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vdH K-9 Script v.1.0.0 [REL]

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  • Author

As usual new options will be set in INI so everyone will have as much realism as they want.

I'll try to add that feature of Tom H. It's cool idea especially because my idea will wor only in TBoGT.

Damn, that was planned for max 2 days of work with one feature, looks like it will be version 2.0 :D

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  • Oh damn! And just like that, now BxBugs' cars are finally useful... :p Awesome video too, very well done!

  • Jerry Lee ^^

  • Phew, good news is that my decompiler was able to get my variables names. I just have to clean that code. It will take some time, but it's not tragedy and I will get back to normal work on it tomorrow

For some reason, there is no PX2_DECONSTRUCTION.ivaud in my script_mission. I am therefore unable to install the sound file using SparkIV. 

It seems to work for everyone else...did I screw up my GTA files or something?

  • Author

No Julian. I've screwed up instructions. You have EFLC and SparkIV and with that combo you won't be able to add file. Use OpenIV instead. It allows to add files. I will make it clearer in next version.

right! There is a typo (It says .RDF, but it should be .RPF, cant remember which file tho) and that px2 deconstruction thing you have to rename and add .ivaud at the end. 

 

Edit. Also tested it out on multiplayer. It worked pretty good, except for when you look at other players dogs in the vehicles, theyre either too high,or too low, but mine stayed the same. Its probably not the coordinates as we all have the same vehicles and havent touched our ini files. Never crashed tho.

 

Edited by SpeedyRetreat

No Julian. I've screwed up instructions. You have EFLC and SparkIV and with that combo you won't be able to add file. Use OpenIV instead. It allows to add files. I will make it clearer in next version.

 

Thank you very much!

This is awesome, you're giving us all these great mods and at the same time you're here on the forums for support and suggestions. Hats off to you, sir!

  • Author

right! There is a typo (It says .RDF, but it should be .RPF, cant remember which file tho) and that px2 deconstruction thing you have to rename and add .ivaud at the end. 

Edit. Also tested it out on multiplayer. It worked pretty good, except for when you look at other players dogs in the vehicles, theyre either too high,or too low, but mine stayed the same. Its probably not the coordinates as we all have the same vehicles and havent touched our ini files. Never crashed tho.

I'll rewrite whole readme and description for next version.

I'm afraid that I can't do much to prevent that problem in multiplayer. Attaching dog to car are only two lines of code (he isn't sitting in car, he is attached ;) ). Not very elegant but possible solution would be turning of dogs visibility while in the car. 

 

Thank you very much!

This is awesome, you're giving us all these great mods and at the same time you're here on the forums for support and suggestions. Hats off to you, sir!

Thank you :)

I've just received permission to use Amir's dog model :) Now whole thing will be a lot easier to install. i hope that final version will be available before christmas.

 

Yes FINALLY....  I already have since the first tester version lol

6SF09cc.jpg
JetPhotos.Net        Airliners.Net        Radar Photography         Twitter

 

I have a great respect for you because of your work, Abraxas, but this script just doesn't cut it for me. Collision and rig issues take away all the sense of realism. Hence its a no-go for me. However, I still appreciate your efforts. Hope other people enjoy it unlike me.

I have a great respect for you because of your work, Abraxas, but this script just doesn't cut it for me. Collision and rig issues take away all the sense of realism. Hence its a no-go for me. However, I still appreciate your efforts. Hope other people enjoy it unlike me.

 

The issue is because of R* and the lack of animation editing. But if you really want to blame a modder blame metalwars (though he did the best he could) and not abraxas.

Sticks and stones may break bones, but 5.56 fragments on impact.

The issue is because of R* and the lack of animation editing. But if you really want to blame a modder blame metalwars (though he did the best he could) and not abraxas.

 

R* didn't put it in because it wasn't really required according to the storyline.

And as for blaming, I never blamed anyone, rather I appreciated Abraxas' work sharing my own opinion about his script mod.

