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PROJECT ARORA (Major Update) 1.0.2

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OLD Tutorial: Outfit and Car injection tutorial - YouTube

PLS READ THE CHNAGE LOGS SO U CAN UNDERSTNAD THIS COMPLEX AHH DUMB AHHH PLUGIN AND ALSO TY FOR DOWNLOADING

ALSO ONE MORE THING YOU FIND ANY BUGS FOR DONT UNDERSTAND ANYTHING ABOUT THIS PLUGIN CONTACT ME ON DISCORD USERNAME: august_walker

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🌌 CYBER ARORA OS: OFFICIAL MASTER DOCUMENTATION

Version: Precision Injection XML Suite (Build 1.0) Compatibility: LSPDFR, Ultimate Backup, Policing Redefined, EUP (Emergency Uniforms Pack)


📖 TABLE OF CONTENTS

  1. Introduction to Project Arora

  2. System Requirements & Initialization

  3. The Configuration Engine (ProjectArora.ini)

  4. Quick-Action Hotkeys & The Cache System

  5. The Master Fleet Hub (F5 Menu - Agencies & Duty)

  6. Ultimate Backup & Policing Redefined Injection Engine

  7. The Hologram Showroom & Asset Tuning

  8. Outfit Configuration & EUP Wizard (F6 Menu)

  9. AI Ped Linking & The Crash Shield Protector

  10. Arora SafetyNet: Backups & XML Diagnostics

  11. Technical Appendix: How Arora Writes XML


1. INTRODUCTION TO PROJECT ARORA

Welcome to the future of GTA V and LSPDFR modding.

Historically, modifying your LSPDFR experience meant closing the game, opening massive agency.xml or DefaultRegions.xml files in Notepad++, manually typing out <Vehicle> and <Ped> tags, guessing component IDs for clothing, and praying the game didn't suffer a fatal crash upon reloading.

Project Arora eliminates desktop XML editing entirely.

Arora OS is a fully integrated, in-game Operating System. It allows you to dynamically build, tune, and inject vehicles, undercover configurations, and police outfits directly into your configuration files using an intuitive NativeUI interface and real-time live scanning. It understands the complex formatting rules of LSPDFR, Ultimate Backup, Policing Redefined, and EUP, automatically formatting your data perfectly every single time.


2. SYSTEM REQUIREMENTS & INITIALIZATION

Supported File Structures

Project Arora is designed to target and inject into the following standard LSPDFR directory paths:

  • lspdfr/data/*.xml (Specifically targets agency.xml and duty_selection.xml)

  • lspdfr/data/custom/*.xml

  • Plugins/*.xml (Specifically targets DefaultRegions.xml, CustomRegions.xml, and SpecialUnits.xml)

The Boot Sequence & EUP Detection

When you load into the game and go on duty, Arora executes a silent background initialization routine:

  1. Deduplication Scan: Arora crawls your directories to find every active XML file. It uses a bulletproof Absolute Path HashSet algorithm (DeduplicatePaths) to ensure that if a file is referenced twice by the game, it only appears once in your menus.

  2. EUP Smart-Detect: Arora scans for Plugins\EUPMenu.dll or custom EUP XML files.

    • If detected, it boots in EUP Compatibility Mode, unlocking the F6 Outfit Creation suites.

    • If missing, it boots in Standard Vanilla Mode, streamlining menus for non-EUP users.

  3. Cache Loader: It loads your persistent Add-On vehicle cache (ProjectArora_Cache.txt) into memory.


3. THE CONFIGURATION ENGINE (ProjectArora.ini)

Upon its first boot, Arora safely generates a beautifully formatted, highly detailed initialization file located at Plugins/ProjectArora.ini. You can edit this file at any time to customize your experience.

INI Breakdown

Ini, TOML

;; ==============================================================================;;   PROJECT ARORA - MASTER CONFIGURATION;;   "Precision Injection XML Suite";; ==============================================================================

[Keybinds]; Open the Main Car Browser Menu (Agencies, UB, Diagnostics)MenuKey=F5

; Open the Outfit & Ped Configuration Menu (EUP, Ped Linking)OutfitMenuKey=F6

; Auto-scan the vehicle you are currently sitting inScanKey=L

; Open the Quick-Inject menu for your current vehicleInjectKey=N

; Key for random asset injection testing (Dev feature)RandomInjectKey=None

[Features]; Set to true to enable the Random Injection featureRandomInjectEnabled=false

4. QUICK-ACTION HOTKEYS & THE CACHE SYSTEM

You don't always need to dive into deep menus to save a vehicle. Arora features rapid-action hotkeys designed for active patrols.

