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[STANDALONE] All Black Highway Patrol Set [PART 1] 1.0a

(4 reviews)

2 Screenshots

What this version Includes: 

* All-Black Highway Patrol Stainer 
* All-Black Highway Patrol Buffalo

*Tier6 lights option

 

Upcoming in 2.0:

-Standalone Granger

-Standalone Police Bike

-Standalone Interceptor 

-Stealth Highway Patrol Cars

-Enhanced Theme

-And a FEW Surprise Features :P (NO SPOILERS xD)

(This will be the last part to the pack)

Video:

N/A (Feel free to showcase)

Please Report any bugs or any thing you would like to see on the future skins. 

Do not distribute this mod. You May edit these skins BUT you may NOT re release them

 

 How to install:

THIS MOD WILL SIMPLY NOT WORK WITHOUT OPENIV.ASI PLUGIN

*********************ALWAYS BACK UP YOUR FILES***************************

 

READ the README.

Go in Game Spawn Police to see results.

 Upcoming Mods: 



✓SAHP Car Pack (SAHP Stainer,SAHP Buffalo,SAHP Granger,SAHP Interceptor) 
✓Sheriff Set
✓Improved Park Ranger Truck 
✓Police Themed Insurgent 
✓Improved Police Mav Texture. 

What's New in Version 1.0a

Released

-Improved the Stainer (For you people wondering what the upcoming theme is :) )

-Fixed a Bug

User Feedback

Recommended Comments

The Feniex Dealer

Members Author

sure but since the scripthookv is not working right I cant :/ Yes it was updated but nothing is working... asi files wise

Mitchin

Members

I gotcha. I appreciate it any ways. Maybe if it gets fixed.

Mitchin

Members

sure but since the scripthookv is not working right I cant :/ Yes it was updated but nothing is working... asi files wiseThe

 They say that they are updating LSPDFR today. If it turns out that it works, do you think you could do an install video for your car mod?

The Feniex Dealer

Members Author

 They say that they are updating LSPDFR today. If it turns out that it works, do you think you could do an install video for your car mod?

No because that covers Openiv's area and thats their mod the instructions for this mod is from their website i didnt right them nor make them

 

Targeted

Members

Does this mod add a new car? Or does it just change the textures?

The Feniex Dealer

Members Author

Does this mod add a new car? Or does it just change the textures?

It changes the POLICE template to use the sheriff template

 

The Feniex Dealer

Members Author

I gotcha. I appreciate it any ways. Maybe if it gets fixed.

Its updated try now

 

Mitchin

Members

I have to leave for a little bit but as soon as I get back I will check it out and let you know.

nh1256

Members

is there anyway to use these standalone vehicles with other standalone vehicles that also go into the "mpchristmas" file folder aswell? whenever i use mods that both go into the mpchristmas folder as standalones, it ends up replacing whatever ones were previously installed

The Feniex Dealer

Members Author

(edited)

is there anyway to use these standalone vehicles with other standalone vehicles that also go into the "mpchristmas" file folder aswell? whenever i use mods that both go into the mpchristmas folder as standalones, it ends up replacing whatever ones were previously installed

Yes 

ADD this to Vehicles.meta:

<Item>
      <modelName>blkhway</modelName>
      <txdName>blkhway</txdName>
      <handlingId>POLICE</handlingId>
      <gameName>POLICE</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>Police</audioNameHash>
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>POLICE3_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.050000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.146000" z="0.435000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.146000" z="0.435000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.236900" />
      <wheelScaleRear value="0.236900" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        60.000000    
        120.000000    
        500.000000    
        500.000000
      </lodDistances>
      <minSeatHeight value="0.839" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="2" />
      <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_MUSCLE</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_hwaycop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
        <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_POLICE_FRONT_LEFT</Item>
        <Item>STD_POLICE_FRONT_RIGHT</Item>
        <Item>STD_POLICE_REAR_LEFT</Item>
        <Item>STD_POLICE_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>      

And this to to the bottom of vehicles.meta:

<Item>
      <parent>vehicles_poltax_interior</parent>
      <child>blkhway</child>
    </Item>

