August 2, 201015 yr When I do a car chase. the game will crash. this problem since 0.90d. now i reinstall the game (1.0.0.6) and use lcpdfr 0.90e .but the problems continue. When i wanna pullover a car. if that car escape .The game will crash in few minute . If i call the backup in a car chase ,the game will crash more quickly than no backup. I am sorry, my English is very poor. LCPDFRErrorLogging [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'officersdown' on G17 Media servers. [sTATISTICS] Sucessfully updated 'arrests' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'arrests' on G17 Media servers. [sTATISTICS] Sucessfully updated 'arrests' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [sTATISTICS] Sucessfully updated 'arrests' on G17 Media servers. [sTATISTICS] Sucessfully updated 'chases' on G17 Media servers. [sTATISTICS] Sucessfully updated 'backup' on G17 Media servers. [Pursuit] Creating Noose Car ScriptHook.log(last 5) [iNFO] (ELS) ToggleLightsSec - car 6148 ecar_seca = 1. [ERROR] Native function named "SET_CAR_CAN_GO_AGAINST_TRAFFIC" is not available. [WARN] [EmergencyLightSystem] Thread instance is being deleted while still hooked [iNFO] [EmergencyLightSystem] Thread killed [iNFO] Script Hook - Shutdown ScriptHookDotNet.log 2010-08-02 09:41:49 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.6.0) 2010-08-02 09:43:02 - Direct3D device created! 2010-08-02 09:43:02 - SEARCHING FOR SCRIPTS... 2010-08-02 09:43:02 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ... 2010-08-02 09:43:03 - ...found script 'FirstResponse.Main.EmergencyLights'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.Main.Start'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.LCMD.Main'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.LCMD.Functions'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.DeletionList'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.Callouts'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.TextDraw'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.HQ'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Arrest'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Backup'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Carboot'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Chase'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Disarm'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Frisk'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.PullOver'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Actions'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Debug'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Flashlight'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Functions'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Partner'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.inputSimulator'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Start'! 2010-08-02 09:43:03 - ...found script 'FirstResponse.LCPD.Various'! 2010-08-02 09:43:03 - DONE! 23 valid scripts found! 2010-08-02 09:43:03 - STARTING SCRIPTS... 2010-08-02 09:43:03 - Error during GetPhoneNumber (Phone checks will be disabled): System.Exception: Accessing Globals failed! Invalid Memory Address! at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index) at unmanaged.MemoryAccess.GetPhoneNumber() at GTA.NetHook.CheckPhone() 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Various'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Start'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Partner'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Functions'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Flashlight'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Debug'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Actions'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.PullOver'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Frisk'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Disarm'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Chase'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Carboot'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Backup'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.Arrest'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCPD.HQ'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.TextDraw'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.Callouts'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.DeletionList'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCMD.Functions'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.LCMD.Main'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.Main.Start'! 2010-08-02 09:43:03 - ...successfully started script 'FirstResponse.Main.EmergencyLights'! 2010-08-02 09:55:34 - Error during Tick in script 'FirstResponse.LCPD.Chase': System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Scripting.?A0xf88de8d2.WarpCharIntoCar(Int32 , Int32 ) at GTA.Ped.WarpIntoVehicle(Vehicle Vehicle, VehicleSeat Seat) at FirstResponse.LCPD.Chase.CreateNooseInterceptionTeam() at FirstResponse.LCPD.Chase.ᜀ(Object A_0, KeyEventArgs A_1) at GTA.Script.ProcessEvents() at GTA.Script.DoTick() at GTA.ScriptThread.OnTick() 2010-08-02 09:55:34 - Error in Thread.Abort: System.Threading.ThreadAbortException: Thread was being aborted. at System.Threading.Thread.AbortInternal() at System.Threading.Thread.Abort() at GTA.NetThread.Abort()
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