🔍 The Asset Scanner (L Key)

Press L while sitting in any vehicle. Arora's scanner will pierce the vehicle's memory and display a live readout.

  • It grabs the internal Model Name (e.g., police3).

  • It cross-references an internal Real-Life Dictionary to classify the vehicle (e.g., translating police3 to Ford Police Interceptor Sedan).

🎯 The Target Lock Injector (N Key)

Press N while seated in a vehicle to open the Target Lock Router. This bypassed the main menu and instantly prepares your current vehicle for injection.

  1. It automatically pre-loads your car's model name.

  2. It deeply scans your live vehicle to extract current Liveries (e.g., livery="1") and Active Extras (e.g., extras="1,4,12").

  3. You are presented with a list of all your Agencies, Duty files, and Backup Regions. Click one, and the vehicle is instantly injected and saved to the hard drive.

🧠 The Add-On Cache System (ProjectArora_Cache.txt)

GTA V handles DLC/Add-On vehicles differently than vanilla cars. Often, an add-on vehicle's model name will register as a raw memory hash (e.g., 0x4F12A8B).

  • If you scan an unknown Add-On, Arora will intercept the injection and trigger a prompt: "Unregistered Add-on! Enter the Spawn Name (e.g. polcvpi)".

  • Once you type the correct spawn name, Arora links the hash to the text and permanently writes it to ProjectArora_Cache.txt. You will never be asked for that vehicle's name again.


5. THE MASTER FLEET HUB (F5 MENU) - AGENCIES & DUTY

Pressing F5 opens the CYBER ARORA Master Configuration UI. The first two sub-menus govern your standard LSPDFR files: agency.xml and duty_selection.xml.

Dynamic Division Discovery

When you click into an agency (e.g., LSPD), Arora does not force you to type out division names. It dynamically parses the XML's <Loadouts> and generates clickable folders for every active division (e.g., Patrol Unit, SWAT, Air Support).

  • Creating Divisions: If you need a new one, click [+] New Division, type a name (e.g., K9 Unit), and Arora will build the entire XML structural skeleton from scratch in the background.

The Division Control Panel

Clicking into a Division grants you God-Mode control over its AI.

1. Sync Weapon Arsenal

This is a groundbreaking quality-of-life feature.

  • The Problem: Manually writing <Weapon>WEAPON_COMBATPISTOL</Weapon> in XML is tedious.

  • The Arora Solution: Equip the exact loadout you want on your live player character (Pistol, Stun Gun, Carbine Rifle, Flashlight attachment). Click Sync Weapon Arsenal. Arora reads your live inventory and mathematically overwrites the division's <Weapons> XML node to perfectly match what you are holding.

2. Configure Ped Count

Controls the number of AI partners in a vehicle.

  • Clicking this prompts you for a Min and Max value.

  • Arora injects <NumPeds min="2" max="4" /> seamlessly into the loadout.

3. Toggle AI Flags (Interactive Checklist)

Flags are the "brains" of the LSPDFR AI. Arora provides an interactive UI checklist to toggle these behaviors on and off instantly without touching code.

  • [X] RespondsAsBackup: Allows the unit to be dispatched normally.

  • [ ] RespondsAsTransport: Designates the unit exclusively for Prisoner Transport.

  • [ ] RespondsAsAirBackup: Designates the unit as a helicopter/aviation support.

  • [X] SWAT: Overhauls AI combat logic (aggressive flanking, highly accurate, uses cover).

  • [ ] IsUndercover: Modifies arrival behavior (often arrives without sirens).

  • [ ] NoBlip: Removes the AI unit from the player's minimap.


6. ULTIMATE BACKUP & POLICING REDEFINED INJECTION

Ultimate Backup (UB) and Policing Redefined (PR) use highly complex, often contradictory XML structures. Arora's UBParser engine handles the translation automatically.

The Smart Tagging System

When viewing UB files, Arora automatically analyzes the XML nodes and prepends visual UI tags so you know exactly what you are modifying:

  • [ZONE] - Applied to standard map regions (e.g., LosSantosCity, CustomRegion).

