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RC20 Error

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I've gotten an error saying something like, RC20 Error, please re-install the game. I don't know if it's the new vehicle modification I've just added, but heres the logs.

 

BEGIN *SIGNED* LCPD First Response Issue Report

Diagnostics Tool Version: 0.4.3
Operating system: Windows7 HomePremium (6.1.0.0 Build: 7600) Service Pack:
System RAM (GB): 2.99
CPU cores: 4
NET Framework 4.0 installed: True
Visual C++ 2010 Redistributable installed: True
GTA IV - Installed: True
GTA IV - Install folder: C:Program FilesSteamsteamappscommonGrand Theft Auto IVGTAIV
GTA IV - Version: 1, 0, 7, 0
GTA IV - Asi loader installed: True
GTA IV - Asi loader: DSOUND
GTA IV - Asi loader valid: True
GTA IV - C++ ScriptHook installed: True
GTA IV - C++ ScriptHook valid: True
GTA IV - C++ ScriptHook version: 0, 5, 1, 0
GTA IV - ScriptHookDotNet installed: True
GTA IV - ScriptHookDotNet valid: True
===============BEGIN .NET SCRIPTHOOK LOG===============
2013-03-12 01:20:17 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)
2013-03-12 01:22:08 - Direct3D device created!
 
2013-03-12 01:22:09 - SEARCHING FOR SCRIPTS...
2013-03-12 01:22:10 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ...
2013-03-12 01:22:10 -  ...found script 'FirstResponse.Main.EmergencyLights'!
2013-03-12 01:22:10 -  ...found script 'FirstResponse.Main.Start'!
2013-03-12 01:22:10 -  ...found script 'CSharp.Engine.Core'!
2013-03-12 01:22:10 -  ...found script 'FirstResponse.Debugging'!
2013-03-12 01:22:10 -  ...found script 'FirstResponse.DeletionList'!
2013-03-12 01:22:10 -  ...found script 'FirstResponse.Hardcore'!
2013-03-12 01:22:10 -  ...found script 'FirstResponse.TextDraw'!
2013-03-12 01:22:10 -  ...found script 'FirstResponse.LCMD.Main'!
2013-03-12 01:22:10 -  ...found script 'FirstResponse.LCMD.Functions'!
2013-03-12 01:22:10 -  ...found script 'FirstResponse.LCPD.Carboot'!
2013-03-12 01:22:10 -  ...found script 'FirstResponse.LCPD.Disarm'!
2013-03-12 01:22:10 -  ...found script 'FirstResponse.LCPD.Frisk'!
2013-03-12 01:22:10 -  ...found script 'FirstResponse.LCPD.PullOver'!
2013-03-12 01:22:10 -  ...found script 'FirstResponse.LCPD.Actions'!
2013-03-12 01:22:10 -  ...found script 'FirstResponse.LCPD.Debug'!
2013-03-12 01:22:10 -  ...found script 'FirstResponse.LCPD.Flashlight'!
2013-03-12 01:22:10 -  ...found script 'FirstResponse.LCPD.Functions'!
2013-03-12 01:22:10 -  ...found script 'FirstResponse.LCPD.Partner'!
2013-03-12 01:22:10 -  ...found script 'FirstResponse.LCPD.inputSimulator'!
2013-03-12 01:22:10 -  ...found script 'FirstResponse.LCPD.Start'!
2013-03-12 01:22:10 -  ...found script 'FirstResponse.LCPD.Various'!
2013-03-12 01:22:10 - DONE! 21 valid scripts found!
 
