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Braveheart's Policing Script 2.4.2

(140 reviews)

1 Screenshot

You do not have my permission to distribute this elsewhere; it is only going to be available on LCPDFR.com.

I trust everyone will adhere to this basic right to control how my work is distributed.

Note: When you accept a call the incident will spawn and begin at the same time, meaning response times are critical. You may arrive on scene to someone stood in the road appearing to be doing nothing, when they may have in fact just killed someone moments before. Or the other person or persons involved may have already ran away or could be hiding near-by. Have a good look around the area in these instances and see what you can find out. Furthermore, each call has several different possibilities in regard to suspect behaviour.

New showcase video thanks to Visible25 aka stealthman46:

http://www.youtube.com/watch?v=vTtlYqLaUKQ%5B/media%5D"]http://www.youtube.com/watch?v=vTtlYqLaUKQ

A little about this mod

This is a script mod which is intended to enhance the policing experience had from LCPD:FR. It does this by giving you many useful tools such as ordering people out of a vehicle to asking them to get back in and drive away to ordering people out of an area and breathalysing people (in a vehicle or on foot).

The script also creates several random incidents around the city for you to police. With over thirty unique incidents there's plenty to keep your shifts busy. The script is intended for realistic roleplay, the new version does however include GPS routes for most calls. The interval between calls is random which means sometimes you'll be inundated and other times there won't be much going on.

The script has a resist arrest option the purpose of which is to make effecting an arrest more challenging (and realistic). This means when you aim at a person (with a firearm, taser or baton) or use the E arrest (baton/firearm/taser) the resist arrest option will be triggered and the subject, based on several different factors (such as what you're doing, what they're doing, what you both have and health and the situation you're in) will either decide to comply with your orders, resist you or flee from you. If a person is armed, simply aiming at them with a firearm will result in a random chance they'll drop their weapon to the ground and raise their hands.

2.0 beta updates:

-The script was re-written from scratch, credits go to forum member Jorge for assisting me with the script's layout.

-The new version includes a multi-player option which should make multi-player significantly more stable than the previous version.

-The resist arrest option has been toned down to a more tolerable level, it will also work in multi-player.

-You can now decided to accept or decline an incoming call.

-Calls have all been re-written from scratch so there are less of them at this time, but they should be more stable.

-Everything about the script is randomised for greater re-playability.

-You should hear a noise when a call comes through (sometimes it will play a police radio message) and they will remain on screen until either: You accept or decline the call or they code 4.

New calls shall be added in due course.

With this script mod I aim to bring you that much closer to real life policing.

Features

Roads Policing features

  • Stop vehicles (other vehicles will not attempt to overtake)
  • Wave single stopped vehicles on or allow all stopped vehicles to move
  • Breathalyser with either a UK or US setting (if someone's over the limit, there's a chance they'll try to flee)
  • Order a person to step out of their vehicle (there's a chance they'll refuse, try to drive off or try to run away)
  • Order a person to return to their vehicle and resume their journey

General Policing features

  • Order a person to leave the area (there's a chance they'll refuse, use this for disturbance related calls (drunkards, causing annoyance etc))
  • Breathalyse on foot
  • Resist Arrest (Note with this on if you're in a melee fight with a person there's a chance their health will be restored - this is intentional and NOT a bug. It'd be a very very rare occurance if someone was to be beaten to death in real-life)
  • Extra incidents
  • Attempt to throw a person to the ground

I would also like to invite those who enjoy my (hard!) work the opportunity to support me via donation by clicking here (I only offer this as I've had some very generous individuals approach me and offer a donation, I had no means of accepting such an offering until now).

KNOWN ISSUES

Please ensure you read over these before submitting any bugs to me.

-The ambulance assistance has been removed due to instability, however there exists a chance the script may spawn an ambulance to respond to injured persons. If this occurs, the script may crash.

-You cannot LCPD:FR pull-over cars spawned by the script.

-Calls showing as code 4 is not a bug, this occurs when your game cannot - for one reason or another - spawn the incident (perhaps too much going on on-screen, try again in a quieter area)

-The Shoplifting incident has not yet been implemented.