  • [UNIT] - Applied to standard Police Special Units.

  • [MEDIC] - Auto-detected if a Special Unit has role="medic".

  • [FIRE] - Auto-detected if a Special Unit has role="fireman".

The Ultimate Backup Injection Process

When injecting a vehicle into Ultimate Backup, Arora triggers an intelligent wizard:

  1. Role Verification: Arora checks the role of the unit. If it is a [MEDIC] or [FIRE] unit, it skips passenger prompts.

  2. Pax (Passengers) Prompt: If it is a Police unit, Arora asks you for the Pax count (how many extra passengers should spawn) and the Pax Chance %.

  3. Zone Targeting: If injecting into a Special Unit, Arora dynamically lists the zones inside that unit (e.g., LosSantosCity, sp_region). If the zone doesn't exist, Arora builds it on the fly.

  4. Formatting (The XML Fix): UB's syntax is strictly enforced. Arora knows that Map Zones require a <VehicleSet type="LocalPatrol"> wrapper, while Special Units require a direct <Vehicles> tag. Arora opportunistically formats the XML to prevent duplicate folders and crashes.

Global Propagate (Mass Inject)

Located at the top of the UB Menu is the red [!] Global Propagate button.

  • Sitting in a vehicle, you can press this button to inject your current car into EVERY SINGLE ACTIVE REGION across all your UB XML files simultaneously. It asks for Pax settings once, calculates your liveries, and updates up to 50 XML regions in less than a second.


7. THE HOLOGRAM SHOWROOM & ASSET TUNING

Managing massive fleets is difficult when you can't remember what "police4" looks like.

The Hologram Spawner

Inside any Division or Region, click » View Active Vehicles.

  • Arora lists every vehicle assigned to that loadout.

  • As you scroll over the names, Arora triggers the SpawnShowroomVehicle method.

  • The Effect: Arora calculates your player's Forward and Right vectors, and spawns the vehicle perfectly positioned in front of you. The vehicle is given an Alpha of 175 (making it a ghostly, translucent hologram), its collisions are disabled, and it is frozen in place.

  • The moment you close the menu or switch items, the hologram instantly deletes itself to keep your game world clean.

Live Spawn Rate Tuning

Under » Tune Spawn Rates, you can adjust how often a vehicle appears.

  • Arora provides a native UI slider from 1% to 100%.

  • As you move the slider, Arora actively overwrites the chance="X" attribute in the XML.

  • Note on Rebalancing: Whenever you add or delete a vehicle, Arora automatically fires the RebalanceChances() algorithm, mathematically dividing 100% across all vehicles in the folder to ensure the math never breaks LSPDFR's dispatch logic.


8. OUTFIT CONFIGURATION & EUP WIZARD (F6 MENU)

The F6 Menu is entirely dedicated to the manipulation of Ped models and EUP (Emergency Uniforms Pack) clothing strings.

The Advanced EUP Variation Engine

Editing outfits.xml by hand is highly prone to typos. Arora turns your player character into a live editor.

A. Generating Fresh Data (The Extraction Tech)

When you ask Arora to save an outfit, it executes two native functions:

  1. GenerateFreshComponents(): Scans your live character and extracts exact Drawable and Texture IDs for all 11 slots (Face, Masks, Hair, Torsos, Legs, Bags, Shoes, Accessories, Undershirts, Decals, Torsos2).

  2. GenerateFreshProps(): Scans your character for Props (Hats, Glasses, Ears, Watches). If a prop isn't worn (-1), Arora intelligently leaves it out of the XML to keep the file perfectly clean.

B. The Creation Wizard

  • [+] Create NEW Outfit: Guides you through naming a brand new uniform class (e.g., Outfit: LSPD Patrol | ScriptName: lspd_cop | Variation: Standard | VarScript: m_base).

  • [+] Add Variation: Select an existing outfit, and append a new look to it (e.g., Adding a "Winter" variant to "LSPD Patrol").

  • [+] Replace Variation: The ultimate repair tool. Arora lists every existing variation. Click one to instantly overwrite its old XML clothing data with the clothes currently on your live player character.

Smart Gender Auto-Detection: During any of these processes, Arora checks your base model hash. If you are mp_f_freemode_01, it automatically writes <Gender>female</Gender> into the XML. If male, it writes <Gender>male</Gender>.


