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PLM 26

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  1. Like
    PLM 26 reacted to UnknownBastion in Game crash after trying to select character   
    Rename mods to _mods and see if you still encounter this crash when trying to make a character.
  2. Like
    PLM 26 reacted to Medicmojo in How do you get rid of reflective liveries?   
    Hey there - I see it has been quiet a few months since you posted this......did you get any help, or find a solution otherwise.  I stumbled across your post while searching out more info on making reflective liveries, lol.  Anyhow - I think that rather than simply deleting the "reflective" texture file.........you need to put something back in there.  From what I understand (which isn't very much, mind you!) of model builds and how the texture "dictionary" works, you can't just take out a texture file you don't want - because the model was made with that texture file in place, so it will always look for it......I think?  The exception to that rule would be multiple livery files, the "sign_1, sign_2", etc - you can delete the extra ones you don't want/rename what you do want, as long as there is a "sign_1".

    So, what you need to do with the reflective texture - is replace it with a blank or completely transparent file.  Pull it out of the texture dictionary, into your graphics program.  Erase all the images on that file (or just create a new image with matching dimensions), save/overwrite what you pulled out......then drag/drop it back in to OpenIV again.
  3. Love
    PLM 26 reacted to UnknownBastion in Time to search for suspect   
    In the lspdfr.ini, you will find the following:

    Ambient.EscapedSuspectEncounterInterval = 45000

    This time is in milliseconds and is the interval between when an escaped suspect is located. You can increase the timer to make it take longer or decrease to have it take less time.

    Personally, I keep it off as it has been known to cause issues at times. (Setting for that is Ambient.DisableEscapedSuspectEncounter = true)

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