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Traffic Policer (Breathalyzer, Traffic Offences, Speed Detection & more) 6.16.0.0

(306 reviews)

14 Screenshots

 

https://www.youtube.com/albo1125

DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE 

Traffic Policer is now open source. https://github.com/Albo1125/Traffic-Policer

 

Welcome to Traffic Policer! This script modification for LSPDFR greatly enhances not only traffic policing, but policing in general. It sports various major features that will make your shift as a police officer much more realistic, and, above all, fun! 

Requirements - some of these are included (credits go to their appropriate authors):

  • LSPDFR 0.4.2 (not included)
  • Albo1125.Common 6.6.3.0 or higher (included)
  • RAGENativeUI 1.6.3.0 or higher (included)
  • RAGEPluginHook 0.51 or higher (not included)
  • A legal copy of GTA V (versions 1.0.1011.1-1.0.1604.1).

Installation Instructions are provided in the ReadMe & Documentation files.

Traffic Policer's Features are explained in the Documentation files & video.

 

Support - what to do if you encounter a bug or have problems:

  1. Watch the installation video for my modifications here.
  2. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ 
  3. Read the documentation file if you're having trouble getting a specific feature to work.
  4. Suggestions can be made here.
  5. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible.

Redistribution is prohibited.

 

https://www.youtube.com/albo1125

Edited by Albo1125

What's New in Version 6.16.0.0

Released

6.16.0.0 (23-06-2019)

Update targetted .net to 4.6.1
Updated for lspdfr 0.4.2
Minor code cleanup
Removed absurd breathalyzer/drugalyzer animation from motorbike riders (thanks abhijay94)

 

6.14.3.0 (29-11-2018)
Fixed an issue where the NoLightsAtDark ambient event chance in the INI was not respected.
Some code cleanup.
Open sourced at https://github.com/Albo1125/Traffic-Policer
Updated licence.
Removed obfuscation.

LSPDFR 0.3.1 compatibility

Some more information on the open-sourcing and my 'retirement'

 

Use comments to ask for support. Do NOT use reviews to ask for support! You will get ignored and reported as this is against community guidelines.


Short Description

Traffic Policer for LSPDFR

User Feedback

Recommended Comments

Starmix

Members

Big thanks to @Kal74 for all the support given :smile:

I would help out, but from what it looks like, you guys are managing this well, and I'm managing in the support forums lol

Kal74

Members

This is something I hope LSPDFR 0.3 will improve on. I cannot change it.

Big thanks to @Kal74 for all the support given :smile:

My Pleasure Albo1125..  It is my way of saying thanks for all of your hard work and to give back.. Hopefully in a few months, when my wife finishes College, I can spread some $$$ love to my favorite modders.. 

Albo1125

Insiders Author

4.1: Had to update to support the new RageNativeUI.dll 1.2 & Albo1125.Common 2.3, which are packaged. Also threw some small bug fixes and performance fixes in.

Kal74

Members

(edited)

I would help out, but from what it looks like, you guys are managing this well, and I'm managing in the support forums lol

hehe yeah Starmix, we are like a well organized hit squad.. I think almost the entire first page over on the RageHook forums has my name next to a reply.. I am at the point where people think I am part of the development team when they are whispering me.. I would say "hey look I am just some nice guy that happens to enjoy helping people out, I do not work for the RPH Dev. team." Heck, I think I have even found some of your old posts on here and used them over there as legitimate solutions to problems..

Edited by Kal74

Starmix

Members

Which ones? I should copyright them, make you pay! lol

Kal74

Members

4.1: Had to update to support the new RageNativeUI.dll 1.2 & Albo1125.Common 2.3, which are packaged. Also threw some small bug fixes and performance fixes in.

hehe Albo1125 thanks for reminding me why I came here first thing this morning.. so easy to get sidetracked... downloading now! Thanks!

Which ones? I should copyright them, make you pay! lol

hahaha I usually try to make sure I attached the person's name with the response...

Starmix

Members

Hmmm, can you link a few times you've used them? I kinda want to see my past, without running through tens of pages.

Kal74

Members

(edited)

Hmmm, can you link a few times you've used them? I kinda want to see my past, without running through tens of pages.

