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Bring back the vigilante missions?

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In the previous version you could access the vigilante mission (if you hadn't finished them already) through the police computer, if I remember correctly. Are there any reason they have been removed from the new version with the new police computer? or is there any way to play them still (while having the mod activated that is). I want to raid buildings in my NOOSE-gear and such, while there is still a lot to do with patrolling etc. it was nice to have a bit more action sometimes.

 

So my suggestion is to bring them back again (unless it's already possible to play them in some way that I have missed), and unless there are bugs preventing it from working at all.

 

 

Another suggestion would be to add some random gang-violence (maybe as a dispatch call), shootouts etc. Not too many though.

 

I apologize if this has been asked before.

  • Author

Actually I noticed that you can play them (I played one of them at least) if you hop into another police vehicle than your own, since you can bring up the old police computer then (I guess you can just break into one of the cars at the police-station, or use cheats to spawn one). so nevermind! didn't encounter any bugs or crashes during that mission at least, although I didn't try and arrest anyone etc.

 

Also found bravehearts policing script which adds a bunch of new callouts etc. as well, good times!

Edited by Ftmch

The issue isn't the missions themselves, it's that LCPDFR uses the Action key to bring up its computer, and GTA uses it to bring up *its* computer. Thus, the LCPDFR computer overrides the GTA computer. If you can launch a Vigilante mission, it should work like normal.

Maybe someone can make a small mod to change the button? Or include this in the next version of LCPDFR (Change the police computer button)?

Edited by Senatov

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/2378/sig.jpg[/img]

if you want to play vigilante mission then stop lcpdfr and go play that for a a while

and after you get bored then restart LCPDFR

its that simple really

My Latest Files 

          
https://www.lcpdfr.com/files/file/7083-liberty-city-based-on-seattle-10-part-1/   - Seattle Base
         
                           https://www.lcpdfr.com/files/file/6862-lc-based-on-new-oreleans-skin-pack-10-part-1/      - New Oreleans based   

 
Keep you eye  on this thread ;-)

              
 https://www.lcpdfr.com/topic/43278-k-9-police-9-wip-rel-thread/

 

if you want to play vigilante mission then stop lcpdfr and go play that for a a while

and after you get bored then restart LCPDFR

its that simple really

 

We want to play LCPDFR with the missions as additional callouts.

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/2378/sig.jpg[/img]

  • Author

as I said, I think it's possible to do the missions while on duty if you get into a different police car than your own.

 

Edit: argh, apparently that was a rare occurance, can't do it right now when testing anyway.

 

Is there a way to change the police computer-key for the mod yourself perhaps?

 

 

Edit again:  Yay, changing the "action"-key ingame from E to another key seems to do the trick, E brings up the LCPDFR-computer while the new action key brings up the old computer.

Edit once again: Or i guess you could even add a new optional key for "action", so you don't have to get used to using a new key all the time, just press the optional one when you need the old police computer.

 

Edit once again, again: Having another optional key for "action" works fine, now I can use "E" for the LCPDFR-computer and various action and the alternative key just to bring the old computer up, vigilante missions seem to be working fine aswell, arresting suspects even works instead of killing them it seems!

Edited by Ftmch

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