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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Police stations

Featured Replies

Hello, i been trying to make all police stations empty, like no cars that spawns, but they still spawn even tho i removed all SpawnsAmbiently in agency.xml and all cars have FLAG_DONT_SPAWN_IN_CARGEN in vehicle.meta and they still spawn..

LSPDFR ini is:

# Recommended preset
Main.PreloadAllModels = false
Callouts.Multiplier = 250
WorldEvents.IntervalMultiplier = 1.0f
WorldEvents.MaxNumberOfEvents = 1
Chase.CopsCanCommandeerVehicles = true
Main.WorkaroundDLCVehicles = true

#Defaults
Ambient.DisableAmbientGameCopSpawnBlock = true
Ambient.DisablePlayerFlashlightOverride = false
Ambient.DisablePlayerHolsteringActions = true
Ambient.DisableEscapedSuspectEncounter = true
Ambient.EscapedSuspectEncounterInterval = 45000
AmbientSpawn.DisableRandomUnits = true
AmbientSpawn.SpawnFrequency = 5000
AmbientSpawn.MaxCopsInArea = 2
AmbientSpawn.MaxSpawnedCopsInArea = 2
BackupManager.LastBackupRequestResetInterval = 30000
Callouts.DisableBigRadar = false
Chase.AmbientResponseOfficersAssignedThreshold = 2
Chase.AmbientResponseOfficersAssignedInAreaThreshold = 2
Chase.DisableAmbientAI = true
Chase.DisableCameraFocus = true
Chase.DisableTrafficDensityAdjustments = false
Chase.ExhaustionInterval = 25000
Chase.ExhaustionDuration = 30000
Chase.MaxUnitsPerSuspect = 2
Chase.MaxUnits = 3
Chase.SuspectEscapeTime = 90000
Chase.TrafficDensityBudget = 2
Chase.TrafficDensityMultiplier = 0.5f
Frisking.DisableCovid19Items = true
Holdup.TimeMultiplier = 1.0f
KeyHandler.AlwaysDisplayKeyboardKeys = false
Main.DisableAmbientScriptHooks = false
Main.DisableGameBlipHiding = false
Main.DisableMultiplayerMap = false
Networking.DisableServerCommunication = false
Networking.DisableDiscordRichPresence = true
PoliceStation.DisableAmbientSpawn = true

And my Agency.xml:

<Agencies>
	<Agency>
		<Name>Los Santos Police Department</Name>
		<ShortName>LSPD</ShortName>
		<ScriptName>lspd</ScriptName>
		<Inventory>default</Inventory>
		<TextureDictionary>web_lossantospolicedept</TextureDictionary>
		<TextureName>web_lossantospolicedept</TextureName>
		<Loadout>
			<Name>Patrol Unit</Name>
			<Vehicles>
				<Vehicle>police</Vehicle>
				<Vehicle>police2</Vehicle>
				<Vehicle>police3</Vehicle>
                                <Vehicle is_dlc="true">police5</Vehicle>
				<Vehicle is_dlc="true">polgauntlet</Vehicle>
			</Vehicles>
			<Peds>
				<!-- 70% chance of male peds -->
				<Ped chance="60" outfit="lspd_cop.m_base" inventory="patrol">mp_m_freemode_01</Ped> <!-- Specifically the "base" variation, with no rank insignia -->
				<Ped chance="10" outfit="lspd_cop" inventory="patrol_stun">mp_m_freemode_01</Ped> <!-- Any variation - could possibly have rank insignia - will also have a stun weapon -->
				