Had this issue a few times on RPH," I don't see police icons." I go here and get an answer

http://www.lcpdfr.com/forums/topic/54587-needing-some-clarification/#comment-365315

usually its from the response about 

For Ragehook to function you require:
A legal version of GTA V
.NET Framework 4.6
Microsoft Visual C++ 2010 SP1 Redistributable Package (x64)
Visual C++ Redistributable for Visual Studio 2015 (x64)

Some odd reason, it didn't can't include your name in the quote, but this is a response from you. 

another one, I tried to find, but only used it as an issue 2 times is you answered a question about getting 3 beeps on Ragehook load up, but it turned out all they had to do is run RPH as admin.. 

I will have to look and see over there if and when I copy and paste, if it included your name and if it didn't,  I will just add it in, that may be an oopsie on my part, If it isn't there I will just type in your name under it. usually I am good at saying, Just do what "???" said to do.. but as you can see above, it didn't include your name... it's probably just easier to post and add the name as a thanks.

Main issues usually it's always being on RPH version 20.

Edited by Kal74

download500

Members

This is something I hope LSPDFR 0.3 will improve on. I cannot change it.

Big thanks to @Kal74 for all the support given :smile:

Can you code a "follow me" function that works from the rear? So that if i pull way over to the right they mirror me?

Albo1125

Insiders Author

Can you code a "follow me" function that works from the rear? So that if i pull way over to the right they mirror me?

I was thinking of doing it, yes. I have exams to worry about at the moment though, so new features won't appear until I've finished my exams!

Vaskulis

Members

(edited)

Great work, @Albo1125!

I love both of your mods and can't imagine LSPDFR without them anymore!

One little issue though: AI cops start shooting suspects from your ANPR callouts after I already cuffed them.
I don't know if this is an issue with the API or with your mod, since i don't use any other callout mods.

EDIT: If the AI arrest the suspect(s) everything works fine. Guess I'll just tase them and let the other officers get all the credit until this is resolved. ;)

Edited by WReck3D

Albo1125

Insiders Author

Great work, @Albo1125!

I love both of your mods and can't imagine LSPDFR without them anymore!

One little issue though: AI cops start shooting suspects from your ANPR callouts after I already cuffed them.
I don't know if this is an issue with the API or with your mod, since i don't use any other callout mods.

Cops shooting arrested suspects is a common problem that was probably overlooked by the LSPDFR devs :P I hope they fix it in 0.3!

Kal74

Members

Great work, @Albo1125!

I love both of your mods and can't imagine LSPDFR without them anymore!

One little issue though: AI cops start shooting suspects from your ANPR callouts after I already cuffed them.
I don't know if this is an issue with the API or with your mod, since i don't use any other callout mods.

EDIT: If the AI arrest the suspect(s) everything works fine. Guess I'll just tase them and let the other officers get all the credit until this is resolved. ;)

Do what I do, if you can't shoot at the cops, then run them down.. wow can't believe I just said that..

Albo1125

Insiders Author

Great work, @Albo1125!

I love both of your mods and can't imagine LSPDFR without them anymore!

One little issue though: AI cops start shooting suspects from your ANPR callouts after I already cuffed them.
I don't know if this is an issue with the API or with your mod, since i don't use any other callout mods.

EDIT: If the AI arrest the suspect(s) everything works fine. Guess I'll just tase them and let the other officers get all the credit until this is resolved. ;)

Alternatively, call for transport and the suspect won't be able to die.

Vaskulis

Members

Cops shooting arrested suspects is a common problem that was probably overlooked by the LSPDFR devs :P I hope they fix it in 0.3!

Well, nevermind then! I'll be sure to leave a five star rating on both your mods! Keep up the great work!

xmirror

Members

i am sorry, if there is always any suggestion like this.

Is there a possibility to add that the stopped vehicle turns on the hazard lights after beeing signaled to stop?

So that the cop and the other drivers know, that the verhicle will wait.

Whitey

Members

Maybe you should make a Car accident event where you can use the road management to get them to go round

Albo1125

Insiders Author

i am sorry, if there is always any suggestion like this.

Is there a possibility to add that the stopped vehicle turns on the hazard lights after beeing signaled to stop?

So that the cop and the other drivers know, that the verhicle will wait.

