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SpawnPoint.Position -How can that be 'found' as ingame coordinates.

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SOLVED!
The console cmd to get world-coordinates is PrintInfo
 

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I have looked on code examples like

 

SearchArea = new Blip(SpawnPoint.Position, 60f);


and i cant see any explanations for getting a spawn-safe SpawnPoint.Position
-Or for that matter an ingame spawnpoint at all.
Is there a way ingame to make a readout of player-position, and get a 3D defined ingame-point?
I would expect something like this in pseudo:

SpawnPoint myPoint= (xf, yf, zf) //found ingame spawn-safe coordinates

somePed.SpawnPoint=myPoint;

(I here prerequest existence of a ped somePed)

Where do i get myPoint from, that spawn-safe ingame position, that is not inside a rock, building or lake ?
 

 

Edited by GTAbear
Solution added

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

  • Author

I have read more examples and found:

Spawnpoint.Add(new Vector3(221.5366f, -896.1637f, 30.31224f));


These values: 221.5366f, -896.1637f, 30.31224f  where do they come from. Is it possible to read the values inside GTAV?
It must be i think, but what cmd shows the world-coordinates?

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

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