(s) are causing the problem.)

Edited by error404vibes

If you feel that I’ve been helpful, a simple “thank you” is enough. 🙂
  • Author

Pasted content

[4/23/2026 7:26:17 AM.025] Started new log on 4/23/2026 7:26:17 AM.025

[4/23/2026 7:26:17 AM.029] ====================================================================================================

[4/23/2026 7:26:16 AM.802] Log path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log

[4/23/2026 7:26:17 AM.029] Log verbosity: Trivial

[4/23/2026 7:26:17 AM.036] Initializing input system

[4/23/2026 7:26:17 AM.044] Initializing game console

[4/23/2026 7:26:17 AM.053] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_0".

[4/23/2026 7:26:17 AM.060] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_2".

[4/23/2026 7:26:17 AM.060] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_3".

[4/23/2026 7:26:17 AM.069] AppDomainPool::InitializeAppDomain: Creating new app domain "PreInitializedDomain_1".

[4/23/2026 7:26:17 AM.079] Console key has been set to F4 (key code: 115)

[4/23/2026 7:26:17 AM.388] Initializing console variable "ConsoleScrollAmount".

[4/23/2026 7:26:17 AM.389] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount

[4/23/2026 7:26:17 AM.403] Read value: <null>

[4/23/2026 7:26:17 AM.403] Initializing console variable "ConsoleKey".

[4/23/2026 7:26:17 AM.403] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey

[4/23/2026 7:26:17 AM.451] Read value: F4

[4/23/2026 7:26:17 AM.451] Setting value of console variable "ConsoleKey" to stored value.

[4/23/2026 7:26:17 AM.451] Console key has been set to F4 (key code: 115)

[4/23/2026 7:26:17 AM.451] Initializing console variable "PluginTimeoutThreshold".

[4/23/2026 7:26:17 AM.451] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold

[4/23/2026 7:26:17 AM.454] Read value: 10000

[4/23/2026 7:26:17 AM.454] Setting value of console variable "PluginTimeoutThreshold" to stored value.

[4/23/2026 7:26:17 AM.454] Initializing console variable "AlwaysShowConsoleOutput".

[4/23/2026 7:26:17 AM.454] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput

[4/23/2026 7:26:17 AM.455] Read value: <null>

[4/23/2026 7:26:17 AM.455] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".

[4/23/2026 7:26:17 AM.455] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad

[4/23/2026 7:26:17 AM.456] Read value: False

[4/23/2026 7:26:17 AM.456] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.

[4/23/2026 7:26:17 AM.456] Initializing console variable "ShowOnScreenWarnings".

[4/23/2026 7:26:17 AM.456] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings

[4/23/2026 7:26:17 AM.458] Read value: <null>

[4/23/2026 7:26:17 AM.458] Console initialized

[4/23/2026 7:26:17 AM.458] Initializing forms manager

[4/23/2026 7:26:17 AM.463] Cleaning temp folder

[4/23/2026 7:26:17 AM.465] Version: RAGE Plugin Hook v1.130.1406.17682 for Grand Theft Auto V

[4/23/2026 7:26:17 AM.535] ================ RAGE Plugin Hook ================

[4/23/2026 7:26:17 AM.603] Waiting for launcher interop

[4/23/2026 7:26:17 AM.608] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.

[4/23/2026 7:26:17 AM.618] Detected Windows 10 Home (64-bit) (10.0.26200.0)!

[4/23/2026 7:26:17 AM.619] Checking game support

[4/23/2026 7:26:18 AM.096] Product name: Grand Theft Auto V

[4/23/2026 7:26:18 AM.098] Product version: 1.0.3788.0

[4/23/2026 7:26:18 AM.098] Is steam version: True

[4/23/2026 7:26:18 AM.098] Is enhanced version: False

[4/23/2026 7:26:28 AM.100] Initializing DirectX

[4/23/2026 7:26:28 AM.102] Initializing Direct3D

[4/23/2026 7:26:28 AM.102] Getting game swap chain

[4/23/2026 7:26:28 AM.136] Swap Chain created: 0x7FF647D92078

[4/23/2026 7:26:28 AM.136] Swap Chain VTable: 0x16689D54910

[4/23/2026 7:26:28 AM.136] 0x748948FFA71845E9;0x8D48564157551824;0x170EC814890246C