Maybe you should make a Car accident event where you can use the road management to get them to go round

Will take this into consideration for after my exams :smile:

Kal74

Members

 

Will take this into consideration for after my exams :smile:

Good luck on those Exams.. I remember my exams.. hate them, did well on then, still hated them though.. People have this attachment to essay questions for some reason.

Kenjii3

Members

Just updated to 4.1 still have my problem.

Log:

[10/4/2015 1:37:15 PM.362] ====================================================================================================
[10/4/2015 1:37:15 PM.363] Started new log on 10/4/2015 1:37:15 PM.338
[10/4/2015 1:37:15 PM.363] ====================================================================================================
[10/4/2015 1:37:15 PM.320] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[10/4/2015 1:37:15 PM.363] Log verbosity: Verbose
[10/4/2015 1:37:15 PM.365] Initializing input system
[10/4/2015 1:37:15 PM.368] Initializing game console
[10/4/2015 1:37:15 PM.375] Console key has been set to F4 (key code: 115)
[10/4/2015 1:37:15 PM.428] Initializing console variable "SkipGameIntro".
[10/4/2015 1:37:15 PM.428] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[10/4/2015 1:37:15 PM.433] Read value: <null>
[10/4/2015 1:37:15 PM.433] Initializing console variable "DisableRenderVersionText".
[10/4/2015 1:37:15 PM.433] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[10/4/2015 1:37:15 PM.442] Read value: False
[10/4/2015 1:37:15 PM.442] Setting value of console variable "DisableRenderVersionText" to stored value.
[10/4/2015 1:37:15 PM.443] Initializing console variable "ConsoleKey".
[10/4/2015 1:37:15 PM.443] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[10/4/2015 1:37:15 PM.445] Read value: F4
[10/4/2015 1:37:15 PM.446] Setting value of console variable "ConsoleKey" to stored value.
[10/4/2015 1:37:15 PM.446] Console key has been set to F4 (key code: 115)
[10/4/2015 1:37:15 PM.446] Initializing console variable "PluginTimeoutThreshold".
[10/4/2015 1:37:15 PM.446] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[10/4/2015 1:37:15 PM.448] Read value: 10000
[10/4/2015 1:37:15 PM.449] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[10/4/2015 1:37:15 PM.449] Initializing console variable "AlwaysShowConsoleOutput".
[10/4/2015 1:37:15 PM.449] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[10/4/2015 1:37:15 PM.451] Read value: <null>
[10/4/2015 1:37:15 PM.451] Initializing console variable "StartWithDeveloperModeEnabledId".
[10/4/2015 1:37:15 PM.451] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[10/4/2015 1:37:15 PM.453] Read value: <null>
[10/4/2015 1:37:15 PM.453] Initializing console variable "PluginVerificationSystemDisableId".
[10/4/2015 1:37:15 PM.453] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[10/4/2015 1:37:15 PM.455] Read value: <null>
[10/4/2015 1:37:15 PM.455] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[10/4/2015 1:37:15 PM.455] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[10/4/2015 1:37:15 PM.457] Read value: <null>
[10/4/2015 1:37:15 PM.458] Initializing console variable "ShowOnScreenWarnings".
[10/4/2015 1:37:15 PM.458] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[10/4/2015 1:37:15 PM.460] Read value: <null>
[10/4/2015 1:37:15 PM.460] Console initialized
[10/4/2015 1:37:15 PM.460] Initializing forms manager
[10/4/2015 1:37:15 PM.470] Version: RAGE Plugin Hook v0.25.747.5152 PUBLIC ALPHA for Grand Theft Auto V
[10/4/2015 1:37:15 PM.489] ================ RAGE Plugin Hook ================
[10/4/2015 1:37:15 PM.496] Checking game support
[10/4/2015 1:37:15 PM.500] Product name: Grand Theft Auto V
[10/4/2015 1:37:15 PM.500] Product version: 1.0.463.1
[10/4/2015 1:37:15 PM.501] Is steam version: True
[10/4/2015 1:37:15 PM.501] Initializing DirectX