  • Author

Dog model war originally converted and rigged by AC.Amir. He made really good work considering a lack of dog animations in game. For me wrong collisions are the most serious issue. I've tried to change them Zmodeler but without any success. Now with Amir's permission to use his model I can try again, maybe even manually in ODD format.

 

And I didn't take it as blaming me or anybody else. Everyone has their own opinion :)

  • 2 weeks later...

If you allow me a suggestion, when Jerry Lee is waiting in the car and called, closing the door behind him. Would not you like to shut it down forever?, I hate when out and left open, when I walk parallel to the car, for example when a vehicle stop, the dog runs out the door hitting move, i have all the coverage prevents side of the car and makes the animation to enter the vehicle if it is open, Jerry is also when the front seat is lowered left open, wearing the suspect to the police station, go back to the car and the dog goes back, leaving the front door open .... ultimately all this I think the door should close always.

Comment you a script crash, happens when Jerry Lee is waiting in the car, a suspect enters the back seat, the dog changes position the front seat, and when I get off the car crash occurs

 

=== [1:43:49 PM] === K9script ERROR: Doggie ticker section crashed
=== Info   ========== Game: GTAIV   Game version: v1070   Multiplayer: False   Mod version: 0.9.8
=== Status ========== K9:drivingSeated
Error:
System.NullReferenceException: Object reference not set to an instance of an object.
   at GTA.Native.Parameter.op_Implicit(Vehicle source)
   at vdH.K9script.K9tick(Object sender, EventArgs e)

 

 

Thanks for your work, you make many people happy.

Edited by Osopoderoso

I'll try to get rid of that bug in next version.

 

And here is a little preview of next version of K-9 Script

http://youtu.be/78bWv1adDAM

 

Hi, is it possible to make the dog always shut the car door please?

In another post I'll explain the current inconveniences.

 

Every day you get over with your work, you really admire.

Great job, thank you very much and happy holidays Abraxas.

Edited by Osopoderoso

  • Author

Hi, is it possible to make the dog always shut the car door please?

I'll try to add that option

 

Well, I thought I knew how to install this but I forgot to rename the dog files that I downloaded (mm_tramp_black) <I think thats it

so then I installed the one in  this file and now that modal (cowboy one) is going to look like a dog.

Can I get that one file from someone?(cowboy 01)  or is there copyright issues or something?

 

Also how do you add files in Spark IV for the sound?

I said you should back up ;) Don't worry about cowboy. I don't think he is used anywhere in the game. Unfortunately you can't add sound files with SparkIV, use OpenIV instead. In next version installation instruction will be a lot clearer, also dog model will be included in pack.

 

You continue to amaze me with what you can do with your scripts and this game, looks really exciting Abraxas

Thank you. I'd be great to have more time for scripting.

vdH K-9 Script v.0.9.8 BETA

 

 

Meet Jerry Lee, K-9 officer from Liberty city.

He loves chilli, cruising in patrol car, biting bad guys asses and coke... I mean and searching for drugs, firearms and cadaver.

gallery_32093_718_51744.jpg

It's not that complex script like my other mods, but it is really fun. Jerry Lee is still in training, but he's better every day. I'm affraid I can't solve every problem, so know issues are: sometimes weird animations (it's 4-legged model rigged to 2-legged body by AC.Amir, he made great work with that huge limitations), wrong collision box (anyone know is there a way to fix it?) and what's annoying, LCPD:FR doesn't treat Jerry Lee as police officer and you can hold him or arrest by mistake :-/

gallery_32093_718_151210.jpg

gallery_32093_718_25276.jpg

Release date: I have no idea. A lot of polishing and tweaking to do, I'm ill and from tomorrow builders start to fixing walls in my apartment :-/

 

And here's a video

when i press " Ctrl+Alt+period(.)= spawn jerry lee" jerry doenst spawn ._. help me  plz

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