Then add this to carvariations:

<Item>
      <modelName>ratloader2</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            0 
            0 
            20 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            13 
            13
            20 
            44 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            30 
            30 
            30
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            34 
            34 
            30 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            58 
            58 
            58 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            61 
            61 
            58 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            65 
            65
            65 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            75 
            75 
            58 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            88 
            88
            88 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits>
        <Item>158_ratloader2_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities>
          <Item>
            <Name>Standard White</Name>
            <Value value="25" />
          </Item>
          <Item>
            <Name>Blue Plate</Name>
            <Value value="50" />
          </Item>
          <Item>
            <Name>White Plate 2</Name>
            <Value value="25" />
          </Item>
        </Probabilities>
      </plateProbabilities>
      <lightSettings value="2" />
      <sirenSettings value="0" />
    </Item>

 

Same location as the readme for the stainer. As for the Buffalo It does not read from mpchristmas so just follow the readme for it.

Edited by Exiled

nh1256

Members

Yes 

ADD this to Vehicles.meta:

Hidden Content

And this to to the bottom of vehicles.meta:

Hidden Content

Then add this to carvariations:

Hidden Content

 

Same location as the readme for the stainer. As for the Buffalo It does not read from mpchristmas so just follow the readme for it.

thank you!

Mitchin

Members

What is the install path for the cars without mod folder? I know the readme says GTAV/mods/x64e/levels/gta5/vehicles.rpf but is it another path for no mod folder?

What is the install path for the cars without mod folder? I know the readme says GTAV/mods/x64e/levels/gta5/vehicles.rpf but is it another path for no mod folder?

I am an idiot. Never mind.

The Feniex Dealer

Members Author

What is the install path for the cars without mod folder? I know the readme says GTAV/mods/x64e/levels/gta5/vehicles.rpf but is it another path for no mod folder?

yes same path just remove the mods:

GTAV/x64e/levels/gta5/vehicles.rpf

nh1256

Members

What is the install path for the cars without mod folder? I know the readme says GTAV/mods/x64e/levels/gta5/vehicles.rpf but is it another path for no mod folder?

just use GTAV/x64e/levels/gta5/vehicles.rpf

The Feniex Dealer

Members Author

thank you!

I take it that worked for ya?

 

nh1256

Members

(edited)

im trying my best to install it right now lol im not the best with this stuff and i cant figure out how to add on to the file :P

Edited by nichankinson

The Feniex Dealer

Members Author

im trying my best to install it right now lol im not the best with this stuff and i cant figure out how to add on to the file :P

Download notepad c++ to edit the .meta files

 

nh1256

Members

Download notepad c++ to edit the .meta files

 

okay should i edit the .meta file from your mod or the .meta file for the other addon vehicles i have

The Feniex Dealer

Members Author

okay should i edit the .meta file from your mod or the .meta file for the other addon vehicles i have

add what i posted above to your current .meta files 

 

nh1256

Members

add what i posted above to your current .meta files 

 

okay thank you

C35Signal1

Members

I installed following the directions and I cannot spawn either the stanier or the buffalo. The game does not recognize blkhwy as a model at all. 

The Feniex Dealer

Members Author

(edited)

I installed following the directions and I cannot spawn either the stanier or the buffalo. The game does not recognize blkhwy as a model at all. 

Try Blkhway*

Your done Installing the part 1 of the cars. SPAWN " blkhway " without the " " using a trainer or ragehook to see the stainer and " blkhwayb " to see the buffalo. :)

Edited by Exiled

Mitchin

Members

What are you looking like for a time frame on future releases to this mod?

The Feniex Dealer

Members Author

What are you looking like for a time frame on future releases to this mod?

well... I was waiting for one guy that was helping :/ and well idk what happen as far as the other stuff (cars) I just need the write its scripts as there made already.

Mitchin

Members

well... I was waiting for one guy that was helping :/ and well idk what happen as far as the other stuff (cars) I just need the write its scripts as there made already.Let us

Let us know. We appreciate that mod and look forward to the updates 

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