[10/4/2015 1:37:15 PM.503] Initializing Direct3D
[10/4/2015 1:37:15 PM.504] Loading C:\Windows\system32\d3d11.dll
[10/4/2015 1:37:15 PM.504] Loaded at 0x7FFC46620000
[10/4/2015 1:37:15 PM.504] D3D11CreateDeviceAndSwapChain at 0x7FFC4663DA24
[10/4/2015 1:37:15 PM.505] Creating Direct3D 11 device and swap chain
[10/4/2015 1:37:15 PM.512] Swap Chain created: 0xECD958DED0
[10/4/2015 1:37:15 PM.512] Swap Chain VTable: 0xECD958DED0
[10/4/2015 1:37:15 PM.513] Swap Chain VTable_2: 0x7FFC465B6D20
[10/4/2015 1:37:15 PM.513] 0x57565503152CC5E9;0x5741564155415441;0xEC8148D9246C8D48
[10/4/2015 1:37:15 PM.513] D3D11Present: 0x7FFC465AE300
[10/4/2015 1:37:15 PM.513] D3D11ResizeBuffers: 0x7FFC465BEEC0
[10/4/2015 1:37:15 PM.513] D3D11ResizeTarget: 0x7FFC465E8128
[10/4/2015 1:37:15 PM.514] D3D11SetFullscreenState: 0x7FFC465BF2A0
[10/4/2015 1:37:15 PM.520] Direct3D initialized
[10/4/2015 1:37:15 PM.521] Initialized DirectX
[10/4/2015 1:37:15 PM.521] Direct3D watcher thread spawned
[10/4/2015 1:37:16 PM.156] Getting device
[10/4/2015 1:37:16 PM.156] Retrieved device
[10/4/2015 1:37:16 PM.156] Creating wrapper
[10/4/2015 1:37:16 PM.242] Wrapper created
[10/4/2015 1:37:16 PM.248] Effect created
[10/4/2015 1:37:16 PM.248] Creating buffer
[10/4/2015 1:37:16 PM.248] Created buffer
[10/4/2015 1:37:16 PM.249] Creating blend state
[10/4/2015 1:37:16 PM.249] Created blend state
[10/4/2015 1:37:16 PM.249] Done with creation
[10/4/2015 1:37:16 PM.414] Initializing texture system.
[10/4/2015 1:37:16 PM.414] Initializing texture system; phase 1
[10/4/2015 1:37:16 PM.415] Initializing texture system; phase 2
[10/4/2015 1:37:16 PM.426] Initializing texture system; phase 3
[10/4/2015 1:37:16 PM.426] Initializing texture system; phase 4
[10/4/2015 1:37:16 PM.438] Initializing texture system; phase 5
[10/4/2015 1:37:16 PM.455] Initializing texture system; phase 6
[10/4/2015 1:37:16 PM.456] Initializing texture system; phase 7
[10/4/2015 1:37:16 PM.459] Initializing texture system; phase 8
[10/4/2015 1:37:16 PM.460] Initializing texture system; phase 9
[10/4/2015 1:37:16 PM.462] Initializing texture system; phase 10
[10/4/2015 1:37:16 PM.476] Pixel Shader 5.0 not supported. Falling back to 4.0.
[10/4/2015 1:37:16 PM.479] Initializing texture system; phase 11
[10/4/2015 1:37:16 PM.479] Initializing texture system; phase 12
[10/4/2015 1:37:16 PM.481] Initializing texture system; phase 13
[10/4/2015 1:37:16 PM.481] Initializing texture system; phase 14
[10/4/2015 1:37:20 PM.523] Direct3D watcher thread ended
[10/4/2015 1:38:13 PM.326] Initializing game support
[10/4/2015 1:38:22 PM.735] Compatibility level: 0
[10/4/2015 1:38:22 PM.735] Supported version detected
[10/4/2015 1:38:22 PM.735] ==================================================
[10/4/2015 1:38:22 PM.987] Patched IsDebuggerPresent
[10/4/2015 1:38:23 PM.238] Waiting for game initialization
[10/4/2015 1:38:23 PM.590] Initializing hook
[10/4/2015 1:38:23 PM.841] Completing interoperability
[10/4/2015 1:38:23 PM.841] Initialization code 1.
[10/4/2015 1:38:23 PM.842] Initialization code 2.
[10/4/2015 1:38:23 PM.842] Initialization code 3.
[10/4/2015 1:38:23 PM.845] 1 Address: 0x00007FF798ECFA94
[10/4/2015 1:38:23 PM.845] Calling func 1
[10/4/2015 1:38:23 PM.850] 2 Address: 0x00007FF79996829E
[10/4/2015 1:38:23 PM.867] 3 Address: 0x00007FF798515CCA
[10/4/2015 1:38:23 PM.872] Address: 0x00007FF79996823C
[10/4/2015 1:38:23 PM.873] Unknown var: 0x00007FF79A82A000
[10/4/2015 1:38:23 PM.873] Initialization code 4.
[10/4/2015 1:38:23 PM.873] Completing interoperability, phase 1
[10/4/2015 1:38:23 PM.874] Completing interoperability, phase 2
[10/4/2015 1:38:23 PM.874] Completing interoperability, phase 3
[10/4/2015 1:38:23 PM.874] Completing interoperability, phase 4
[10/4/2015 1:38:23 PM.875] Completing interoperability, phase 5
[10/4/2015 1:38:23 PM.875] Completing interoperability, phase 6
