TrafficAccident
The script detects vehicle accidents in traffic and makes NPC drivers respond more realistically by slowing down, rolling out naturally, and activating their hazard lights to create believable post crash scenes.
Features:
• Detects accidents involving AI and players, as well as AI vs AI.
• As soon as the car was rammed, it rolled to a stop.
• After the collision, the hazard lights activate after 3 seconds and the AI remains in the car.
Requirements:
• ScriptHookV
• ScriptHookVDotNet
Installation:
• Place TrafficAccident.dll in your scripts folder
Showcase:
Ini explanation:
MinCollisionSpeed
Value | Effect |
5 | more sensitive → more accidents |
8 | Standard → realistic |
|---|---|
12 | very stable → only big crashes |
20 | only high-speed accidents |
MaxAccidentDistance
Value | Effect |
|---|---|
100 | very stable, only nearby vehicles |
150 | Standard |
250 | more accidents possible |
500 | everything is checked → not recommended |
Attention!
"Realistic Traffic AI" and other mods that affect traffic are not compatible because my mod changes the entire traffic system!
Edited by juriwpt
What's New in Version 1.0.1
Released
• The AI no longer causes accidents.
Short Description
AI disclosure
The author has disclosed that AI tools were used in creating the following aspects of this file:
- Description
- Images
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