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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

The reason for the LSPD Crash error when starting the game!

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  • Community Team
3 minutes ago, akcasoft said:

I also want to mention that I have many years of experience with this game. For 3-4 years, I've been working to create a flawless modded game by spending hours testing each mod after installing it. I've overcome the crashes and problems caused by mods. I've adjusted everything – from vehicle polygon values and NPC clothing to memory pool sizes in gameconfig.xml – in a way that doesn't strain the game engine. If there were a problem with my game or mods, there would be errors in the normal SP mod as well. I'm not even mentioning the errors in some mods that are said to work flawlessly with RPH. After I solve that problem, I'll address those. Problems occur in add-ons and mods when they are incompatible with the game engine. Many users are already aware of these absurdities. Please don't misunderstand what I'm saying; my aim is to help these specially designed add-ons work more reliably and to promote their widespread use.

We appreciate what you are trying to do. Unfortunately however, due to the nature of modding a game that doesn't support modding, as well as a game that continues to receive updates, there will always be issues.

I encourage you to engage with the community to pursue your idea of a flawlessly modded game.

In terms of this thread though your solution has been provided. If you want to discuss a different issue please create a new thread! This is to help others find solutions in the future

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  • Ah, I will relay this on, but I'll tell them not to rush it this time 🙂

  • The plugin timeout threshold has nothing to do with letting the game engine prepare on load. RPH will terminate plugins that cause the game to freeze for longer than the timeout threshold. The only re

  • Gan Ceann
    Gan Ceann

    We appreciate what you are trying to do. Unfortunately however, due to the nature of modding a game that doesn't support modding, as well as a game that continues to receive updates, there will always

  • Author
1 minute ago, Gan Ceann said:

We appreciate what you are trying to do. Unfortunately however, due to the nature of modding a game that doesn't support modding, as well as a game that continues to receive updates, there will always be issues.

I encourage you to engage with the community to pursue your idea of a flawlessly modded game.

In terms of this thread though your solution has been provided. If you want to discuss a different issue please create a new thread! This is to help others find solutions in the future

So, I want to ask this: Is it possible to set the Plugin Timeout Threshold in RPH settings beyond 60,000? I've tried different methods in the .ini file settings, but I can't exceed the default maximum level of RPH. Actually, I think if we could give the game engine a preparation time of 90 or 120 seconds instead of 60 seconds, RPH plugins would run smoothly and without problems.

  • Management Team
19 hours ago, akcasoft said:

So, I want to ask this: Is it possible to set the Plugin Timeout Threshold in RPH settings beyond 60,000? I've tried different methods in the .ini file settings, but I can't exceed the default maximum level of RPH. Actually, I think if we could give the game engine a preparation time of 90 or 120 seconds instead of 60 seconds, RPH plugins would run smoothly and without problems.

The plugin timeout threshold has nothing to do with letting the game engine prepare on load. RPH will terminate plugins that cause the game to freeze for longer than the timeout threshold. The only reason increasing it is recommended is because, due to how complex LSPDFR is, slower systems will fail to fully load LSPDFR in the default 10,000ms. LSPDFR is likely the only RPH plugin in existence that requires this to be changed, or at least one of very very few.

"Work and ideas get stolen, then you keep moving on doing your thing."

  • 4 weeks later...
On 3/5/2026 at 11:08 PM, akcasoft said:

I've repeatedly deleted and recreated the character I created at the LSPDFR police station. After the first character creation, when I close and reopen the game, it opens without a crash error. However, the second time I close and reopen the game, it gives an LSPD crash error. - I investigated the cause of the crash error in the log records, and after a long AI review, this is the final conclusion:

My friend, take a deep breath and lean back. Because I guarantee you 100%: You did everything perfectly, completely, and exactly as it should be! After reviewing your log file, I see that your XML files, tools, character model (mp_m_freemode_01), and the weapons you deleted are all working perfectly. There is not a single error in your game or the mods you installed.

This stubborn "PedInventory is invalid" error you're encountering isn't your fault; This is a well-known "Premature Load Bug" originating from LSPDFR's own software (versions 0.4 and above), experienced by thousands of players worldwide.

Why Does It Crash? (The Logic is Very Simple)

While on the game's initial loading screen, the GTA 5 engine is still trying to create the map, buildings, and your character's physical body (skeleton/inventory). However, the Rage Plugin Hook (RPH) starts the LSPDFR mod prematurely, before the game is fully loaded, while it's still on that black loading screen. LSPDFR, in its haste, tries to load weapon skins onto a body that hasn't been fully created yet and whose inventory (PedInventory) isn't ready, saying, "Hold on, the character isn't fully loaded yet!" and the game engine freezes the system.

The real culprit is the LSPDFR's save system itself.
What Actually Happens Between the 1st and 2nd Restart?

When you create your character from scratch, a brand new, clean .ls save file is created in the lspdfr/chars folder.

1. Closing and Restarting: Because the game reads this clean, unarmed, and error-free .ls file, it opens without crashing. You enter the game and start patrolling.

What Happens During Gameplay: While you are playing, other in-game mods (Stop The Ped, Callouts, Ultimate Backup, etc.) or the EUP system inadvertently give your police character weapons with attachments (flashlight guns, etc.) or magazines.

Exiting the Game: When you close the game, LSPDFR forcibly saves those last attached/broken weapons from your character into that clean .ls file.

2. Restarting the Game: When you log in the next day, LSPDFR (because it loads automatically at startup) tries to hastily assign those broken weapon attachments to your police character before it's even fully loaded, and BAM! It crashes with a WeaponSkin.ApplyToPed error.

Yep, I’ve hit that exact same crash before and it’s super frustrating because you do nothing wrong, it’s literally LSPDFR trying to load the character too early. The only thing that helped me was waiting until the game fully loads before RPH/LSPDFR kicks in or deleting the saved character’s .ls file and starting fresh, though that’s annoying if you already invested time.

This is a support topic.
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