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Unable To Start/Load Game

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Hey guys. I've had GTA IV for a couple of day now and it has been messing up ever since I have tried to install LCPDFR. I would post this in the LCPDFR forums but it wouldn't let me.

At first, it wouldn't load the dsound. - I fixed that

Then it wouldn't load the scripthook - I fixed that by patching my game.

-------

I then got my game to work, but then noticed my Scripthook wasn't working correctly. I then re-installed the files and put dsound on, launched the game and then it wouldn't load my last save. So I deleted dsound and tried xliveless. Then still wouldn't load the game. So I went to my saves, deleted them all because I thought they were corrupt. Then my game wouldn't start a new save!

Does anyone know whats up with it?!

It either starts then crashes, or it just keeps on loading...

Edited by Calpinious

  • Author

Here it is

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BEGIN *SIGNED* LCPD First Response Issue Report

Diagnostics Tool Version: 0.4.3

Operating system: Windows7 Unknown (6.1.1.0 Build: 7601) Service Pack:Service Pack 1

System RAM (GB): 3.25

CPU cores: 2

NET Framework 4.0 installed: True

Visual C++ 2010 Redistributable installed: True

GTA IV - Installed: True

GTA IV - Install folder: D:\Program Files\Rockstar Games\Grand Theft Auto IV

GTA IV - Version: 1, 0, 4, 0

GTA IV - Asi loader installed: True

GTA IV - Asi loader: DSOUND

GTA IV - Asi loader valid: True

GTA IV - C++ ScriptHook installed: True

GTA IV - C++ ScriptHook valid: True

GTA IV - C++ ScriptHook version: 0, 5, 1, 0

GTA IV - ScriptHookDotNet installed: True

GTA IV - ScriptHookDotNet valid: True

===============BEGIN .NET SCRIPTHOOK LOG===============

2012-11-11 13:54:22 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.4.0)

2012-11-11 13:56:01 - Direct3D device created!

2012-11-11 13:56:01 - SEARCHING FOR SCRIPTS...

2012-11-11 13:56:01 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...

2012-11-11 13:56:01 - ...found script 'FirstResponse.Main.EmergencyLights'!

2012-11-11 13:56:01 - ...found script 'FirstResponse.Main.Start'!

2012-11-11 13:56:01 - ...found script 'CSharp.Engine.Core'!

2012-11-11 13:56:01 - ...found script 'FirstResponse.Debugging'!

2012-11-11 13:56:01 - ...found script 'FirstResponse.DeletionList'!

2012-11-11 13:56:01 - ...found script 'FirstResponse.Hardcore'!

2012-11-11 13:56:01 - ...found script 'FirstResponse.TextDraw'!

2012-11-11 13:56:01 - ...found script 'FirstResponse.LCMD.Main'!

2012-11-11 13:56:01 - ...found script 'FirstResponse.LCMD.Functions'!

2012-11-11 13:56:01 - ...found script 'FirstResponse.LCPD.Carboot'!

2012-11-11 13:56:01 - ...found script 'FirstResponse.LCPD.Disarm'!

2012-11-11 13:56:01 - ...found script 'FirstResponse.LCPD.Frisk'!

2012-11-11 13:56:01 - ...found script 'FirstResponse.LCPD.PullOver'!

2012-11-11 13:56:01 - ...found script 'FirstResponse.LCPD.Actions'!

2012-11-11 13:56:01 - ...found script 'FirstResponse.LCPD.Debug'!

2012-11-11 13:56:01 - ...found script 'FirstResponse.LCPD.Flashlight'!

2012-11-11 13:56:01 - ...found script 'FirstResponse.LCPD.Functions'!

2012-11-11 13:56:01 - ...found script 'FirstResponse.LCPD.Partner'!

2012-11-11 13:56:01 - ...found script 'FirstResponse.LCPD.inputSimulator'!

2012-11-11 13:56:01 - ...found script 'FirstResponse.LCPD.Start'!

2012-11-11 13:56:01 - ...found script 'FirstResponse.LCPD.Various'!

2012-11-11 13:56:01 - DONE! 21 valid scripts found!

2012-11-11 13:56:01 - STARTING SCRIPTS...

2012-11-11 13:56:01 - Error during GetPhoneNumber (Phone checks will be disabled):

System.Exception: Accessing Globals failed! Invalid Memory Address!

at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)

at unmanaged.MemoryAccess.GetPhoneNumber()

at GTA.NetHook.CheckPhone()

2012-11-11 13:56:01 - ...successfully started script 'FirstResponse.LCPD.Various'!