[4/23/2026 7:26:28 AM.136] D3D11Present: 0x7FFA6C3DEC00

[4/23/2026 7:26:28 AM.136] D3D11ResizeBuffers: 0x7FFA6C3FACB0

[4/23/2026 7:26:28 AM.136] D3D11ResizeTarget: 0x7FFA6C42A8C0

[4/23/2026 7:26:28 AM.136] D3D11SetFullscreenState: 0x7FFA6C3FB4A0

[4/23/2026 7:26:28 AM.137] Direct3D initialized

[4/23/2026 7:26:28 AM.137] Initialized DirectX

[4/23/2026 7:26:28 AM.137] Direct3D watcher thread spawned

[4/23/2026 7:26:28 AM.163] Getting device

[4/23/2026 7:26:28 AM.163] Retrieved device

[4/23/2026 7:26:28 AM.163] Initializing D3D11 Renderer

[4/23/2026 7:26:28 AM.163] Creating wrapper

[4/23/2026 7:26:28 AM.232] Wrapper created

[4/23/2026 7:26:28 AM.240] Effect created

[4/23/2026 7:26:28 AM.240] Creating buffer

[4/23/2026 7:26:28 AM.241] Created buffer

[4/23/2026 7:26:28 AM.241] Creating blend state

[4/23/2026 7:26:28 AM.241] Created blend state

[4/23/2026 7:26:28 AM.241] Done with creation

[4/23/2026 7:26:28 AM.247] [d3d11] Linear sampler state created successfully.

[4/23/2026 7:26:28 AM.252] [d3d11] Fullscreen vertex shader compiled successfully.

[4/23/2026 7:26:28 AM.255] [d3d11] Fullscreen pixel shader compiled successfully.

[4/23/2026 7:26:28 AM.260] [d3d11] Alpha pixel shader compiled successfully.

[4/23/2026 7:26:28 AM.384] Initializing texture system.

[4/23/2026 7:26:28 AM.384] Initializing texture system; phase 1

[4/23/2026 7:26:28 AM.384] Initializing texture system; phase 2

[4/23/2026 7:26:28 AM.396] Initializing texture system; phase 3

[4/23/2026 7:26:28 AM.396] Initializing texture system; phase 4

[4/23/2026 7:26:28 AM.409] Initializing texture system; phase 5

[4/23/2026 7:26:28 AM.410] Initializing texture system; phase 6

[4/23/2026 7:26:28 AM.412] Initializing texture system; phase 7

[4/23/2026 7:26:28 AM.414] Initializing texture system; phase 8

[4/23/2026 7:26:28 AM.416] Initializing texture system; phase 9

[4/23/2026 7:26:28 AM.417] Initializing texture system; phase 10

[4/23/2026 7:26:28 AM.419] Initializing texture system; phase 11

[4/23/2026 7:26:28 AM.420] Initializing texture system; phase 12

[4/23/2026 7:26:28 AM.423] Initializing texture system; phase 13

[4/23/2026 7:26:28 AM.423] Initializing texture system; phase 14

[4/23/2026 7:26:28 AM.638] Direct3D watcher thread ended

[4/23/2026 7:27:06 AM.632] LoadingScreenMsg: Initializing game support

[4/23/2026 7:27:06 AM.885] Initializing game support

[4/23/2026 7:27:07 AM.416] Current PedPool Capacity: 256

[4/23/2026 7:27:07 AM.416] Current PedPool Capacity: 00000166A0969FC0

[4/23/2026 7:27:07 AM.416] PedPool found at: 00000166A0969FC0

[4/23/2026 7:27:07 AM.416] Current PedPool Capacity: 256

[4/23/2026 7:27:07 AM.536] CollectionsArraySize found: 4184

[4/23/2026 7:27:08 AM.351] LoadingScreenMsg: Velocity limit removed

[4/23/2026 7:27:08 AM.691] Compatibility level: 0

[4/23/2026 7:27:08 AM.691] Supported version detected

[4/23/2026 7:27:08 AM.691] ==================================================

[4/23/2026 7:27:08 AM.691] LoadingScreenMsg: Patching code

[4/23/2026 7:27:08 AM.942] LoadingScreenMsg: Waiting for game initialization

[4/23/2026 7:27:09 AM.193] Waiting for game initialization

[4/23/2026 7:27:09 AM.294] LoadingScreenMsg: Initializing core

[4/23/2026 7:27:09 AM.545] Initializing hook

[4/23/2026 7:27:09 AM.545] LoadingScreenMsg: Completing interoperability

[4/23/2026 7:27:09 AM.795] Completing interoperability

[4/23/2026 7:27:09 AM.796] Initialization code 1.

[4/23/2026 7:27:09 AM.796] Initialization code 2.

[4/23/2026 7:27:09 AM.796] Initialization code 3.

[4/23/2026 7:27:09 AM.822] 1 Address: 0x00007FF645A3812C

[4/23/2026 7:27:09 AM.822] Calling func 1

[4/23/2026 7:27:09 AM.851] 2 Address: 0x00007FF646661E02

[4/23/2026 7:27:09 AM.851] 3 Address: 0x00007FF644FE5E8A

[4/23/2026 7:27:09 AM.893] Address: 0x00007FF646661DAC

[4/23/2026 7:27:09 AM.893] Unknown var: 0x00007FF6476E7CA0

[4/23/2026 7:27:09 AM.893] Initialization code 4.