9. AI PED LINKING & THE CRASH SHIELD PROTECTOR

Creating an EUP outfit is only half the battle. You must "Link" that outfit to a specific agency or backup region so the AI actually wears it.

The Linking Process

  1. Navigate to » Agency Peds or » Ultimate Backup Regions in the F6 Menu.

  2. Arora dynamically lists every division (e.g., SWAT Team, K9).

  3. Click [ADD PED]. You will be prompted to enter the EUP ScriptName.

Understanding The "EUP ScriptName" Prompt

The script name is the exact formula connecting the AI to your outfits file. The formula is [OutfitScript].[VariationScript].

  • Example: lspd_cop.m_base

  • Example: sasp_pilot.m_helmet

The Dual-Mode Architecture & The Crash Shield

Arora is intelligent enough to handle both Custom EUP characters and Standard Vanilla characters.

Mode A: EUP Linking If you type an EUP ScriptName into the prompt, Arora writes the outfit="name" string directly into the XML, allowing EUP to dress the AI.

Mode B: Vanilla Linking If you leave the prompt entirely BLANK, Arora activates Vanilla mode. It reads your physical clothing components and hardcodes the raw data (e.g., comp_torsos="3,0") directly to the Ped node.

🚨 THE CRASH SHIELD PROTECTOR 🚨 GTA V and LSPDFR have a fatal flaw: If you attempt to save a Multiplayer skeleton (mp_m_freemode_01) as a "Vanilla" cop without an EUP outfit reference, LSPDFR will suffer a total AccessViolationException memory crash when it tries to load that cop on duty.

Arora monitors your inputs to prevent this. If the engine detects that you:

  1. Left the EUP prompt blank (Requesting Vanilla Mode), AND...

  2. Are physically playing as a Freemode/MP character...

The Crash Shield activates. Arora intercepts the injection, blocks the fatal error, drops a warning in the console logs, and silently forces the XML ped model to s_m_y_cop_01 (a safe, standard vanilla model). This guarantees that no matter how badly a user inputs data, Arora will protect the game from crashing.


10. ARORA SAFETYNET: BACKUPS & XML DIAGNOSTICS

Project Arora treats your game files like critical infrastructure.

The Backup Engine (AroraBackups)

Before Arora executes any SaveXmlSafe command, it triggers BackupXml().

  • It takes a snapshot of the target file.

  • It renames it with a precise timestamp (e.g., agency_20260408_143000.bak).

  • It stores it securely in Plugins/AroraBackups.

System Rollbacks: If you ever make a mistake, open the F5 menu and navigate to System: Restore & Backups. Arora displays a list of your 20 most recent backups. Click any of them, and Arora will instantly overwrite your live XML with the healthy backup file, restoring your game without requiring a restart.

XML Health Diagnostics Scanner

Modding often involves copying and pasting text from websites. A single missing </Vehicle> tag will permanently break LSPDFR.

  • Located in the F5 menu, the XML Diagnostics tool acts as an antivirus for your code.

  • When clicked, it fires up a background GameFiber that silently attempts to compile every single active agency, duty, outfit, and backup XML file in your GTA directory.

  • If a file is perfectly formatted, it reports [SYSTEM HEALTHY].

  • If a file contains a syntax error, corruption, or missing bracket, it immediately throws a red [CORRUPTION DETECTED] warning, telling you exactly which file (e.g., CustomRegions.xml) is causing the failure so you can fix it.


11. TECHNICAL APPENDIX: HOW ARORA WRITES XML

For advanced modders, here is a visual representation of how Arora processes your UI clicks into actual LSPDFR XML code.

1. Agency Vehicle Injection (F5 Menu)

Action: User injects police3 into LSPD Patrol Unit. Toggle "SWAT" flag on. Resulting XML Generation:

XML

<Agency><Name>Los Santos Police Department</Name><ScriptName>lspd</ScriptName><Loadouts>
    <Loadout>
      <Name>Patrol Unit</Name>
      <Flags>
        <Flag>SWAT</Flag>
      </Flags>
      <Vehicles>
        <Vehicle chance="100">police3</Vehicle>
      </Vehicles>
    </Loadout></Loadouts></Agency>

2. Ultimate Backup Vehicle Injection (Mass Propagate)

Action: User executes Mass Inject with a "Pax" count of 2. Resulting XML Generation (Standard Region):

XML

<CustomRegion name="LosSantosCity"><VehicleSet type="LocalPatrol">
    <Vehicles>
      <Vehicle pax="2" pax_chance="100" chance="100">police3</Vehicle>
    </Vehicles></VehicleSet></CustomRegion>

Resulting XML Generation (Special Unit / Air Support):Note: Arora intelligently bypasses the VehicleSet wrapper because it recognizes it is inside a Special Unit.