[10/4/2015 1:38:23 PM.875] Completing interoperability, phase 7
[10/4/2015 1:38:47 PM.716] Initializing console variable "TimeScale".
[10/4/2015 1:38:47 PM.716] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[10/4/2015 1:38:47 PM.718] Read value: <null>
[10/4/2015 1:38:50 PM.843] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[10/4/2015 1:38:50 PM.886] 
[10/4/2015 1:38:51 PM.194] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\BreathalyzerRAGE.dll
[10/4/2015 1:38:54 PM.277] <UNLOADED PLUGIN>: Initializing input system
[10/4/2015 1:38:54 PM.281] <UNLOADED PLUGIN>: Initializing game console
[10/4/2015 1:38:54 PM.284] <UNLOADED PLUGIN>: Initializing forms manager
[10/4/2015 1:38:54 PM.295] Plugin "Breathalyzer" was loaded from "BreathalyzerRAGE.dll".
[10/4/2015 1:38:54 PM.297] 
[10/4/2015 1:38:54 PM.434] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\CopHolster.dll
[10/4/2015 1:38:57 PM.340] <UNLOADED PLUGIN>: Initializing input system
[10/4/2015 1:38:57 PM.344] <UNLOADED PLUGIN>: Initializing game console
[10/4/2015 1:38:57 PM.347] <UNLOADED PLUGIN>: Initializing forms manager
[10/4/2015 1:38:57 PM.435] Plugin "Cop Holster" was loaded from "CopHolster.dll".
[10/4/2015 1:38:57 PM.437] 
[10/4/2015 1:38:57 PM.597] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\DashcamV.dll
[10/4/2015 1:39:00 PM.559] <UNLOADED PLUGIN>: Initializing input system
[10/4/2015 1:39:00 PM.563] <UNLOADED PLUGIN>: Initializing game console
[10/4/2015 1:39:00 PM.566] <UNLOADED PLUGIN>: Initializing forms manager
[10/4/2015 1:39:00 PM.639] Plugin "Dashcam V" was loaded from "DashcamV.dll".
[10/4/2015 1:39:00 PM.640] 
[10/4/2015 1:39:00 PM.773] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\KeepCalm.dll
[10/4/2015 1:39:03 PM.710] <UNLOADED PLUGIN>: Initializing input system
[10/4/2015 1:39:03 PM.714] <UNLOADED PLUGIN>: Initializing game console
[10/4/2015 1:39:03 PM.717] <UNLOADED PLUGIN>: Initializing forms manager
[10/4/2015 1:39:04 PM.182] Plugin "Keep Calm" was loaded from "KeepCalm.dll".
[10/4/2015 1:39:04 PM.184] 
[10/4/2015 1:39:04 PM.475] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[10/4/2015 1:39:07 PM.415] <UNLOADED PLUGIN>: Initializing input system
[10/4/2015 1:39:07 PM.419] <UNLOADED PLUGIN>: Initializing game console
[10/4/2015 1:39:07 PM.422] <UNLOADED PLUGIN>: Initializing forms manager
[10/4/2015 1:39:07 PM.445] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[10/4/2015 1:39:07 PM.446] 
[10/4/2015 1:39:07 PM.616] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\MoreControlV.dll
[10/4/2015 1:39:10 PM.490] <UNLOADED PLUGIN>: Initializing input system
[10/4/2015 1:39:10 PM.493] <UNLOADED PLUGIN>: Initializing game console
[10/4/2015 1:39:10 PM.496] <UNLOADED PLUGIN>: Initializing forms manager
[10/4/2015 1:39:10 PM.507] Plugin "MoreControlV" was loaded from "MoreControlV.dll".
[10/4/2015 1:39:10 PM.509] 
[10/4/2015 1:39:10 PM.648] ==================================================
[10/4/2015 1:39:10 PM.648] WARNING! THIS PLUGIN HAS NOT BEEN VERIFIED!
[10/4/2015 1:39:10 PM.648] Plugins do not run in a sandbox and has the same power as any other application you run on your computer, and can contain viruses, malware or other malicious code.
[10/4/2015 1:39:10 PM.648] You should not run plugins you don't trust, or plugins where the origin is not trusted.
[10/4/2015 1:39:10 PM.648] If you are sure you want to load this or these plugins, click the confirm button on the prompt below.
[10/4/2015 1:39:10 PM.648] This system can be disabled in the settings dialog of the launcher.
[10/4/2015 1:39:10 PM.648] ==================================================
[10/4/2015 1:39:10 PM.687] 
[10/4/2015 1:39:10 PM.826] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Spotlight.dll
[10/4/2015 1:39:13 PM.769] <UNLOADED PLUGIN>: Initializing input system