[4/23/2026 7:27:09 AM.893] Initialization code 5.

[4/23/2026 7:27:09 AM.893] Completing interoperability, phase 1

[4/23/2026 7:27:09 AM.893] Completing interoperability, phase 2

[4/23/2026 7:27:09 AM.893] Highest ID is: 0x0

[4/23/2026 7:27:09 AM.893] Completing interoperability, phase 3

[4/23/2026 7:27:09 AM.893] Completing interoperability, phase 4

[4/23/2026 7:27:09 AM.893] Completing interoperability, phase 5

[4/23/2026 7:27:09 AM.894] Completing interoperability, phase 6

[4/23/2026 7:27:09 AM.894] Completing interoperability, phase 7

[4/23/2026 7:27:09 AM.894] Highest ID after injection is: 0x7fffffff

[4/23/2026 7:27:09 AM.894] LoadingScreenMsg:

[4/23/2026 7:27:10 AM.146] LoadingScreenMsg: Loading Story Mode

[4/23/2026 7:27:15 AM.419] LoadingScreenMsg: Loading and Populating Game World

[4/23/2026 7:27:15 AM.670] LoadingScreenMsg:

[4/23/2026 7:27:36 AM.950] LML not initialized. Attempting to initialize...

[4/23/2026 7:27:36 AM.950] Initializing LML interop...

[4/23/2026 7:27:36 AM.951] LML initialization failed. You can safely ignore this.

[4/23/2026 7:27:38 AM.527] Initializing console variable "IsDeveloperModeEnabled".

[4/23/2026 7:27:38 AM.528] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled

[4/23/2026 7:27:38 AM.528] Read value: <null>

[4/23/2026 7:27:38 AM.528] Initializing console variable "TimeScale".

[4/23/2026 7:27:38 AM.528] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale

[4/23/2026 7:27:38 AM.529] Read value: <null>

[4/23/2026 7:27:38 AM.544] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll

[4/23/2026 7:27:38 AM.550] Loading plugin "D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll".

[4/23/2026 7:27:38 AM.975] Creating new instance of RemotePlugin in new AppDomain: "LSPD First Response_AppDomain".

[4/23/2026 7:27:38 AM.976] AppDomainPool::InitializeAppDomain: Creating new app domain "LSPD First Response_AppDomain".

[4/23/2026 7:27:39 AM.032] Initializing remote plugin: "LSPD First Response_AppDomain".

[4/23/2026 7:27:39 AM.064] <UNLOADED PLUGIN>: Initializing input system

[4/23/2026 7:27:39 AM.065] <UNLOADED PLUGIN>: Initializing game console

[4/23/2026 7:27:39 AM.068] <UNLOADED PLUGIN>: Initializing forms manager

[4/23/2026 7:27:39 AM.225] Initialized remote plugin: "LSPD First Response_AppDomain".

[4/23/2026 7:27:39 AM.226] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".

[4/23/2026 7:27:39 AM.577] LSPD First Response: [TRACE] Started loading LSPDFR

[4/23/2026 7:27:39 AM.579] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.9572.22921)

[4/23/2026 7:27:39 AM.579] LSPD First Response: [INFO] Compiled on 17 Mar 2026 16:44:01 UTC

[4/23/2026 7:27:39 AM.579] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com

[4/23/2026 7:27:41 AM.153] LML not initialized. Attempting to initialize...

[4/23/2026 7:27:41 AM.153] Initializing LML interop...

[4/23/2026 7:27:41 AM.153] LML initialization failed. You can safely ignore this.

2 hours ago, Jayhawk60 said:

How do I do that? I'm new to literally everything about this.

You said you have HeapAdjuster installed. Go into your Grand Theft Auto V folder, look for HeapAdjuster.ini, open it, and find the line HEAP_SIZE = 1000. Change the value from 1000 and first try 2000, so it becomes HEAP_SIZE = 2000. Save the file, launch the game, and test it.

Then gradually increase the value, up to a maximum of 5000, until the game runs properly.

Edit: Your last post hadn’t shown up for me, that’s why I replied. Have you tried everything I mentioned above?

Edited by error404vibes

If you feel that I’ve been helpful, a simple “thank you” is enough. 🙂
  • Author

not yet. i tried renaming it, but it was already set as what you provided. I removed the underscore. Didn't work. As for updating the mods, I'm not quite sure how to do that. Please forgive all my dumb questions...

This is a support topic.
Only reply here to offer help or assistance to Jayhawk60. Off-topic or "me too" replies will be removed.

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