XML

<SpecialUnit name="Air Support"><LosSantosCity>
    <Vehicles>
      <Vehicle pax="2" pax_chance="100" chance="100">polmav</Vehicle>
    </Vehicles></LosSantosCity></SpecialUnit>

3. EUP Ped Variation Injection (F6 Menu)

Action: User creates a new variation "Winter" for "LSPD Patrol". Resulting XML Generation:

XML

<Outfit><Name>LSPD Patrol</Name><ScriptName>lspd_cop</ScriptName><Variations>
    <Variation>
      <Name>Winter</Name>
      <ScriptName>m_winter</ScriptName>
      <Gender>male</Gender>
      <Components>
        <Component id="1" drawable="0" texture="0" />
        <Component id="3" drawable="12" texture="0" />
        <Component id="4" drawable="35" texture="0" />
        <Component id="8" drawable="58" texture="0" />
        <Component id="11" drawable="55" texture="0" />
      </Components>
      <Props>
        <Prop id="0" drawable="46" texture="0" />
      </Props>
    </Variation></Variations></Outfit>

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PROJECT ARORA: CYBER EDITION

Precision Injection. Automated Logic. Absolute Configuration Control.

If you’ve spent any time modding LSPDFR, you know the struggle: you find a beautiful new car, and then you spend the next hour Alt-Tabbing, squinting at messy XML lines, and praying you didn’t miss a single bracket that’s about to crash your game.

We got tired of that. So, we built a digital architect to do all that heavy lifting for you—without ever leaving the driver's seat. Arora is the "brain" of your LSPDFR setup, wrapped in a high-contrast, neon-infused Cyberpunk interface that looks like it belongs on a terminal in Night City.


The Neural Scanner

Conceptual Render: The Neural Scanner identifying vehicle DNA (Model and its Name).

Ever spawn a car from a massive pack and realize you have no idea what its internal name is? Just sit in the car and hit [L]. Arora instantly reaches into the game's memory, pulls the exact model DNA, and cross-references it with a real-world dictionary. It won't just tell you it's police3; it’ll tell you it’s a Ford Police Interceptor Sedan.


The Target Lock Injector

Conceptual Render: The Target Lock Injector rewriting game logic in real-time.

This is the heart of the Mod. When you’re sitting in a vehicle you love, hit [N]. Arora opens a context-aware "Target Lock" menu. With a couple of clicks, you can force that car into your game's logical structure:

  • Agencies: Add it to the LSPD, Sheriff, or any custom EUP agency fleet.

  • Duty Selection: Automatically format and inject it into your duty_selection.xml so it's waiting for you in the garage.

  • Regional Backup: Send it to Ultimate Backup or Policing Redefined sectors. Arora intelligently tags every file with [UB] or [PR] so you always know exactly which mod you’re modifying.


The Obsidian Master Suite

Conceptual Render: The Master Configuration Suite in its OLED Void aesthetic.

The [F5] menu is your central hub, forged in a deep OLED Void aesthetic. It’s a full holographic database where you can:

  • Browse the Fleet: See every car assigned to every precinct and region in your game.

  • Live Spawner: Don't just look at a name on a list—highlight any car in your XML and press [ENTER]. Arora will manifest it in the world instantly so you can see it in action.


The Nuclear Stress Test

Think of this as the "Big Red Button" for developers. Press [J], and Arora grabs a high-performance prototype and injects it into every single configuration file you own simultaneously. It’s the ultimate way to verify that your backup regions and duty menus are reading your files correctly.


Built-In Tactical Safety

We’re obsessed with game stability. Arora works with a "Zero-Failure" protocol so you don't have to worry about breaking your game:

  • The Auto-Rebalancer: Forget the calculator. When you add a car, Arora automatically recalculates the chance percentages for every vehicle in that node so they perfectly sum to 100%.

