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EUP

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Hi guys. I just made custom Ultimate Backup outfits, but I was thinking if I can make custom outfits for those who patrol, who spawns randomly without asking for backup. For those for example, who are inside the police station. The spawn like this(picture), and I dont want them to spawn like this.

Could contain: clothing, footwear, screenshot, man, person, wall, pc game, standing, indoor

  • Author

Yeah, I have it, but I don't understand / I don't know how to make the outfits in there. I mean, I don't know what number I should write.

<!-- lowr -->
<Component id="4" drawable="35" texture="8"/>
Ok, it says this, but I don't know the number of the pant, I want to use. How can I figure that out?
35 minutes ago, N.Ddave said:

Yeah, I have it, but I don't understand / I don't know how to make the outfits in there. I mean, I don't know what number I should write.

<!-- lowr -->
<Component id="4" drawable="35" texture="8"/>
Ok, it says this, but I don't know the number of the pant, I want to use. How can I figure that out?

I was using EUP menu to get clothes ID.

spacer.png

3 minutes ago, N.Ddave said:

So, in EUP my top's ID is 213. In the comps, which one is the top? The upper body(uppr) or the accs?

All of it. Every component tag has commentary

<!-- berd -->
<Component id="1" drawable="101" texture="0"/>
<!-- uppr -->
<Component id="3" drawable="4" texture="0"/>
<!-- lowr -->
<Component id="4" drawable="35" texture="0"/>
<!-- hand -->
<Component id="5" drawable="52" texture="0"/>
<!-- feet -->
<Component id="6" drawable="51" texture="0"/>
<!-- teef -->
<Component id="7" drawable="8" texture="0"/>
<!-- accs -->
<Component id="8" drawable="56" texture="0"/>
<!-- task -->
<Component id="9" drawable="0" texture="0"/>
<!-- decl -->
<Component id="10" drawable="0" texture="0"/>
<!-- jbib -->
<Component id="11" drawable="200" texture="0"/>

Like <!-- berd --> for example.

That's my notes about combinations, but notes was made for Ultimate Backup and may not look like the ones in the EUPFR, unfortunatly I'm not able to tell you exectly what is where.

Spoiler

comp_shirtoverlay - Top
comp_shirt - Upper Skin
comp_decals - Decals
tex_decals - Texture of decals
comp_accessories - Under Coat
comp_pants - Pants
comp_shoes - Shoes
comp_eyes - Accesories
comp_hands - Parachute
comp_tasks - Armor
comp_beard - Mask

 

spacer.png

  • 1 month later...
This is a support topic.
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