Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

How do I add my patches to EUP? What file? (View description)

Featured Replies

I made my texture for the new shoulder patches I made. Where do i have to put them now and where in EUP is it then? I currently have it in:

file jbib_diff_014_z_uni.ytd which is located in mp_m_freemode_01_mp_m_importexport_01

And how do i add more than one. I have 9 patches

The template I used was for the Uniform Shirt i believe (long sleeve)

  • 1 month later...

I know it has been about 6 weeks now......did someone get back to you with a PM, or have you figured this out otherwise? I don't know all that much about EUP and sorting through all the files, but I know a bit......

To be honest - you have your answer right there in your question! I think so, anyways........because, it looks like you know the path to get down to the EUP components you want. If not, here it is.......

mods\update\x64\dlcpacks\eup\dlc.rpf\x64\eup_componentpeds.rpf\mp_m_freemode_01_mp_m_importexport_01

Once in there, you should see a list of ydd and ytd files, right? Looks like this 👇
Screenshot (277).png


The ydd files are the "models", and the ytd files are the "textures" that go on those models. From what I understand, the "jbib" files (no matter where they are) are (usually) upper body clothing - shirts, jackets, whatever. In this path, the jbib_04_u_ydd is the short sleeve uniform shirt model, the jbib_07 is the long sleeve uniform shirt with open neck model, and the jbib_014 is the long sleeve uniform shirt with tie/tie bar. Like this 👇Screenshot (275).png


Then, in the ytd section, you will see that all three of those same numbered models have ytds named with letters "a" through "z". Some may show as blank, but most will show the agency patches when you double click on them to open up the texture viewer in OpenIV. (remember, the model file will often only show the "a" texture in the list). Like this ...Screenshot (276).png


You say you have 9 patches? .......well, those lettered files are the ones you need alter - letters "a" through "i". Or, whichever ones you don't want to keep. Export one of those ytd files into your working folder on your computer (** ALWAYS KEEP A BACKUP COPY **) - then, open it up in your graphics program. Open up your own patch design file - then copy/paste it as a new layer on the ytd project. Now - scale it down to fit the same overall size as the patches that are part of the vanilla EUP (or whatever EUP pack you are using). Should end up looking like this....... (I've erased the the original patches - sorry, no reference scale wise)
Screenshot (278).png


I've only done this a couple times - and, it seemed to me that the vertical sizing was more important.........I had to match that exactly, or it cut off the excess parts of my patch, when I imported it back onto the shirt model. Width-wise, it seemed to have a bit more leeway.......

Once you are done with it in your graphics program, save/export it with the exact same name ("jbib_diff_004_a_uni.ytd" for example) to another working folder on your computer. You can save it as a dds file, if you want - but png or jpeg should work fine as well. Then, with OpenIV open to that same pathway, open up the specific ytd you are changing, and drag/drop your png directly into that (or use the "Replace" button that OpenIV gives you - whichever method you usually use for changing textures). Click save. Should go from something like this
Screenshot (279).png

......to something like this (please note, the EUP project I worked with here, changed a few other things - no white undershirt, etc. But, gives you the idea)
Screenshot (280).png






If you replaced the "a" texture of either 004, 007, or 014 - you should now be able to click on the model viewer ydd file, and see your patch on the uniform shirt. And, hopefully.......it looks like this
Screenshot (281).png


You follow the same process for all the patches you want to change out. When you are done, go into game and look to see the changes!! Probably have to "force duty" at a Police Station, so you can change it on your character. Might have to cycle through uniform options to find the changes. Hopefully, it looks like this for you.......
20260227200158_1.jpg


As for the AI or NPC police/sheriff that respond as your backup.........that is probably a bit byeond my scope. But, I would assume.......that if you replaced the letter code for each agency you want to change out (find and change the LSPD for yours, Blaine County for yours, etc) - then, it should work with the exisitng EUP and backup response agency files.........mabye? right? lol

Anyhow - long answer. Hope it helps you, or somebody else down the road.

Edited by Medicmojo
changed/added a couple words after rereading

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Recently Browsing 0

  • No registered users viewing this page.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.