				<!-- 30% chance of female peds -->
				<Ped chance="25" outfit="lspd_cop.f_base" inventory="patrol">mp_f_freemode_01</Ped> <!-- Specifically the "base" variation, with no rank insignia -->
				<Ped chance="5" outfit="lspd_cop" inventory="patrol_stun">mp_f_freemode_01</Ped> <!-- Any variation - could possibly have rank insignia - will also have a stun weapon -->
			</Peds>
			<NumPeds min="2" max="2" />
			<Flags>
				 <!-- Makes the unit eligible to be called for prisoner transport.  Only use this if there will be free seats for prisoners. -->
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
				     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
			</Flags>
		</Loadout>
		<Loadout>
			<Name>Transport Unit</Name>
			<Vehicles>
				<Vehicle>policet</Vehicle>
			</Vehicles>
			<Peds>
				<Ped chance="100" outfit="lspd_cop">mp_m_freemode_01</Ped>
			</Peds>
			<NumPeds min="1" max="2" />
			<Flags>RespondsAsTransport</Flags>  <!-- Makes the unit eligible to be called for prisoner transport.  Only use this if there will be free seats for prisoners. -->
		</Loadout>
	</Agency>
	<Agency>
		<Name>Los Santos County Sheriff</Name>
		<ShortName>LSSD</ShortName>
		<ScriptName>lssd</ScriptName>
		<Inventory>default</Inventory>
		<TextureDictionary>dia_police</TextureDictionary>
		<TextureName>dia_police</TextureName>
		<Loadout>
			<Name>Patrol Unit</Name>
			<Vehicles>
				<Vehicle>sheriff</Vehicle>

			</Vehicles>
			<Peds>
				<!-- 75% chance of male peds -->
				<Ped chance="60" inventory="patrol">s_m_y_sheriff_01</Ped> <!-- 60% chance of male sheriff ped with basic patrol inventory -->
				<Ped chance="15" inventory="patrol_stun">s_m_y_sheriff_01</Ped> <!-- 15% chance of male sheriff ped with stun gun -->
				
				<!-- 25% chance of female peds -->
				<Ped chance="20" inventory="patrol">s_f_y_sheriff_01</Ped> <!-- 20% chance of female sheriff ped with basic patrol inventory -->
				<Ped chance="5" inventory="patrol_stun">s_f_y_sheriff_01</Ped> <!-- 5% chance of female sheriff ped with stun gun -->
			</Peds>
			<NumPeds min="1" max="2" />
			<Flags>
				 <!-- Makes the unit eligible to be called for prisoner transport.  Only use this if there will be free seats for prisoners. -->
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
				     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>San Andreas Highway Patrol</Name>
		<ShortName>SAHP</ShortName>
		<ScriptName>sahp</ScriptName>
		<Inventory>default</Inventory>
		<TextureDictionary>s_m_y_hwaycop_01</TextureDictionary>
		<TextureName>decl_diff_001_a_uni</TextureName>
		<Loadout>
			<Name>Motor Unit</Name>
			<Vehicles>
                                <Vehicle>police4</Vehicle>
				<Vehicle>policeb</Vehicle>

