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My Callout

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One reason is that you do not have an assembly-statement.
That is mandatory.
The assembly goes right after your last uses-declaration, and sets some checks:

[assembly: Rage.Attributes.Plugin("Plugin_name", Description = "bla bla ", Author = "You bla bla")]

 

Try that.
Then if you still have termination insert some debug fields into the code, that will help you understand where in the code the problem lies:
 

Game.LogTrivial("Entering process ");

If that does not shows in Rageplugin.log, then you know that the callout stepped out before you got to that point in the code.
I dont think there are other issues than the missing assembly, btw.

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

  • Author
On 10/27/2023 at 11:34 PM, GTAbear said:

One reason is that you do not have an assembly-statement.
That is mandatory.
The assembly goes right after your last uses-declaration, and sets some checks:

[assembly: Rage.Attributes.Plugin("Plugin_name", Description = "bla bla ", Author = "You bla bla")]

 

Try that.
Then if you still have termination insert some debug fields into the code, that will help you understand where in the code the problem lies:
 

Game.LogTrivial("Entering process ");

If that does not shows in Rageplugin.log, then you know that the callout stepped out before you got to that point in the code.
I dont think there are other issues than the missing assembly, btw.

alright, thanks 

LFennell

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