The old showcase videos follow:

What's New in Version 2.4.2

Released

  • --2.4.2
  • Fixed issues with numerous armed individuals call. These calls are now a lot more perilous - especially when running hardcore mode. You'll see what I mean when you take one!
  • --2.4.1
  • Fixed breathalyser freezing peds bug
  • --2.4
  • Added new calls
  • Improved all calls spontaneity (some became a little predictive)
  • Improved breathalyser and fixed crashes
  • Moved and improved a lot of on-screen text
  • Changed how locations are generated
  • Improved follow me command (ALT+H)
  • --2.3
  • Fixed locations not showing up for calls
  • --2.2
  • Made adjustments to various areas of the script
  • Fixed Alt+F ordering out of a vehicle (was crashing a lot before, you now must aim at the person you wish to order out. Avoid aiming at them from the front of you'll freak them out.)
  • Should have fixed breathalyser related crashes too
  • --2.1
  • Various minor tweaks and improvements
  • Made text stay on screen for longer
  • New call added
  • --2.0
  • -Re-written from scratch the script and all calls
  • -More stable in multi- and single player
  • -Resist arrest improved
  • -New structure to calls
  • --1.1
  • -New command to order a suspect to follow you (for a limited amount of time)
  • -Attempted to make Multi-player more stable
  • -Tweaked resist arrest quite a bit
  • -Fixed markers remaining from RTA's
  • -Changed the way calls are generated (you should notice an improved variety)
  • -Few other bug fixes

User Feedback

Recommended Comments

J T

Members

sweeeeeeeet

ShemNBuns

Members

Does this replace LCPDFR? Or do I run both at the same time?

GTAPolice63

Members

Very good! Crashes a lot more though :\

cp702

Friends of LSPDFR

You run both at the same time.

SHOME95

Members

works fine very few policing script errors love it much much nicer great job

opie286

Members

for some reason locks my mouse out when trying to turn.

YT.JBUDDTV

Members

has anyone had problems with the breathalyzer portion of this script? I press the button near the peds but it won't anylize

GUnit1422

Members

Excelent, better than the old version, keep it up !

redmanactual

Members

Once again you have out-done yourself. This is simply amazing!! I have had near non-stop action since updating this in my game...I LOVE how the suspects always keep moving (before you get to initial reported location) just like in rl.

Great work once again. It is truly appreciated!!!!!!!!!

fyi-I just had a pretty intense 10 min pursuit with 2 perps on a motorcycle shooting at police, a roadblock finally got the passenger, the driver slipped it and it continued for another 5 mins or so lol

(my wife said I looked like a 12 year old playing that) ;)

alexXD

Members

Uhm ye wel it's a really great mod but certain keys like shift + B for breath test orders to follow or leave doesn't work at all.. can I fix that or change keys?

FCV96

Members

The new revision of Policing Script is INCREDIBLE; I love how it tells you where callouts are happening and leads you to them using the radar, the new text is great, and it is much more stable.

Sgt.Kanyo

Members

Well done! Nice job on the 2nd version.

miloo

Members

Really good, it make LCPDFR a lot less boring. its a really good addition

TONZAS_911

Members

Hi Braveheart,

Sorry to interfere with this mod. I was told that you had said that suspects with guns will only use pistols. My one has had on two occasions, a shotgun. On a call, I was killed with two shots. Is this a glitch or an upgrade to make the game a little more realistic, since some will use other weapons as well.

Thanks,

TONZAS_911

Braveheart

Members Author

Hi Braveheart,

Sorry to interfere with this mod. I was told that you had said that suspects with guns will only use pistols. My one has had on two occasions, a shotgun. On a call, I was killed with two shots. Is this a glitch or an upgrade to make the game a little more realistic, since some will use other weapons as well.

Thanks,

TONZAS_911

sledge5557

Members

yes my friend this one is the one its fun to play never a dull moment lots of action and if you remenber i had so much problem with 1.0 what a diffenrence. thumb's up. thank's a million the only problem i have is whend a ambulance is involved!!! thats it.

sargjohn

Members

Police install script as Braveheart 2.0 [bETA]

TheMebster

Members

This makes the mod not just more real, but more fun too!

ROYKIRK

Members

Once again awesome!!! I still dont know how to handle drunks cuz they wont get in the car...

Braveheart

Members Author

Once again awesome!!! I still dont know how to handle drunks cuz they wont get in the car...

C2CJDirector

Members

love it, totally gets me more into the game with all the new things. Have a question, should i F7 busy and cannot accept calls from LCPDFR so when I hit the Y = Yes it wont try and send me to two places? I think I had that problem.

Hey bro, got any updates on this? Works fine for about 30 minutes and then just makes my game crashes (with no warnings, no messages, just freezes the whole game)

MurderWsDaCase

Members

Awesome mod 10/10. Questions.. What is breach of the peace? Do you mean disturbing the peace?

Jack23121

Members

Hey bro, got any updates on this? Works fine for about 30 minutes and then just makes my game crashes (with no warnings, no messages, just freezes the whole game)

Then you installed it wrong or your computer can`t support it

TropperWhite

Members

Can you give the keys control

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