			</Vehicles>
			<Peds>
				<Ped comp_uppr="1" comp_decl="1" comp_lowr="0" prop_head="0" helmet="true" inventory="biker">s_m_y_hwaycop_01</Ped>
			</Peds>
			<NumPeds min="1" max="1" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
				     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>North Yankton State Patrol</Name>
		<ShortName>NYSP</ShortName>
		<ScriptName>nysp</ScriptName>
		<TextureDictionary>dia_police</TextureDictionary>
		<TextureName>dia_police</TextureName>
		<Inventory>default</Inventory>
		<Loadout>
			<Name>Patrol Unit</Name>
			<Vehicles>
				<Vehicle>policeold1</Vehicle>
				<Vehicle>policeold2</Vehicle>
			</Vehicles>
			<Peds>
				<Ped prop_head="0">s_m_m_snowcop_01</Ped>
				<Ped prop_head="1">s_m_m_snowcop_01</Ped>
			</Peds>
			<NumPeds min="1" max="2" />
			<Flags>
				 <!-- Makes the unit eligible to be called for prisoner transport.  Only use this if there will be free seats for prisoners. -->
				    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>Los Santos Police Department SWAT</Name>
		<ShortName>LSPD</ShortName>
		<ScriptName>lspd_swat</ScriptName>
		<Inventory>swat</Inventory>
		<Parent>lspd</Parent>
		<Loadout>
			<Name>SWAT Unit</Name>
			<Vehicles>
				<Vehicle extra_1="false" extra_2="false">police</Vehicle>
			</Vehicles>
			<Peds>
				<Ped chance="70" comp_head="0" comp_uppr="0" comp_tex_uppr="0" comp_task="2" comp_accs="2" randomizeProps="false" prop_eyes="2">s_m_y_cop_01</Ped>
				<Ped chance="15" comp_head="1" comp_uppr="0" comp_tex_uppr="1" comp_task="2" comp_accs="2" randomizeProps="false" prop_eyes="2">s_m_y_cop_01</Ped>
				<Ped chance="15" comp_head="2" comp_uppr="0" comp_tex_uppr="2" comp_task="2" comp_accs="2" randomizeProps="false" prop_eyes="2">s_m_y_cop_01</Ped>
			</Peds>
			<NumPeds min="2" max="2" />
			<Flags>
				<Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. -->
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags> 
		</Loadout>
	</Agency>
	<Agency>
		<Name>Los Santos County Sheriff SWAT</Name>
		<ShortName>LSSD</ShortName>
		<ScriptName>lssd_swat</ScriptName>
		<Inventory>swat</Inventory>
		<Parent>lssd</Parent>
		<Loadout>
			<Name>SWAT Unit</Name>
			<Vehicles>
				<Vehicle>sheriff2</Vehicle>
			</Vehicles>
			<Peds>
				<Ped comp_task="2" comp_uppr="0" comp_hand="0" randomizeProps="false">s_m_y_sheriff_01</Ped>
			</Peds>
			<NumPeds min="2" max="2" />
			<Flags>
				<Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. -->
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>National Office of Security Enforcement</Name>
		<ShortName>NOOSE</ShortName>
		<ScriptName>noose</ScriptName>
		<TextureDictionary>ap1_03</TextureDictionary>
		<TextureName>ap1_03_noose2bap1_03_noose2</TextureName>
		<Inventory>swat</Inventory>
		<Loadout>
			<Name>SWAT Unit</Name>
			<Vehicles>
				<Vehicle>fbi2</Vehicle>
			</Vehicles>
			<Peds>
				<Ped chance="80" outfit="mp_noose.m_base">mp_m_freemode_01</Ped>
				<Ped chance="20" outfit="mp_noose.f_base">mp_f_freemode_01</Ped>
			</Peds>
			<NumPeds min="4" max="4" />
			<Flags>
				<Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. -->
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>LSPD Air Support Unit</Name>
		<ShortName>LSPD</ShortName>
		<ScriptName>lspd_asu</ScriptName>
		<Parent>lspd</Parent>
		<Inventory>default</Inventory>
		<Loadout>
			<Name>Air Unit</Name>
			<Vehicles>
				<Vehicle livery="1">polmav</Vehicle>
			</Vehicles>
			<Peds>
				<Ped comp_accs="1" comp_decl="0" helmet="true">s_m_y_pilot_01</Ped>
			</Peds>
			<NumPeds min="2" max="2" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>NOOSE Air Support Unit</Name>
		<ShortName>NOOSE</ShortName>
		<ScriptName>noose_asu</ScriptName>
		<Parent>noose</Parent>
		<Inventory>default</Inventory>
		<Loadout>
			<Name>Air Unit</Name>
			<Vehicles>
				<Vehicle weapon="VEHICLE_WEAPON_PLAYER_BUZZARD">buzzard</Vehicle>
			</Vehicles>
			<Peds>
				<Ped chance="80" outfit="mp_noose">mp_m_freemode_01</Ped>
				<Ped chance="20" outfit="mp_noose">mp_f_freemode_01</Ped>
			</Peds>
			<NumPeds min="4" max="4" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>Los Santos Fire Department (EMS)</Name>
		<ShortName>LSFD</ShortName>
		<ScriptName>lsfd</ScriptName>
		<Loadout>
			<Name>Rescue Ambulance</Name>
			<Vehicles>
				<Vehicle livery="2">ambulance</Vehicle>
			</Vehicles>
			<Peds>
				<Ped chance="50" randomizeProps="true">s_m_m_paramedic_01</Ped>
				<Ped chance="15" outfit="mp_ems">mp_m_freemode_01</Ped>
				<Ped chance="10" outfit="mp_ems_jacket">mp_m_freemode_01</Ped>
				<Ped chance="15" outfit="mp_ems">mp_f_freemode_01</Ped>
				<Ped chance="10" outfit="mp_ems_jacket">mp_f_freemode_01</Ped>
			</Peds>
			<NumPeds min="2" max="2" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>Los Santos Fire Department (Fire)</Name>
		<ShortName>LSFD</ShortName>
		<ScriptName>lsfd_fire</ScriptName>
		<Parent>lsfd</Parent>
		<Inventory>fire</Inventory>
		<Loadout>
			<Name>Fire Truck</Name>
			<Vehicles>
				<Vehicle>firetruk</Vehicle>