  • Dup-Guard: It scans for duplicates before every injection. If the car is already there, Arora blocks the command and tells you. No bloat, no errors.

  • Chronos Backups: Every time Arora touches a file, it creates a timestamped .bak copy in your Plugins/AroraBackups folder. If you ever change your mind, your original data is just one click away.


HOW TO USE PROJECT ARORA

PHASE 1: THE NEURAL SCANNER

  1. Hop into any vehicle (police or civilian).

  2. Press [L] while sitting in the driver's seat.

  3. Result: Arora reaches into the game’s memory and pops up a notification. It won't just say police3; it’ll tell you the Real-World Name (e.g., Ford Police Interceptor Sedan).

    • Use this to double-check spawn names before you accidentally inject a car you didn't want.


PHASE 2: THE QUICK INJECTOR

  1. Park the car you want to add to your game.

  2. Press [N] to open the context-aware Injector Menu.

  3. Select Your Target:

    • Agencies: Choose an agency (LSPD, BCSO, etc.). Arora will automatically add the car to their patrol fleet.

    • Duty Selection: Want the car to show up in the police garage? Select the duty roster, and Arora will auto-generate the names and descriptions for you.

    • Regional Backup: Send the car to Ultimate Backup or Policing Redefined. Look for the [UB] or [PR] tags next to the file names so you know exactly which mod you’re editing.

  4. Result: The XML is rewritten instantly. Arora handles the math, the formatting, and the saving.


PHASE 3: THE COMMAND DECK

  1. Press [F5] to open the Master Suite (even if you're on foot).

  2. Browse Your Agencies: You can scroll through every XML file in your folder.

  3. Holographic Spawner: * Find a car in your agency list.

    • Press [ENTER].

    • Result: Arora manifests the car right in front of you. This is the fastest way to test if a new vehicle model is working or if it's going to crash your game.

  4. Manual Entry: Don't have the car nearby? Use the "Manual Injection" tool to type in a model name and force it into any file.


PHASE 4: THE NUCLEAR OPTION (Don't do this unless you are testing the plugin)

For the developers

  1. Press [J] to initiate the Nuclear Stress Test.

  2. The Chaos: Arora grabs a random high-performance vehicle and injects it into every single XML file you have.

  3. The Purpose: This is used to verify that your system is reading all your folders correctly. If the "Test Car" shows up in every backup menu and every garage, your setup is 100% healthy.


SAFETY PROTOCOLS: THE FAIL-SAFES

Don't worry about breaking things. Arora is babysitting the code.

  • Auto-Rebalancing: Every time you add a car, Arora recalculates the chance percentages. You’ll always have a perfect 100% spawn rate across your fleet.

  • Dup-Guard: If you try to add a car that’s already in that file, Arora will block the command and tell you. No duplicate spam.

  • Chronos Backups: Check your Plugins/AroraBackups folder. Every single time you hit "Inject," Arora saves a copy of the original file. If you ever change your mind, your old data is right there.


HOW TO MODIFY THE CORE

  • Standard Keys: You can use any standard keyboard key (e.g., F1 through F12, A through Z, NumPad0).

  • Conflict Resolution: If another mod uses F5, simply change MenuKey=F5 to MenuKey=F10 (or any free key) and save the file.

  • The Auto-Heal: If you ever mess up the formatting or delete the file by accident, don't panic. Project Arora will detect the missing file on startup and automatically regenerate a fresh, perfect version for you.


Setting

Default

Description

MenuKey

F5

Opens the Master Configuration UI (Vehicle Management & XML Diagnostics).

OutfitMenuKey

F6

Opens the Outfit Configuration UI (EUP Variations & Ped Linking).

ScanKey

L

Triggers the Asset Scanner (Identifies current vehicle model & class).

InjectKey

N

Engages the Quick Inject Menu (Instantly injects your current vehicle).

RandomInjectKey

J

Initiates the Nuclear Stress Test (Mass Random Injector).

RandomInjectEnabled

true

The master toggle for the [J] key functionality.


