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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Time to search for suspect

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  • Community Team

In the lspdfr.ini, you will find the following:

Ambient.EscapedSuspectEncounterInterval = 45000

This time is in milliseconds and is the interval between when an escaped suspect is located. You can increase the timer to make it take longer or decrease to have it take less time.

Personally, I keep it off as it has been known to cause issues at times. (Setting for that is Ambient.DisableEscapedSuspectEncounter = true)

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23 hours ago, UnknownBastion said:

Ambient.DisableEscapedSuspectEncounter = true

Never worked for me. The chase still timeout and most annoying just about when i am about to catch up, then..
Could contain: screenshot, outdoor

Should say that i only have vanilla lspdfr running, there are no plugins.
This is my .ini:

Spoiler

# Recommended preset
Main.PreloadAllModels = true
Callouts.Multiplier = 250
WorldEvents.IntervalMultiplier = 1.0f
WorldEvents.MaxNumberOfEvents = 1
Chase.CopsCanCommandeerVehicles = true

#Defaults
Ambient.DisableAmbientGameCopSpawnBlock = false
Ambient.DisablePlayerFlashlightOverride = false
Ambient.DisablePlayerHolsteringActions = false
Ambient.DisableEscapedSuspectEncounter = true
AmbientSpawn.DisableRandomUnits = false
AmbientSpawn.SpawnFrequency = 5000
AmbientSpawn.MaxCopsInArea = 5
AmbientSpawn.MaxSpawnedCopsInArea = 2
BackupManager.LastBackupRequestResetInterval = 30000
Callouts.DisableBigRadar = false
Chase.AmbientResponseOfficersAssignedThreshold = 2
Chase.AmbientResponseOfficersAssignedInAreaThreshold = 2
Chase.DisableAmbientAI = false
Chase.DisableCameraFocus = false
Chase.DisableTrafficDensityAdjustments = false
Chase.ExhaustionInterval = 25000
Chase.ExhaustionDuration = 30000
Chase.MaxUnitsPerSuspect = 10
Chase.MaxUnits = 20
Chase.SuspectEscapeTime = 90000
Chase.TrafficDensityBudget = 2
Chase.TrafficDensityMultiplier = 0.5f
Frisking.DisableCovid19Items = false
Holdup.TimeMultiplier = 1.0f
KeyHandler.AlwaysDisplayKeyboardKeys = false
Main.DisableAmbientScriptHooks = false
Main.DisableGameBlipHiding = false
Main.DisableMultiplayerMap = false
Networking.DisableServerCommunication = false
Networking.DisableDiscordRichPresence = false
PoliceStation.DisableAmbientSpawn = false


 

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

If I'm not mistaken, UnknownBastion slightly misunderstood the question.

 

If you are looking to change the interval between an escaped suspect being spawned -> Ambient.EscapedSuspectEncounterInterval.

 

On 11/7/2023 at 4:17 AM, PLM 26 said:

to search for a suspect after you loose visual

If you are looking to change the time you have to 'relocate' a suspect after losing a visual

->  Chase.SuspectEscapeTime.

 

@GTAbear This might explain why you didn't see a change! 🙂 

 

I'd recommend using this page, too:

 

Edited by Charlie686

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5 hours ago, Charlie686 said:

looking to change the time you have to 'relocate' a suspect after losing a visual

Great link! Thanks Charlie!
I am actually looking for a way to enhance the initial time in default-callouts before the red-blip turns into a black X. Initial understood as the time before the first visual contact.
IMO the time between Dispatch callout and the 'disappearance' of the red-blip (eg morphing into the X as in picture) that time is often too short. Visual Contact is never reached.
I have an idea for improvement.
The morphing of red-blip-to-X should not happen before the Player looses visual-contact for the second time. Eg the red-blip should remain persistent untill the player catch up with the chase. If the player drives into an obstacle and then looses contact, the morphing to black-X should take place. That would be enhanced gameplay, because it would be a 'punishment' of the player for inferior driving.
As i see it now the only real method to keep the red-blip on the chase-car, is to call in a helicopter. When that done  morphing of red-blip-to-X will not happen before Player can catch-up with the chase, but then Player can loose contact again, and hence no enhanced gameplay is achieved.
(Calling backup imediately after the morph-to-X will often also work)
 

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

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