2013-03-12 01:22:10 - STARTING SCRIPTS...
2013-03-12 01:22:11 - Error during GetPhoneNumber (Phone checks will be disabled):
                      System.Exception: Accessing Globals failed! Invalid Memory Address!
                         at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)
                         at unmanaged.MemoryAccess.GetPhoneNumber()
                         at GTA.NetHook.CheckPhone()
2013-03-12 01:22:11 -  ...successfully started script 'FirstResponse.LCPD.Various'!
2013-03-12 01:22:11 -  ...successfully started script 'FirstResponse.LCPD.Start'!
2013-03-12 01:22:11 -  ...successfully started script 'FirstResponse.LCPD.inputSimulator'!
2013-03-12 01:22:11 -  ...successfully started script 'FirstResponse.LCPD.Partner'!
2013-03-12 01:22:11 -  ...successfully started script 'FirstResponse.LCPD.Functions'!
2013-03-12 01:22:11 -  ...successfully started script 'FirstResponse.LCPD.Flashlight'!
2013-03-12 01:22:11 -  ...successfully started script 'FirstResponse.LCPD.Debug'!
2013-03-12 01:22:11 -  ...successfully started script 'FirstResponse.LCPD.Actions'!
2013-03-12 01:22:11 -  ...successfully started script 'FirstResponse.LCPD.PullOver'!
2013-03-12 01:22:11 -  ...successfully started script 'FirstResponse.LCPD.Frisk'!
2013-03-12 01:22:11 -  ...successfully started script 'FirstResponse.LCPD.Disarm'!
2013-03-12 01:22:11 -  ...successfully started script 'FirstResponse.LCPD.Carboot'!
2013-03-12 01:22:11 -  ...successfully started script 'FirstResponse.LCMD.Functions'!
2013-03-12 01:22:11 -  ...successfully started script 'FirstResponse.LCMD.Main'!
2013-03-12 01:22:11 -  ...successfully started script 'FirstResponse.TextDraw'!
2013-03-12 01:22:11 -  ...successfully started script 'FirstResponse.Hardcore'!
2013-03-12 01:22:11 -  ...successfully started script 'FirstResponse.DeletionList'!
2013-03-12 01:22:11 -  ...successfully started script 'FirstResponse.Debugging'!
2013-03-12 01:22:12 -  ...successfully started script 'CSharp.Engine.Core'!
2013-03-12 01:22:12 -  ...successfully started script 'FirstResponse.Main.Start'!
2013-03-12 01:22:12 -  ...successfully started script 'FirstResponse.Main.EmergencyLights'!
 
===============END .NET SCRIPTHOOK LOG===============
End of *SIGNED* LCPD First Response Issue Report
Digital signature: bkD09i3WoXv2QSzNgtSJVQ==

 

After reviewing the error message everything was loaded and seems to be fine. Again what will and Code3 said it is probably the car!

My Mods: [color=#b22222]Speed Radar Script[/color][color=#b22222],[/color] [color=#daa520]POE[/color][color=#daa520], [/color][color=#0000ff]LicenseAnalyzer[/color]

4A02 at Mounties Gaming, Avid Modder / Script Writer, Problem Solver, and an awesome person :)

 

  • Management Team

this is kinda off topic but if you have alot of car mods installed will it slow down your game alot?

 

Depends on the quality of the mods...in general, the answer would be yes it slows it down. But, if you stick to low-poly cars, then it won't slow down as much.

"Work and ideas get stolen, then you keep moving on doing your thing."

SLIGHTLY OFF TOPIC: RC20 errors are caused by the fact that the .wft file of the vehicle mod has either missing textures or a huge number of duplicated material. I believe that the car mods you have just installed is the root cause of the RC 20the only way to fix it is to remove it.

6SF09cc.jpg
JetPhotos.Net        Airliners.Net        Radar Photography         Twitter

 

Depends on the quality of the mods...in general, the answer would be yes it slows it down. But, if you stick to low-poly cars, then it won't slow down as much.

 

I have heard the term low-poly and high-poly cars quite often but I'm not quite sure what it means

  • Management Team

I have heard the term low-poly and high-poly cars quite often but I'm not quite sure what it means

 

Basically, low-poly = low qualtiy, high-poly = high quality. I'm not sure on the specifics, but I'm guessing it refers to the amount of polygons the car has.

"Work and ideas get stolen, then you keep moving on doing your thing."

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