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Ford CVPI LSPD MX7000 1.8

(21 reviews)

5 Screenshots

Hi,

This is the release of the LSPD CVPI.
It was made by BogdanM and me(f5544). The interior is redone. All interior lights and gauges are working.
Thanks to BXbugs123 for permission to use the seats for this version.
 

It is not allowed to use any parts of this car for public use.
It is not allowed to re-upload the car. When you make skins for it. Please link to the car, instead of putting it in the zip. 
 

Credits,

Model is original Driver San Francisco , modified for GTAV by F5544, marked to police version by Cj24 and KevinDV

 


Liveries are made by BogdanM.

 


Lightbar, LAPD Rambar made by F5544.
Console made by 0taku.
Interior parts made by Bxbugs123/Schaeft with permission to use.
Interior textured by F5544/BogdanM.
Many thanks to the testing team: PimDSLR, Prophet, BogdanM, Century, Yaboiicam, Dbock1989

What's New in Version 1.8

Released

Added the requested taillights.

V1.2.

Improved the car, better game performance.

V1.3 fixed the glass reflection, reduced the interior lights brightness, added LAPD hubcaps, removed the rhino bullbar.

Credits for the LAPD Wheels go to BxBugs123

V1.4 Fixed the non breaking Glass.
V1.5 Fixed the prisoner cage. Added optional green interior lights.

For people who wants steel rims, added a version. cvpi steel.rar

V1.6 update only for steel rims fix. fixed the rims from a distant.

V1.7 Improved the wheel reflection.

V1.7.1 Improved paint reflection(same as default GTA V cars)

V1.8 fixed daytime mx7000 glass texture white reflection.

User Feedback

Recommended Comments

OfficerArchie

Members

I will check it then

First image is the chrome caps as they should be, then I moved a fraction back and the second image shows the dark texture that pops into view.

GTA5_2015-10-16_20-10-32.thumb.jpg.fc100GTA5_2015-10-16_20-10-25.thumb.jpg.95620

F5544

Members Author

(edited)

oh i see, then it's for every car. i need to fix this then. thank you for reporting. next version has this fixed ;)

Edited by F5544

F5544

Members Author

First image is the chrome caps as they should be, then I moved a fraction back and the second image shows the dark texture that pops into view.

GTA5_2015-10-16_20-10-32.thumb.jpg.fc100GTA5_2015-10-16_20-10-25.thumb.jpg.95620

thanks for the bug reporting, its now fixed in 1.6 steel

iTzKevinFTW

Members

(edited)

*EDIT I have to update it.

Not sure what year CVPI this is but could you add a RPM meter?

Edited by iTzKevinFTW

VTking

Members

@ F5544 Maybe you can remove the lightbar from spawning as an extra like Bxbugs did with his latest Impala update?

Deactivated Member

Deactivated

I don't have a police.ytd or ytf in patchday4ng/vehlcles.rpf, only police3. Where can I find the correct files to replace?

Unbenannt.jpg

BogdanM

Members

I don't have a police.ytd or ytf in patchday4ng/vehlcles.rpf, only police3. Where can I find the correct files to replace?

 

Replace the "police" files in x64e.rpf\levels\gta5\vehicles.rpf.

Deactivated Member

Deactivated

I'm having a hard time installing this. I can't find the corresponding files with OpenIV. I have followed the ReadMe, but no luck. 

Replace the "police" files in x64e.rpf\levels\gta5\vehicles.rpf.

Got it working! Thanks a lot! Looks and performs awesome, 5* model!

Captivation

Members

why does my car look like this ?!?! have installed it on x64e vehicles and its like its missing textures o.O 

2015-10-25_00001.jpg

officerAMR

Members

why does my car look like this ?!?! have installed it on x64e vehicles and its like its missing textures o.O 

2015-10-25_00001.jpg

what did you have installed prior?

Captivation

Members

well i have being installing the true lapd car's (tahoe, explorer insurgent impala) but only the cvpi's appear like this all the rest are working great only get this missing texture on the cvpi's and the only mod i have that rearrange graphics files are visualV and i do not believe that had changed any of the files only for this tipe of car 

officerAMR

Members

well i have being installing the true lapd car's (tahoe, explorer insurgent impala) but only the cvpi's appear like this all the rest are working great only get this missing texture on the cvpi's and the only mod i have that rearrange graphics files are visualV and i do not believe that had changed any of the files only for this tipe of car 

Have you changed the vehicle.meta or carvariations for the cop car? I had something along the lines when i messed around with the vehicles meta with Police 3 and 4 

Captivation

Members

well on ford explorer i have changed some carvariations for police 3 but on the mpluxe files only and on the insurgent on the mpheist files (same for tahoe) but if this are so specific files of dlc's it shouldnt making any changes on the first police car models i suposed 

 

thegreathah

Friends of LSPDFR

well on ford explorer i have changed some carvariations for police 3 but on the mpluxe files only and on the insurgent on the mpheist files (same for tahoe) but if this are so specific files of dlc's it shouldnt making any changes on the first police car models i suposed 

 

Try putting it into patch3ng or 4ng. There might be a file overwriting it in x64e

BogdanM

Members

Try putting it into patch3ng or 4ng. There might be a file overwriting it in x64e

"police" files definitely should be in x64e, they won't work in any other vehicles.rpf. I'm not sure what's causing this but are you sure that you've replace all 4 "police" files, including the .ytd ones. Can you check again?

officerAMR

Members

"police" files definitely should be in x64e, they won't work in any other vehicles.rpf. I'm not sure what's causing this but are you sure that you've replace all 4 "police" files, including the .ytd ones. Can you check again?

They work in Patchday3, you can place Police1 2 and 4 in patchday 3 and they'll work fine 

thegreathah

Friends of LSPDFR

(edited)

"police" files definitely should be in x64e, they won't work in any other vehicles.rpf. I'm not sure what's causing this but are you sure that you've replace all 4 "police" files, including the .ytd ones. Can you check again?

I have every single vehicle mod (including "police") in patch3ng/4ng and it works perfectly fine. All update folders do is overwrite previous duplicate files,

Edited by thegreathah

Captivation

Members

(edited)

helll yeahhhhhh ! working pretty tight right now thanks thegreathah !!!!!!!! gonna add it to my readme file just in case ;) (added the police.ytd to patchday3ng)

2015-10-25_00002.jpg

Edited by Captivation

BogdanM

Members

So how did you fix it?

Captivation

Members

just like i said i have added the police.ytd file to patchday3ng too ! and its working great now :) 

thegreathah

Friends of LSPDFR

(edited)

helll yeahhhhhh ! working pretty tight right now thanks thegreathah !!!!!!!! gonna add it to my readme file just in case ;) (added the police.ytd to patchday3ng

No problem bro, glad it worked!

Edited by thegreathah

BogdanM

Members

just like i said i have added the police.ytd file to patchday3ng too ! and its working great now :) 

So the file didn't work in x64e but it did in patchday3ng? I can't see any reason why it would do that but I'm glad you got it working.

Captivation

Members

the file worked (the base file of the car) on x64e and it appear on the game when i upload it to that location but the textures where weird (i was having the some problem on the cvpi unmarked) and now i just uploaded the police.ytd file to the vehicles.rpf on the patchday3eng (for both car's i was having problems) and they're fully working now :) 

MoreTextures

Members

I've never seen or had an issue like this with any cars before, but my lightbar is acting very weird as seen in this video: https://youtu.be/HLhuzL24y5I

This occurs regardless of where it's installed, I tried patchday3 as I usually do, patchday4, and x64e, all the same. This is on version 1.6.

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