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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Edit LSPDFR cops health


Eternalplay

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18 hours ago, Eternalplay said:

Also deadly weapons won’t work because I use watch your death 

it should
RAGE has the property

public int Health { get; set; }

Property Value Type: Int32

Rage.Entity.Health
Entity should then be Player
The string then need to be executed in console
Really annoying; -the property does not show base nor limit, so what to subtract i dont know..

 

No the above wont do. Manipulating health influence skills so the player avatar is just 'bad' at tasks, what really is needed is a damage-multiplier! Every damage should be multiplied with a factor, witch then would influence general health, but such a multiplier i cant find. we are really talking about a feature request, i am afraid

Cars health starts at 1000 and below 200 they malfunction in various ways. At 0 they burn.
Again a damage multiplier would be very useful
I will see if i can find some more, but search yourself, and share your findings 🙂
I btw agree. Both cars and peds are absurdly sturdy!

 

Edited by GTAbear
added new info

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

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14 hours ago, GTAbear said:

it should
RAGE has the property

public int Health { get; set; }

Property Value Type: Int32

Rage.Entity.Health
Entity should then be Player
The string then need to be executed in console
Really annoying; -the property does not show base nor limit, so what to subtract i dont know..

 

No the above wont do. Manipulating health influence skills so the player avatar is just 'bad' at tasks, what really is needed is a damage-multiplier! Every damage should be multiplied with a factor, witch then would influence general health, but such a multiplier i cant find. we are really talking about a feature request, i am afraid

Cars health starts at 1000 and below 200 they malfunction in various ways. At 0 they burn.
Again a damage multiplier would be very useful
I will see if i can find some more, but search yourself, and share your findings 🙂
I btw agree. Both cars and peds are absurdly sturdy!

 

I talked to the creator of deadly weapons he confirmed the incompatibility. I will let you know if I can find anything though.

Eternal

 

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