[10/4/2015 1:39:13 PM.773] <UNLOADED PLUGIN>: Initializing game console
[10/4/2015 1:39:13 PM.776] <UNLOADED PLUGIN>: Initializing forms manager
[10/4/2015 1:39:13 PM.791] Plugin "Spotligth Mod" was loaded from "Spotlight.dll".
[10/4/2015 1:39:13 PM.792] 
[10/4/2015 1:39:13 PM.931] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\TrafficControl.dll
[10/4/2015 1:39:16 PM.862] <UNLOADED PLUGIN>: Initializing input system
[10/4/2015 1:39:16 PM.865] <UNLOADED PLUGIN>: Initializing game console
[10/4/2015 1:39:16 PM.869] <UNLOADED PLUGIN>: Initializing forms manager
[10/4/2015 1:39:16 PM.944] Plugin "Traffic Control" was loaded from "TrafficControl.dll".
[10/4/2015 1:39:16 PM.945] 
[10/4/2015 1:39:17 PM.073] ==================================================
[10/4/2015 1:39:17 PM.073] WARNING! THIS PLUGIN HAS NOT BEEN VERIFIED!
[10/4/2015 1:39:17 PM.073] Plugins do not run in a sandbox and has the same power as any other application you run on your computer, and can contain viruses, malware or other malicious code.
[10/4/2015 1:39:17 PM.073] You should not run plugins you don't trust, or plugins where the origin is not trusted.
[10/4/2015 1:39:17 PM.073] If you are sure you want to load this or these plugins, click the confirm button on the prompt below.
[10/4/2015 1:39:17 PM.073] This system can be disabled in the settings dialog of the launcher.
[10/4/2015 1:39:17 PM.073] ==================================================
[10/4/2015 1:39:19 PM.222] Keep Calm: [Keep Calm] v0.7.1 Loaded
[10/4/2015 1:39:19 PM.627] ---------------------------------------------------------------------
[10/4/2015 1:39:19 PM.627] LSPD FIRST RESPONSE
[10/4/2015 1:39:19 PM.627] Version 0.2b
[10/4/2015 1:39:19 PM.627] A G17 Media Modification
[10/4/2015 1:39:19 PM.627] - Developed by LMS & Sam
[10/4/2015 1:39:19 PM.627] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[10/4/2015 1:39:19 PM.627] © Copyright 2015, G17 Media, www.lspdfr.com
[10/4/2015 1:39:19 PM.627] ---------------------------------------------------------------------
[10/4/2015 1:39:19 PM.627] LSPD First Response: Running LSPD First Response 0.2b
[10/4/2015 1:39:19 PM.628] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[10/4/2015 1:39:19 PM.920] Cached police
[10/4/2015 1:39:19 PM.920] Cached police2
[10/4/2015 1:39:19 PM.920] Cached policet
[10/4/2015 1:39:19 PM.920] Cached sheriff2
[10/4/2015 1:39:19 PM.920] Cached sheriff
[10/4/2015 1:39:19 PM.920] Cached police4
[10/4/2015 1:39:19 PM.920] Cached policeb
[10/4/2015 1:39:19 PM.920] Cached policeb
[10/4/2015 1:39:19 PM.920] Cached policeb
[10/4/2015 1:39:19 PM.920] Cached fbi2
[10/4/2015 1:39:19 PM.920] Cached policeold1
[10/4/2015 1:39:19 PM.920] Cached policeold2
[10/4/2015 1:39:19 PM.920] Cached policeold2
[10/4/2015 1:39:19 PM.920] Cached buzzard
[10/4/2015 1:39:19 PM.920] Cached polmav
[10/4/2015 1:39:19 PM.920] Cached frogger2
[10/4/2015 1:39:19 PM.920] Cached ambulance
[10/4/2015 1:39:19 PM.920] Cached firetruk
[10/4/2015 1:39:20 PM.009] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[10/4/2015 1:39:20 PM.065] LSPD First Response: 
[10/4/2015 1:39:20 PM.066] LSPD First Response: ==============================
[10/4/2015 1:39:20 PM.066] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[10/4/2015 1:39:20 PM.066] LSPD First Response: ------------------------------
[10/4/2015 1:39:20 PM.067] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main thread".
[10/4/2015 1:39:20 PM.067] LSPD First Response: ------------------------------
[10/4/2015 1:39:20 PM.067] LSPD First Response: Exception type: System.IO.IOException
[10/4/2015 1:39:20 PM.067] LSPD First Response: Exception message: The process cannot access the file 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr\Arrest Manager.dll' because it is being used by another process.
[10/4/2015 1:39:20 PM.068] LSPD First Response: ------------------------------