2012-11-11 13:56:01 - ...successfully started script 'FirstResponse.LCPD.Start'!

2012-11-11 13:56:01 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!

2012-11-11 13:56:01 - ...successfully started script 'FirstResponse.LCPD.Partner'!

2012-11-11 13:56:01 - ...successfully started script 'FirstResponse.LCPD.Functions'!

2012-11-11 13:56:01 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!

2012-11-11 13:56:01 - ...successfully started script 'FirstResponse.LCPD.Debug'!

2012-11-11 13:56:01 - ...successfully started script 'FirstResponse.LCPD.Actions'!

2012-11-11 13:56:01 - ...successfully started script 'FirstResponse.LCPD.PullOver'!

2012-11-11 13:56:01 - ...successfully started script 'FirstResponse.LCPD.Frisk'!

2012-11-11 13:56:01 - ...successfully started script 'FirstResponse.LCPD.Disarm'!

2012-11-11 13:56:01 - ...successfully started script 'FirstResponse.LCPD.Carboot'!

2012-11-11 13:56:01 - ...successfully started script 'FirstResponse.LCMD.Functions'!

2012-11-11 13:56:01 - ...successfully started script 'FirstResponse.LCMD.Main'!

2012-11-11 13:56:01 - ...successfully started script 'FirstResponse.TextDraw'!

2012-11-11 13:56:01 - ...successfully started script 'FirstResponse.Hardcore'!

2012-11-11 13:56:01 - ...successfully started script 'FirstResponse.DeletionList'!

2012-11-11 13:56:01 - ...successfully started script 'FirstResponse.Debugging'!

2012-11-11 13:56:01 - ...successfully started script 'CSharp.Engine.Core'!

2012-11-11 13:56:01 - Error in constructor of script 'FirstResponse.Main.Start':

System.TypeInitializationException: The type initializer for 'FirstResponse.GlobalVars' threw an exception. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

at Scripting.?A0xb4eb71bf.CopyCombatDecisionMaker(UInt32 , UInt32* )

at GTA.DecisionMaker.CopyCombat(CopyTemplate Template)

at FirstResponse.GlobalVars..cctor()

--- End of inner exception stack trace ---

at GTA.ScriptThread.LoadScriptNow()

2012-11-11 13:56:01 - -> InnerException:

System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

at Scripting.?A0xb4eb71bf.CopyCombatDecisionMaker(UInt32 , UInt32* )

at GTA.DecisionMaker.CopyCombat(CopyTemplate Template)

at FirstResponse.GlobalVars..cctor()

===============END .NET SCRIPTHOOK LOG===============

End of *SIGNED* LCPD First Response Issue Report

Digital signature: aSfqt0nTv400ezDxnPurHA==

  • Author

Right I patched my game, but this time, it only got up to the artwork screen and then crashed. The crash report said it was scripthook.dll?

Also I run another test for your but for some reason it doesn't look right?

--------

BEGIN *SIGNED* LCPD First Response Issue Report

Diagnostics Tool Version: 0.4.3

Operating system: Windows7 Unknown (6.1.1.0 Build: 7601) Service Pack:Service Pack 1

System RAM (GB): 3.25

CPU cores: 2

NET Framework 4.0 installed: True

Visual C++ 2010 Redistributable installed: True

GTA IV - Installed: True

GTA IV - Install folder: D:\Program Files\Rockstar Games\Grand Theft Auto IV

GTA IV - Version: 1, 0, 7, 0

GTA IV - Asi loader installed: True

GTA IV - Asi loader: DSOUND

GTA IV - Asi loader valid: True

GTA IV - C++ ScriptHook installed: True

GTA IV - C++ ScriptHook valid: True

GTA IV - C++ ScriptHook version: 0, 5, 1, 0

GTA IV - ScriptHookDotNet installed: True

GTA IV - ScriptHookDotNet valid: True

===============BEGIN .NET SCRIPTHOOK LOG===============

2012-11-11 14:32:30 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)

2012-11-11 14:34:10 - Direct3D device created!

2012-11-11 14:34:11 - SEARCHING FOR SCRIPTS...

2012-11-11 14:34:11 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...

===============END .NET SCRIPTHOOK LOG===============

End of *SIGNED* LCPD First Response Issue Report

Digital signature: aeROHzagrRBj55MUWRP1oA==

Nevermind! I fixed it!! I just had to reinstall it again! Thanks so much!!!

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