REQUIREMENTS

THE CORE ENGINE

  • Rage Plugin Hook (RPH)

  • LSPDFR 0.4.9 (or higher)

MANDATORY LIBRARIES

  • RAGENativeUI.dll

Standard .NET Framework


ARORA XML INJECTION UPDATE
CHANGE-LOG2:

Change Log Info:

Major Bug Fixes:
1: (Hash error) When you try to auto inject a car using the N key u get a hash something like this 0x6EF89CCC when you auto inject that car into anything it will write that hash code instead of the model of the car I have fixed that now if the engine don't know the car model name it will ask for the model name once u enter that model name it will be saved in the plugin and if you inject that car model again it won't ask for it again
Nerd shit: y is this happing well because the code is written in C# so it can't access the low-level code of GTA 5 engine which makes it harder to get addon cars model name.

2: Ultimate Backup "Duplicate Zone" Fix: Fixed an issue were injecting a car into a CustomRegion created a duplicate folder. The XML targeted now checks for the label="..." attribute alongside name="...".

3: Ultimate Backup "Vehicle Set" Formatting Fix: Stopped the parser from forcing <Special Unit> nodes to use <Vehicle Set>. It now opportunistically writes <Vehicles> or <Peds> directly, matching UB's strict standards.

4: Agency XML Pathing Correction: Fixed a bug where custom divisions appeared in the Car menu but vanished in the Outfit menu due to a missing <Loadouts> wrapper.

5: Native UI Array Crash Fix: Deleting the final vehicle in a fleet no longer causes the menu to crash out of bounds. It now safely forces the sub-menu to close and rebuilds the panel.

6: Ultimate Backup vs. Policing Redefined Syntax Fix: Fixed a major issue where Arora was injecting UB tags into PR files. The engine now uses an intelligent deep scan to dynamically adapt to the file type.

7: Double Script Name Prompt Fixed: Resolved a bug in the Agency menu that caused the UI to prompt the user for the outfit "Script Name" twice.

8:"No Vehicle Found" Outfit Glitch Fixed: The safety gate no longer blocks outfit injections if the player is on foot.


ADDITIONS:
SYSTEM BACKUP: Now you can back up your files if u fuck up something and dent have to worry about redoing Everything.

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In-Game Division Builder: Added the ability to construct entirely new Agency Divisions (Loadouts) directly from the UI. By clicking the new [+] Create New Division button, users can instantly generate custom divisions (e.g., "K9 Unit", "Air Support") in their agency.xml and immediately begin injecting vehicles and peds into them without ever opening a text editor.

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IMPORTANT INFO PLS UNDERSTAND AND READ THIS:

1: When making a division it is important that you have mini and max ped set up.

2: Make sure that you also set Flags for these divisions

Flag Name

Category

Description & In-Game Effect

RespondsAsBackup

Dispatch

Mandatory for standard units. Allows the division to be dispatched when you call for Code 2, Code 3, or Pursuit backup.

RespondsAsTransport

Dispatch

Designates the unit exclusively for "Prisoner Transport" calls. The AI will arrive, arrest, and drive suspects to jail.

RespondsAsAirBackup

Dispatch

Marks the loadout as an aviation unit. The AI spawns in the sky, tracks suspects with a spotlight, and ignores road nodes.

RespondsAsK9

Dispatch

Tells the dispatch system this is a K9 handler. The officer will spawn with a dog partner to assist in foot pursuits.

SWAT

AI Behavior

Overhauls combat AI. Officers become highly aggressive, have pin-point accuracy, actively flank, and heavily utilize tactical cover.

IsUndercover

AI Behavior

Alters how the AI approaches a scene, often arriving without sirens to maintain stealth during unmarked tactical operations.

NoBlip

UI / Map

The unit will physically spawn and assist you, but they are hidden from your minimap (no blue/red radar blips).

3: You have to add peds into the new created division through the f6 menu

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» Sync Weapon Arsenal: A groundbreaking quality-of-life feature. Equip the exact weapons, flashlights, and attachments you want your AI cops to have on your player character, click this button, and Arora will instantly clone your live weapon wheel directly into the XML <Weapons> node for that division.

» Configure Ped Count: No more digging through XML to find <NumPeds min="1" max="2"/>. This UI button allows you to type in the exact minimum and maximum number of officers that will spawn inside the vehicles of this division.

» Toggle Flags: A fully interactive UI checklist replacing manual XML tag writing. Open this menu to toggle critical AI behaviors on or off (e.g., [X] SWAT, [ ] RespondsAsTransport, [X] RespondsAsBackup). Checking a box instantly writes the flag to the XML; unchecking it safely deletes the node.

