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BETA Immersive Inventory — Gear up. Patrol. Bring the evidence home.
Turn your LSPDFR patrol into a more hands-on police experience. Manage your equipment, search suspects and vehicles, collect evidence, and carry the gear you actually need.
Drag-and-drop inventory: Choose what to take from PR vehicle searches and suspects’ pockets.
Weapons and attachments: Equip firearms, manage compatible magazines and ammunition, and drag attachments onto supported weapons.
Visible equipment: Carry long guns on your character, wear your duffel bag, and adjust its fit in-game.
Placeable armories: Set up multiple equipment locations with officer staff, weapon categories, and equipment issue and returns.
Evidence management: Bag evidence, link it to suspects, and store it until confirmed jail booking.
Forensic photography: Photograph scenes through a dedicated camera viewfinder, saving pictures with incident details and timestamps.
Police binoculars: Observe distant people, vehicles and locations with adjustable zoom.
Bodycam immersion: Recording-style overlays, sounds and automatic activation during shooting or Code 3 response.
Injury and recovery: Experience wounds, exhaustion, downed crawling, medical treatment and hospital recovery.
Keyboard and controller support: Customizable controls, quick slots and one organized configuration file.
Your equipment. Your evidence. Your patrol.
Edited by iCrazyOfficial
What's New in Version 1.0.0.2
Released
Immersive Inventory — Hotfix
Fixed hotbar items activating while inside vehicles. Keyboard keys 1–5 and controller quick slots now work only on foot.
Your inventory-opening key still works inside vehicles, so you can view and manage your items while seated
Short Description
AI disclosure
The author has disclosed that AI tools were used in creating the following aspects of this file:
- Mod and Mod Content (Moderate)
AI assisted with writing and reviewing code, designing UI concepts and inventory icons, troubleshooting issues, and preparing documentation. Features were refined through developer direction and in-game testing.
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