[10/4/2015 1:39:20 PM.068] LSPD First Response: Inner exceptions:
[10/4/2015 1:39:20 PM.068] LSPD First Response: ------------------------------
[10/4/2015 1:39:20 PM.069] LSPD First Response: Stack trace:
[10/4/2015 1:39:20 PM.151] LSPD First Response: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
[10/4/2015 1:39:20 PM.151] at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
[10/4/2015 1:39:20 PM.152] at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
[10/4/2015 1:39:20 PM.152] at System.IO.File.Open(String path, FileMode mode)
[10/4/2015 1:39:20 PM.153] at LMS.Common.AssemblyHelper.LoadFile(String path)
[10/4/2015 1:39:20 PM.153] at LMS.Common.AssemblyHelper.GetAllAssembliesInFolder(String folder)
[10/4/2015 1:39:20 PM.153] at ?.?()
[10/4/2015 1:39:20 PM.154] at ?..ctor()
[10/4/2015 1:39:20 PM.154] at LSPD_First_Response.Mod.Main.EntryPoint()
[10/4/2015 1:39:20 PM.154] at Rage.GameFiber.Main()
[10/4/2015 1:39:20 PM.155] LSPD First Response: ==============================
[10/4/2015 1:39:20 PM.155] LSPD First Response: 
[10/4/2015 1:39:22 PM.069] ==================================================
[10/4/2015 1:39:22 PM.070] [MoreControlV] Loading Plugin: MoreControlV.dll
[10/4/2015 1:39:22 PM.070] [MoreControlV] Developed By: LukeD
[10/4/2015 1:39:22 PM.128] [MoreControlV] Configuration file has loaded with 0 errors.
[10/4/2015 1:39:22 PM.128] [MoreControlV] MoreControlV is now running, version: 0.6.0.8
[10/4/2015 1:39:22 PM.128] ==================================================
[10/4/2015 1:39:22 PM.596] Traffic Control: [Traffic Control] Loaded Traffic Control v0.5.0.0
[10/4/2015 1:39:36 PM.517] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\VehicleSearch.dll
[10/4/2015 1:39:39 PM.381] <UNLOADED PLUGIN>: Initializing input system
[10/4/2015 1:39:39 PM.385] <UNLOADED PLUGIN>: Initializing game console
[10/4/2015 1:39:39 PM.388] <UNLOADED PLUGIN>: Initializing forms manager
[10/4/2015 1:39:39 PM.399] Plugin "Vehicle Search v2.0.5" was loaded from "VehicleSearch.dll".
[10/4/2015 1:39:40 PM.108] Vehicle Search v2.0.5: System.ArgumentException: The specified type is not an Enum type.
[10/4/2015 1:39:40 PM.111] Vehicle Search v2.0.5: System.ArgumentException: The specified type is not an Enum type.
[10/4/2015 1:39:41 PM.608] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\PoliceToolbox.dll
[10/4/2015 1:39:44 PM.631] <UNLOADED PLUGIN>: Initializing input system
[10/4/2015 1:39:44 PM.635] <UNLOADED PLUGIN>: Initializing game console
[10/4/2015 1:39:44 PM.638] <UNLOADED PLUGIN>: Initializing forms manager
[10/4/2015 1:39:44 PM.715] Plugin "PoliceToolbox" was loaded from "PoliceToolbox.dll".
[10/4/2015 1:39:45 PM.145] Loading PoliceToolbox 2. Prepare to be a hero today.
[10/4/2015 1:39:50 PM.393] _____________________________________________________________________
[10/4/2015 1:39:50 PM.393]                                                      [PoliceToolbox v2.0]
[10/4/2015 1:39:50 PM.393]                                             PoliceToolbox 2 is loading.
[10/4/2015 1:39:50 PM.393] PoliceToolbox is authored by DemNinjas. You do not have the right to redistribute this file.
[10/4/2015 1:39:50 PM.426]                            You own version 1.0.463.1 of the game.
[10/4/2015 1:39:50 PM.426] Thank you to the beta-testing crew : Betarays, xShadowPro, Dexter11241, and some IRL friends you don't wanna meet.
[10/4/2015 1:39:50 PM.426] ---------------------------------------------------------------------------------------------------------
[10/4/2015 1:39:50 PM.477]                                    Have fun, unit 1-ADAM-12 !
[10/4/2015 1:39:50 PM.477]                                Or should I say, have fun Kenjii ? ;)
[10/4/2015 1:39:50 PM.477] ---------------------------------------------------------------------------------------------------------

