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Issues with changing skins

Featured Replies

I have changed a police skin and imported it to SparkIV over writing the one there. Clicked Save then click rebuild. then come out of SparkIV after hitting Save again.

Loaded the game and the car still has the old skin :(

Also on a few cop cars I import they have blue wheel trims. WHY?!

 

:wallbash:

 

This is the one I downloaded today and have the above issues. http://www.gtainside.com/en/download.php?do=video&did=47738&cat=371&start=21&orderBy=&vid=1

As you can see in it's video the wheel trims are NOT blue.

 

Attached is the skin I gave it.

Quote

I am the one who knocks!

- Walter White

  • Management Team

When you import into the .wtd, you need to first highlight the file to replace. So first select "police_sign_1," or something similar, and then import the new skin. You might have to re-install the car to fix the blue wheels.

"Work and ideas get stolen, then you keep moving on doing your thing."

if im not mistaken, you actually have to rename the file police_sign_1 or what ever the model uses for the textures before you import it. if you use openiv then you have to highlight the file you want to change and select replace, and for that one you dont have to rename the texture

Depends on the model aswell.

If it was exported with "store textures" when the modeler exported it from zmod, it may not be possible to change the texture(like no matter what yah do to the .wtd, it still keeps the originals)

 

I am not very sure regarding that specific model so maybe contact the author or if anyone knows for sure they could let yah know too!

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make sure you put it over police_sign_1 or what ever it may be if you don't have +livery at the end of your vehicles.ide file

  • Management Team

if im not mistaken, you actually have to rename the file police_sign_1 or what ever the model uses for the textures before you import it. if you use openiv then you have to highlight the file you want to change and select replace, and for that one you dont have to rename the texture

 

Name of the new skin doesn't matter. SparkIV will keep the original name in the .wtd, but the file you import can be named anything.

Edited by willpv23

"Work and ideas get stolen, then you keep moving on doing your thing."

  • Author

I will tell you the steps I made so you can tell me where I went wrong.

 

  • Opened SparkIV 0.7.0 Beta 1 even thought it says 0.6.9 Beta in the app itself :/
  • Pressed GTAIV button as I do not own EFLC
  • Scrolled down to models
    cdimages
  • Opened vehicles.img
  • Highlighted Police2.wtd and .wtf files and clicked on import.
  • Clicked on the Police2.wtd file and then clicked edit.
  • Scrolled to paintjob.DDS
  • Exported it
  • Opened the paintjob.dds.png in photoshop
  • Made changes
  • Clicked import in SparkIV and imported
  • Saved and Closed
  • Clicked save
  • Clicked rebuild
  • Closed SparkIV

Didn't work as you know, so what did I do wrong?

Quote

I am the one who knocks!

- Walter White

when you did this part: Opened the paintjob.dds.png in photoshop- did it rename the file to that once you edited it in PS and saved it? basically was that the file name when you reimported it into spark?

After doing your edit to the .wtd instead of saving and rebuilding, I do it 2 times and in the opposite order

 

Rebuild

Save

Rebuild

Save

 

Then I close it and re-open the vehicles.img and check the .wtd to see if it changed. Sometimes SparkIV doesn't like to save

  • Author

when you did this part: Opened the paintjob.dds.png in photoshop- did it rename the file to that once you edited it in PS and saved it? basically was that the file name when you reimported it into spark?

 

When I exported it from spark it gave that name, I edited the file and imported it back.

Quote

I am the one who knocks!

- Walter White

When I exported it from spark it gave that name, I edited the file and imported it back.

 

ok, but when you imported it back into game did it have that same name?

First you don't need to highlight nothing since spark IV will replace the model automatically, then when you replaced the highlighted skin, click save and close. After this Rebuild FIRST then Save (it has no sense in opposite since saving before is useless) Afetr you did this in vehicles.img, no need to do anything else you can close all & go ingame.

If you want my attention, quote me.

 

dae1089b7c4b80df4e988fc8d8c6841b.png

  • Management Team

After you import police2.wtd and police2.wft, save and rebuild, then close the archive. Then go back to it and "Edit" police2.wtd. Everything else you did was fine.

 

I don't know why, but if you import a vehicle into SparkIV then immediately try to edit the .wtd, the changes won't work. You have to close vehicles.ide first.

 

The order in which you save and rebuild shouldn't matter. I always save then rebuild. I'm pretty sure they both accomplish saving the archive, regardless of which you do.

Edited by willpv23

"Work and ideas get stolen, then you keep moving on doing your thing."

After you import police2.wtd and police2.wft, save and rebuild, then close the archive. Then go back to it and "Edit" police2.wtd. Everything else you did was fine.

 

I don't know why, but if you import a vehicle into SparkIV then immediately try to edit the .wtd, the changes won't work. You have to close vehicles.ide first.

 

The order in which you save and rebuild shouldn't matter. I always save then rebuild. I'm pretty sure they both accomplish saving the archive, regardless of which you do.

 

Not really I do that always & it works fine >_>

If you want my attention, quote me.

 

dae1089b7c4b80df4e988fc8d8c6841b.png

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