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Suspect AI Speed Bug

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Hello, I am having a strange issue with the speed of fleeing vehicles. Sometimes during a whole game session, fleeing cars will drive extremely slow. If I quit the game and start it back up over and over, eventually the pursuits will be high speeds again for the rest of that session. But if I quit the game, often next time I start it the cars drive extremely slow again during pursuits. I installed faster ai drivers 2.2, which makes the pursuits extremely fast when the game runs correctly, however it does not fix the problem of the ai driving slow during most instances of the game running.

21 hours ago, marshracing said:

Hello, I am having a strange issue with the speed of fleeing vehicles. Sometimes during a whole game session, fleeing cars will drive extremely slow. If I quit the game and start it back up over and over, eventually the pursuits will be high speeds again for the rest of that session. But if I quit the game, often next time I start it the cars drive extremely slow again during pursuits. I installed faster ai drivers 2.2, which makes the pursuits extremely fast when the game runs correctly, however it does not fix the problem of the ai driving slow during most instances of the game running.

My guess would be conflicting plugins,
You could find out if you move your LSPD:FR plugins to a temp-folder.
Your RPHook plugins can be disabled in settings:
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Select the cogwheel and uncheck them, then recheck one by one  or use the CLI-cmd loadPlugin inside LSPD:FR.
but that said, during pursues there are segments where the AI tries to drive slow and make fast swirls infront of you, because the ai want you to take the wrong road, but thats propl not what you see/

 

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

This is a support topic.
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