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Crash in car chase

Featured Replies

When I do a car chase. the game will crash. this problem since 0.90d. now i reinstall the game (1.0.0.6) and use lcpdfr 0.90e .but the problems continue. When i wanna pullover a car. if that car escape .The game will crash in few minute . If i call the backup in a car chase ,the game will crash more quickly than no backup.

I am sorry, my English is very poor. tongue.gif

LCPDFRErrorLogging

[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'officersdown' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'arrests' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'arrests' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'arrests' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'arrests' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'chases' on G17 Media servers.

[sTATISTICS] Sucessfully updated 'backup' on G17 Media servers.

[Pursuit] Creating Noose Car





ScriptHook.log(last 5)


[iNFO] (ELS) ToggleLightsSec - car 6148 ecar_seca = 1.

[ERROR] Native function named "SET_CAR_CAN_GO_AGAINST_TRAFFIC" is not available.

[WARN] [EmergencyLightSystem] Thread instance is being deleted while still hooked

[iNFO] [EmergencyLightSystem] Thread killed

[iNFO] Script Hook - Shutdown





ScriptHookDotNet.log


2010-08-02 09:41:49 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.6.0)

2010-08-02 09:43:02 - Direct3D device created!



2010-08-02 09:43:02 - SEARCHING FOR SCRIPTS...

2010-08-02 09:43:02 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...

2010-08-02 09:43:03 -  ...found script 'FirstResponse.Main.EmergencyLights'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.Main.Start'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.LCMD.Main'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.LCMD.Functions'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.DeletionList'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.Callouts'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.TextDraw'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.LCPD.HQ'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.LCPD.Arrest'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.LCPD.Backup'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.LCPD.Carboot'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.LCPD.Chase'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.LCPD.Disarm'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.LCPD.Frisk'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.LCPD.PullOver'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.LCPD.Actions'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.LCPD.Debug'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.LCPD.Flashlight'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.LCPD.Functions'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.LCPD.Partner'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.LCPD.inputSimulator'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.LCPD.Start'!

2010-08-02 09:43:03 -  ...found script 'FirstResponse.LCPD.Various'!

2010-08-02 09:43:03 - DONE! 23 valid scripts found!



2010-08-02 09:43:03 - STARTING SCRIPTS...

2010-08-02 09:43:03 - Error during GetPhoneNumber (Phone checks will be disabled):

                      System.Exception: Accessing Globals failed! Invalid Memory Address!

                         at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)

                         at unmanaged.MemoryAccess.GetPhoneNumber()

                         at GTA.NetHook.CheckPhone()

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.LCPD.Various'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.LCPD.Start'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.LCPD.inputSimulator'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.LCPD.Partner'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.LCPD.Functions'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.LCPD.Flashlight'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.LCPD.Debug'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.LCPD.Actions'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.LCPD.PullOver'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.LCPD.Frisk'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.LCPD.Disarm'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.LCPD.Chase'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.LCPD.Carboot'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.LCPD.Backup'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.LCPD.Arrest'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.LCPD.HQ'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.TextDraw'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.Callouts'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.DeletionList'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.LCMD.Functions'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.LCMD.Main'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.Main.Start'!

2010-08-02 09:43:03 -  ...successfully started script 'FirstResponse.Main.EmergencyLights'!

2010-08-02 09:55:34 - Error during Tick in script 'FirstResponse.LCPD.Chase':

                      System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

                         at Scripting.?A0xf88de8d2.WarpCharIntoCar(Int32 , Int32 )

                         at GTA.Ped.WarpIntoVehicle(Vehicle Vehicle, VehicleSeat Seat)

                         at FirstResponse.LCPD.Chase.CreateNooseInterceptionTeam()

                         at FirstResponse.LCPD.Chase.ᜀ(Object A_0, KeyEventArgs A_1)

                         at GTA.Script.ProcessEvents()

                         at GTA.Script.DoTick()

                         at GTA.ScriptThread.OnTick()

2010-08-02 09:55:34 - Error in Thread.Abort:

                      System.Threading.ThreadAbortException: Thread was being aborted.

                         at System.Threading.Thread.AbortInternal()

                         at System.Threading.Thread.Abort()

                         at GTA.NetThread.Abort()

  • 3 weeks later...