			</Vehicles>
			<Peds>
				<Ped chance="40" comp_uppr="0" comp_lowr="0" comp_accs="0" randomizeProps="true">s_m_y_fireman_01</Ped>
				<Ped chance="40" outfit="mp_fire">mp_m_freemode_01</Ped>
				<Ped chance="20" outfit="mp_fire">mp_f_freemode_01</Ped>
			</Peds>
			<NumPeds min="2" max="2" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
		<Loadout>
			<Name>Fire Truck (SCBA)</Name>
			<Vehicles>
				<Vehicle>firetruk</Vehicle>
			</Vehicles>
			<Peds>
				<Ped chance="80" outfit="mp_fire_scba" clipset="move_m@fire">mp_m_freemode_01</Ped>
				<Ped chance="20" outfit="mp_fire_scba" clipset="move_m@fire">mp_f_freemode_01</Ped>
			</Peds>
			<NumPeds min="4" max="4" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
	</Agency>
	<!-- The following agencies do not patrol by default but are defined nonetheless.  By default, the DOA and SASPA will not be available as backup. -->
	<Agency>
		<Name>Federal Investigation Bureau</Name>
		<ShortName>FIB</ShortName>
		<ScriptName>fib</ScriptName>
		<TextureDictionary>s_m_m_fibsec_01</TextureDictionary>
		<TextureName>decl_diff_001_a_uni</TextureName>
		<Inventory>default</Inventory>
		<BadgeModel>prop_fib_badge</BadgeModel>
		<EvidenceMarkerModel>ch_prop_ch_fib_01a</EvidenceMarkerModel>
		<Loadout>
			<Name>Investigation Team</Name>
			<Vehicles>
				<Vehicle>fbi</Vehicle>
				<Vehicle>fbi2</Vehicle>
			</Vehicles>
			<Peds>
				<Ped chance="15" outfit="mp_fib">mp_m_freemode_01</Ped>
				<Ped chance="40" outfit="mp_fib_shirt">mp_m_freemode_01</Ped>
				<Ped chance="5" outfit="mp_fib">mp_f_freemode_01</Ped>
				<Ped chance="30" outfit="mp_fib_shirt">mp_f_freemode_01</Ped>
			</Peds>
			<NumPeds min="2" max="2" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
		<Loadout>
			<Name>Response Team</Name>
			<Vehicles>
				<Vehicle>fbi</Vehicle>
				<Vehicle>fbi2</Vehicle>
			</Vehicles>
			<Peds>
				<Ped chance="99">s_m_m_fibsec_01</Ped>
				<Ped chance="1" comp_decl="2">ig_stevehains</Ped>
			</Peds>
			<NumPeds min="2" max="2" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
		<Loadout>
			<Name>SWAT Team</Name>
			<Vehicles>
				<Vehicle>fbi2</Vehicle>
			</Vehicles>
			<Peds>
				<Ped comp_tex_decl="1" prop_head="0" inventory="swat">s_m_y_swat_01</Ped>
			</Peds>
			<NumPeds min="4" max="4" />
			<Flags>
				<Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. -->
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>International Affairs Agency</Name>
		<ShortName>IAA</ShortName>
		<ScriptName>iaa</ScriptName>
		<TextureDictionary>v_33_cur_of3_deta001+hidr</TextureDictionary>
		<TextureName>dm_iaa_01</TextureName>
		<Inventory>default</Inventory>
		<Loadout>
			<Name>Response Team</Name>
			<Vehicles>
				<Vehicle>fbi</Vehicle>
				<Vehicle>fbi2</Vehicle>
			</Vehicles>
			<Peds>
				<Ped chance="49">s_m_m_ciasec_01</Ped>
				<Ped chance="25" outfit="mp_iaa">mp_m_freemode_01</Ped>
				<Ped chance="25" outfit="mp_iaa">mp_f_freemode_01</Ped>
				<Ped chance="1" comp_uppr="3" comp_lowr="2" comp_feet="2" comp_accs="2" comp_task="1" comp_jbib="2">ig_karen_daniels</Ped>
			</Peds>
			<NumPeds min="2" max="2" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>Drug Observation Agency</Name>
		<ShortName>DOA</ShortName>
		<ScriptName>doa</ScriptName>
		<TextureDictionary>web_doa</TextureDictionary>
		<TextureName>web_doa</TextureName>
		<Inventory>default</Inventory>
		<ExcludeFromBackupMenu>true</ExcludeFromBackupMenu>
		<Loadout>
			<Name>Agent</Name>
			<Peds>
				<Ped>u_m_m_doa_01</Ped>
			</Peds>
		</Loadout>
	</Agency>
	<Agency>
		<Name>San Andreas State Prison Authority</Name>
		<ShortName>SASPA</ShortName>
		<ScriptName>saspa</ScriptName>
		<TextureDictionary>dia_security</TextureDictionary>
		<TextureName>dia_security</TextureName>
		<Inventory>default</Inventory>
		<ShieldModel>prop_riot_shield</ShieldModel>
		<ExcludeFromBackupMenu>true</ExcludeFromBackupMenu>
		<Loadout>
			<Name>Prison Bus</Name>
			<Vehicles>
				<Vehicle>pbus</Vehicle>
			</Vehicles>
			<Peds>
				<Ped chance="50">s_m_m_prisguard_01</Ped>
				<Ped chance="25" outfit="mp_saspa">mp_m_freemode_01</Ped>
				<Ped chance="25" outfit="mp_saspa">mp_f_freemode_01</Ped>
			</Peds>
			<NumPeds min="1" max="1" />
		</Loadout>
	</Agency>
	<Agency>
		<Name>San Andreas Park Rangers</Name>
		<ShortName>SAPR</ShortName>
		<ScriptName>sapr</ScriptName>
		<TextureDictionary>dia_police</TextureDictionary>
		<TextureName>dia_police</TextureName>
		<Inventory>default</Inventory>
		<Loadout>
			<Name>Patrol Unit</Name>
			<Vehicles>
				<Vehicle>pranger</Vehicle>
				<Vehicle is_dlc="true" use_modkit_liveries="true" livery_multi="22,23">police5</Vehicle>
			</Vehicles>
			<Peds>
				<Ped randomizeProps="true" comp_task="1">s_m_y_ranger_01</Ped>
				<Ped randomizeProps="true" comp_task="1">s_f_y_ranger_01</Ped>
			</Peds>
			<NumPeds min="1" max="1" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
				     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
			</Flags>
		</Loadout>
	</Agency>
</Agencies>

