Hi all,
I've recently run into a bit of trouble regarding the invisible waist on some of my imported models (policeman456's model), and came across a thread posted late last year () detailing the same problem and also a solution. After viewing the ped model in OpenIV, lowr_000 clearly shows the waist, however when clicking lowr_001 there is no waist. In game, I'm able to get the waist for a small number of characters no problem, however a vast majority have missing waists (presumably those with lowr_001). For the past day or so, I've attempted to rectify the problem with the help of the post and that of the tutorial from CP702 (), but to no avail.. I was just wondering if anyone could shed any light as to what I need to do/am doing wrong? Basically I've exported the model/file to an .odd file, opened in notepad and have attempted to swtich lowr_001_a_uni details to lowr_000_a_uni just as the OP had stated they had done, however am unsure just what lines/information are needed to switch.
lowr_000_a_uni .odd file:
lowr_001_a_uni .odd file:
Also when I'm attempting to import the file(s) back into OpenIV, I receive error messages stating:
''head_001_r_high.mesh(Line 6): Too many bones in one geometry, you can't use more than 48 bones.''
''lowr_000_u_high.mesh(Line 1443): Material index out of bounds.''
PS. Pretty novice at this, but able to pick it up fairly quickly given the right support :p
Thanks for any help provided, it is truly appreciated :)