I am also having this problem any help?

post the scripthook logs and let the dev team look at it

I didnt have this problem when i first installed the mod but after reinstalling windows i am having the issue

NET SCRIPTHOOK :

2010-08-18 17:57:14 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.4.0)

2010-08-18 17:58:39 - Direct3D device created!

2010-08-18 17:58:39 - SEARCHING FOR SCRIPTS...

2010-08-18 17:58:39 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...

2010-08-18 17:58:40 - ...found script 'FirstResponse.Main.EmergencyLights'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.Main.Start'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.LCMD.Main'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.LCMD.Functions'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.DeletionList'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.Callouts'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.TextDraw'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.LCPD.HQ'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.LCPD.Arrest'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.LCPD.Backup'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.LCPD.Carboot'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.LCPD.Chase'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.LCPD.Disarm'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.LCPD.Frisk'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.LCPD.PullOver'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.LCPD.Actions'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.LCPD.Debug'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.LCPD.Flashlight'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.LCPD.Functions'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.LCPD.Partner'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.LCPD.inputSimulator'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.LCPD.Start'!

2010-08-18 17:58:40 - ...found script 'FirstResponse.LCPD.Various'!

2010-08-18 17:58:40 - DONE! 23 valid scripts found!

2010-08-18 17:58:40 - STARTING SCRIPTS...

2010-08-18 17:58:40 - Error during GetPhoneNumber (Phone checks will be disabled):

System.Exception: Accessing Globals failed! Invalid Memory Address!

at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)

at unmanaged.MemoryAccess.GetPhoneNumber()

at GTA.NetHook.CheckPhone()

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.LCPD.Various'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.LCPD.Start'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.LCPD.Partner'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.LCPD.Functions'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.LCPD.Debug'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.LCPD.Actions'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.LCPD.PullOver'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.LCPD.Frisk'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.LCPD.Disarm'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.LCPD.Chase'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.LCPD.Carboot'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.LCPD.Backup'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.LCPD.Arrest'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.LCPD.HQ'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.TextDraw'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.Callouts'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.DeletionList'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.LCMD.Functions'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.LCMD.Main'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.Main.Start'!

2010-08-18 17:58:40 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!

2010-08-18 18:01:51 - Error during Tick in script 'FirstResponse.LCPD.Chase':

System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

at Scripting.?A0xf88de8d2.SetCharRelationshipGroup(Int32 , UInt32 )

at FirstResponse.LCPD.Chase.ᜀ(Object A_0, EventArgs A_1)

at GTA.Script.TryTick()

at GTA.Script.DoTick()

at GTA.ScriptThread.OnTick()

2010-08-18 18:01:51 - Error in Thread.Abort:

System.Threading.ThreadAbortException: Thread was being aborted.

at System.Threading.Thread.AbortInternal()

at System.Threading.Thread.Abort()

at GTA.NetThread.Abort()

SCRIPTHOOK:

[iNFO] GTA IV Script Hook 0.4.0 -

Me thinks i see the issue...this was more or less made for a game that requires .net 4 and c++ 2010 in other words...patches that are 1.0.6.0 and higher...I only had one crash since i put E in several weeks ago on 1.0.7.0

Me thinks i see the issue...this was more or less made for a game that requires .net 4 and c++ 2010 in other words...patches that are 1.0.6.0 and higher...I only had one crash since i put E in several weeks ago on 1.0.7.0

Well i downloaded the mod when it first came out and i had 1.0.40 then and the pursuit crash was gone but now im getting it after re installing everything and the person above me has 1.0.6.0 and he is having the crash too so i dont know if that is the issue.

  • Management Team

AccessViolation errors are always bad and lead to an unstable game. They are caused by invalid ped/vehicle handles, so a ped or vehicle was disposed while still being used. This shouldn't happen (at least not very often) and I don't know what caused it, but I'll have a look in the code.

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

AccessViolation errors are always bad and lead to an unstable game. They are caused by invalid ped/vehicle handles, so a ped or vehicle was disposed while still being used. This shouldn't happen (at least not very often) and I don't know what caused it, but I'll have a look in the code.

okay thank you

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Only reply here to offer help or assistance to wsadcn. Off-topic or "me too" replies will be removed.

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