Could someone tell me why they spawn?

It looks like it is police and police3 that keep spawning.

  • Community Team

If you are using EUP, did you remove "<Flag>SpawnsAmbiently</Flag>" as well in Angency_eup.xml located in lspdfr - data - custom?

 

"FLAG_DONT_SPAWN_IN_CARGEN" is only effective when "Ambient.DisableAmbientGameCopSpawnBlock" is set to false, in theory; as more tests are required to determine the exact functionality of that particular flag.

 

If "FLAG_DONT_SPAWN_IN_CARGEN" indeed disables ambient police car generators at all stations, adding it to all police vehicles' in vehicles.meta, and setting "Ambient.DisableAmbientGameCopSpawnBlock" to "false," may actually achieve the intended effect as you're trying to accomplish. 

 

This is a possibility you could test it out. 

 

 

 

 

 

       -- LSPD - Collin Gregory - Police Officer III --

  • Author
10 hours ago, unitedOrange66 said:

If you are using EUP, did you remove "<Flag>SpawnsAmbiently</Flag>" as well in Angency_eup.xml located in lspdfr - data - custom?

 

"FLAG_DONT_SPAWN_IN_CARGEN" is only effective when "Ambient.DisableAmbientGameCopSpawnBlock" is set to false, in theory; as more tests are required to determine the exact functionality of that particular flag.

 

If "FLAG_DONT_SPAWN_IN_CARGEN" indeed disables ambient police car generators at all stations, adding it to all police vehicles' in vehicles.meta, and setting "Ambient.DisableAmbientGameCopSpawnBlock" to "false," may actually achieve the intended effect as you're trying to accomplish. 

 

This is a possibility you could test it out. 

 

 

 

 

Hello and thanks for reply, that i dont have, i only have outfits in that folder, because i did not want anything else from EUP.

Any other suggestions?

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