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AmbientDetective Mod

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Hello All, I am working on an AmbientDetective mod and I need the rph sdk with the .dll and other framework. VS community doesn't recognize the nuget version of the .dll so I can't build it. I will share my plugin once its finished. Any help would be appreciated! 

 

Gist: 

 

Spoiler

Gameplay Loop Example

Player arrives at an “incident” (scene or dead body).

AmbientDetective identifies NPCs related to the scene:

Who might be involved?

Where could they be located?

Player searches procedural locations, observing peds:

Stops, interrogates, or tracks NPCs matching the model/zone logic.

Player reconstructs events dynamically without linear callouts.

Completion unlocks new leads for future investigations.

 

Edited by JhnDoe

  • Replies 21
  • Views 906
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22 hours ago, JhnDoe said:

allow for Detective roleplay

For single player?
You essentially plan to build an AI that can simulate a whole crime-event-scene with the Player as one piece of puzzle, and the AI controls all NPCs in relation to that event?(!)
Thát is a tall order..
In my opinion you should focus on fiveM, where players in a 'guild' like setup could play the various roles.
Cant see LSPDfr SP do that. Not even GTA itself can. Story-mode is completely linearly

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

  • Author
On 12/8/2025 at 7:23 PM, GTAbear said:

For single player?
You essentially plan to build an AI that can simulate a whole crime-event-scene with the Player as one piece of puzzle, and the AI controls all NPCs in relation to that event?(!)
Thát is a tall order..
In my opinion you should focus on fiveM, where players in a 'guild' like setup could play the various roles.
Cant see LSPDfr SP do that. Not even GTA itself can. Story-mode is completely linearly

I don't need the AI to do anything.

On 12/8/2025 at 4:35 PM, nova2727 said:

Great idea. So we can see a truly detective role play with only detective call-outs

you can do it with dead end callouts too. like supercallouts dead body callout. the vehicle is matched to another NPC you could in essence use ambient detective to find that npc and roleplay they are the killer or aware of where the killer is or who it is. but, LPSDFR is now gatekeeping the RPH.dll and its nearly impossible to make a plugin that will work without it. do you know someone who has it?

Edited by JhnDoe

  • Author
12 minutes ago, JhnDoe said:

I don't need the AI to do anything.

you can do it with dead end callouts too. like supercallouts dead body callout. the vehicle is matched to another NPC you could in essence use ambient detective to find that npc and roleplay they are the killer or aware of where the killer is or who it is. but, LPSDFR is now gatekeeping the RPH.dll and its nearly impossible to make a plugin that will work without it. do you know someone who has it?

Imagine you find a dead body by random not even a callout, essentially you could search the body maybe find a clue then hit I and begin your investigation. or random cars are found in lspdfr just sitting out in the open road you could run the plate with compulite get the ped name that owns it and find them to investigate especially if you search the vehicle and find drugs or human skull.

22 hours ago, JhnDoe said:

Imagine you find a dead body by random not even a callout, essentially you could search the body maybe find a clue then hit I and begin your investigation. or random cars are found in lspdfr just sitting out in the open road you could run the plate with compulite get the ped name that owns it and find them to investigate especially if you search the vehicle and find drugs or human skull.

Now this would be a great idea. Also you could find a vehicle left on its own somewhere and you see blood on the seats it’s then your job as an off duty police officer or detective to find clues to find the body. Get police backup get k9 dogs corner off the crime scene.

23 hours ago, JhnDoe said:

dead body by random not even a callout

Is included already in basegame.
If you want to do the whole case on your own i will not add any spoilers, but the case starts in the burned out house in Sandy Shores Find the first evidence there, and work your way through the case. It is the most chilling part of GTA5, and is a real challenge.
The net has 10000+ of pages /stories related to the case, but dont search unless you are completely stuck

23 hours ago, JhnDoe said:

do you know someone who has it?

Sorry, no i do not

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

  • 2 weeks later...
  • Author

So I created it. It is from this standpoint an RP script that can be used in almost all situations in LSPDFR. I will showcase it soon. Recommendations on showcase? Like YouTube or video uploaded here if possible?

On 12/8/2025 at 4:35 PM, nova2727 said:

Great idea. So we can see a truly detective role play with only detective call-outs

All callouts could be detective worthy essentially. Well at least ones involving dead peds or vehicles. I haven’t gone into the drugs system side of it yet. I built it. It works just fine so far. Just need to know how to showcase it.

  • Author
Just now, nova2727 said:

any update on this mod

It’s working my friend. But I’m not video tech savvy. I want to showcase it to see if people like it or not before I request permission to upload it.

  • Author
On 12/6/2025 at 8:35 PM, JhnDoe said:

Hello All, I am working on an AmbientDetective mod and I need the rph sdk with the .dll and other framework. VS community doesn't recognize the nuget version of the .dll so I can't build it. I will share my plugin once its finished. Any help would be appreciated! 

 

Gist: 

 

Reveal hidden contents

Gameplay Loop Example

Player arrives at an “incident” (scene or dead body).

AmbientDetective identifies NPCs related to the scene:

Who might be involved?

Where could they be located?

Player searches procedural locations, observing peds:

Stops, interrogates, or tracks NPCs matching the model/zone logic.

Player reconstructs events dynamically without linear callouts.

Completion unlocks new leads for future investigations.

 

I no longer need the sdk or rph. Thx. Btw mod is done I’ve been playing with it for a few hours now.

  • Author
Just now, JhnDoe said:

Lite Showcase of Ambient Detective. I cancelled the hit and run because the ped was alive and present. So I forced a dead body callout where I could use Ambient Detective. It turns any scene into a Detective Case. It's all roleplay. I showcased ambient vehicles being turned into a case as well with one ending with a compliant suspect hiding on the roof the other was aggressive and had a knife. I also have random events that I didn't showcase but will. Let me know what you think so far!

I RP'd a lot of it. My mic was off. But after I found the victim and discovered it was suicide by car i located her bf and told him the news then called him a cab. Case closed.

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