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Invisible waist - componentped model

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Hi all,

 

I've recently run into a bit of trouble regarding the invisible waist on some of my imported models (policeman456's model), and came across a thread posted late last year () detailing the same problem and also a solution. After viewing the ped model in OpenIV, lowr_000 clearly shows the waist, however when clicking lowr_001 there is no waist. In game, I'm able to get the waist for a small number of characters no problem, however a vast majority have missing waists (presumably those with lowr_001). For the past day or so, I've attempted to rectify the problem with the help of the post and that of the tutorial from CP702 (), but to no avail.. I was just wondering if anyone could shed any light as to what I need to do/am doing wrong? Basically I've exported the model/file to an .odd file, opened in notepad and have attempted to swtich lowr_001_a_uni details to lowr_000_a_uni just as the OP had stated they had done, however am unsure just what lines/information are needed to switch. 

 

lowr_000_a_uni .odd file:

 

2qbung7.jpg

 

 

lowr_001_a_uni .odd file:

 

13yp26f.png

 

 

Also when I'm attempting to import the file(s) back into OpenIV, I receive error messages stating: 

 

''head_001_r_high.mesh(Line 6): Too many bones in one geometry, you can't use more than 48 bones.''

''lowr_000_u_high.mesh(Line 1443): Material index out of bounds.''

 

PS. Pretty novice at this, but able to pick it up fairly quickly given the right support :p

 

Thanks for any help provided, it is truly appreciated :)

 

Edited by QASParamedic

Hi all,

I've recently run into a bit of trouble regarding the invisible waist on some of my imported models (policeman456's model), and came across a thread posted late last year () detailing the same problem and also a solution. After viewing the ped model in OpenIV, lowr_000 clearly shows the waist, however when clicking lowr_001 there is no waist. In game, I'm able to get the waist for a small number of characters no problem, however a vast majority have missing waists (presumably those with lowr_001). For the past day or so, I've attempted to rectify the problem with the help of the post and that of the tutorial from CP702 (), but to no avail.. I was just wondering if anyone could shed any light as to what I need to do/am doing wrong? Basically I've exported the model/file to an .odd file, opened in notepad and have attempted to swtich lowr_001_a_uni details to lowr_000_a_uni just as the OP had stated they had done, however am unsure just what lines/information are needed to switch.

lowr_000_a_uni .odd file:

2qbung7.jpg

lowr_001_a_uni .odd file:

13yp26f.png

Also when I'm attempting to import the file(s) back into OpenIV, I receive error messages stating:

''head_001_r_high.mesh(Line 6): Too many bones in one geometry, you can't use more than 48 bones.''

''lowr_000_u_high.mesh(Line 1443): Material index out of bounds.''

PS. Pretty novice at this, but able to pick it up fairly quickly given the right support :p

Thanks for any help provided, it is truly appreciated :)

I'm getting this exact same issue, using different models, all i can think of is to uninstall the componentpeds /pedprop models, re-download them and re-install them. A clean install should resolve any corrupt or missing file errors which can cause this issue.

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/32505/sig.jpg[/img]

MODERATOR NOTICE

Moving to general GTA IV support.

There are 2 things here. First, lowr 001 is actually *supposed* to have no waist. It's the mesh that goes with the raincoat, and the waist clips through the raincoat (which just makes it look like crap). There are 2 options: Fix the pedvariations (try copying the entry for m_y_cop in pedvariations.dat to m_y_strooper; make sure to remove the original m_y_strooper entry and to change the model name on the second m_y_cop entry to m_y_strooper). That would be best. If you want a solution to guarantee no invisible waists ever (and also no raincoats), delete the sections in the odd for uppr_003 (I believe; check it, it's the raincoat) and lowr_001. There is absolutely no reason to change lowr_001 to the waist version; you then have to remove the raincoat, and may as well just remove lowr_001.

Second, the right details to change would be the .mesh files. Don't do that in this case, though.

This is a support topic.
Only reply here to offer help or assistance to QASParamedic. Off-topic or "me too" replies will be removed.

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