 

Albo1125

Insiders Author

Just updated to 4.1 still have my problem.

Log:

LMS.Common.AssemblyHelper.LoadFile(String path)
[10/4/2015 1:39:20 PM.153] at LMS.Common.AssemblyHelper.GetAllAssembliesInFolder(String folder)

That's an error in LMS.Common and something I can unfortunately not prevent. I suggest posting this on the support forum.

Kal74

Members

(edited)

@ Kenjii3  How come you are still on RPH 25? 

[10/4/2015 1:37:15 PM.470] Version: RAGE Plugin Hook v0.25.747.5152 PUBLIC ALPHA for Grand Theft Auto V

Why not go up to RPH version 27, it might solve your problem, if it doesn't, it still helps to be on the most up to date version of anything: http://ragepluginhook.net/Downloads.aspx

Edited by Kal74

Kenjii3

Members

That's an error in LMS.Common and something I can unfortunately not prevent. I suggest posting this on the support forum.

Nah I removed lms also multiple times same thing happens

@ Kenjii3  How come you are still on RPH 25? 

[10/4/2015 1:37:15 PM.470] Version: RAGE Plugin Hook v0.25.747.5152 PUBLIC ALPHA for Grand Theft Auto V

Why not go up to RPH version 27, it might solve your problem, if it doesn't, it still helps to be on the most up to date version of anything: http://ragepluginhook.net/Downloads.aspx

Ill try this ty

Albo1125

Insiders Author

Nah I removed lms also multiple times same thing happens

Ill try this ty

Well LSPDFR won't work without LMS.Common so I understand that :P

I hope it gets fixed!

Kenjii3

Members

Well LSPDFR won't work without LMS.Common so I understand that :P

I hope it gets fixed!

Turns out I was putting LMS commons in plugins/lspdfr and it was suppose to be in plugins :/ Ty

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