» View / Remove / Tune Vehicles: The core fleet management suite remains intact, allowing you to spawn holographic previews of assets, permanently delete them, or tweak their percentage spawn chances via a slider.

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Replacing & Overwriting Existing Variations

Perfect for updating outdated uniforms or fixing an outfit that is missing a badge or radio.

If you realize an existing EUP outfit has the wrong tie or an outdated badge, you no longer have to dig through thousands of lines of XML to find the exact <Component id="8"> to fix it.

How it works:

  1. Fix your Ped: Spawn the outfit you want to fix, use a trainer to correct the clothing pieces, and stand ready.

  2. Navigate to the Replacer: In the F6 menu, click [+] Replace Variation in [Outfit Name].

  3. Target Lock: Arora dynamically lists every single variation currently saved inside that outfit (e.g., > Overwrite: Standard (M), > Overwrite: Winter (F)).

  4. Smart Renaming Engine: When you select a variation to overwrite, Arora doesn't just blindly delete it. It prompts you with the existing Name and ScriptName. You can either type a new name, or simply leave the prompt BLANK to keep the original names.

  5. The Eraser: Arora safely strips out the old <Components> and <Props> from that exact XML node and injects your fresh, updated live clothing data in its place.

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IMPORTANT SHIT AGAIN PLS READ THIS:

IF YOU ARE CREATING A NEW OUTFIT/UNIFORM PLS BY THE LOVE OF GOD DONT FORGET TO LINK THAT PED INTO THE AGNECY THROUGH THE F6 MENU AKA OUTFIT INJECTION

The Step-by-Step Process:

  1. Dress for the Job: Use a trainer or EUP menu to put your player character in the exact uniform you want the AI to wear.

  2. Open the F6 Router: Navigate to either » Agency Peds (for standard LSPDFR dispatch) or » Ultimate Backup / Policing Redefined Regions.

  3. Select Your Target: Arora dynamically lists every active Agency and Division (e.g., LSPD > SWAT Team) or Map Zone (e.g., Los Santos City).

  4. Click [ADD PED]: Arora will prepare the injection.

    (THIS WHOLE IS STEP 5)

    1. The Formula: [Outfit_Script_Name].[Variation_Script_Name]

    An EUP ScriptName is always composed of two parts, separated by a single period (.).

    • Part 1 (The Outfit): The broad category of the uniform (e.g., lspd_cop, bcso_deputy).

    • Part 2 (The Variation): The specific look or season (e.g., m_base, f_winter, m_class_a).

    Perfect Examples:

    • lspd_cop.m_base (Standard male LSPD officer)

    • bcso_deputy.f_winter (Female Blaine County deputy in winter gear)

    • sasp_pilot.m_helmet (Male pilot with a flight helmet)

    2. How to know what to type

    You cannot guess the ScriptName; you must type exactly what is saved in your EUP XML files.

    • If you created the outfit using Arora OS: Think back to the prompts Arora gave you when you hit [+] Create NEW Outfit. You were asked for an Outfit ScriptName and a Variation ScriptName. Simply combine those two answers with a period.

    • If you are using pre-installed EUP: Open your lspdfr/data/custom/outfits.xml file. Look for the <Outfit> you want, find its <ScriptName>, and then find the <ScriptName> of the <Variation> nested inside it.

    3. What happens if you leave it BLANK?

    Arora OS features a highly intelligent dual-engine. You do not have to type a ScriptName if you aren't using EUP!

    If you leave the prompt entirely empty and hit Enter, Arora activates Vanilla Mode. Instead of linking to an EUP file, the engine will instantly scan the physical clothing currently on your live player character (extracting all 12 component IDs and textures) and hardcode those exact numbers into the XML for a standard GTA V ped model (like s_m_y_cop_01).

    The Golden Rule: * Wearing a custom EUP multiplayer character? Type the exact ScriptName format.


I HAVE ADDED ALOT MORE THING BUT THESE WERE THE MAIN ONES REST U CAN FIND IN THE MENU WHICH ARE EASY TO UNDERSTNAD


CHANGE-LOG1:

OUTFIT CONFIGRATION (F6) MENU

Uniform Injection: Now you can inject uniforms into Special Units, Custom Regions, Default Regions, EUP Agencies, EUP Duty selection etc.

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1:Now you can inject Outfits, and did I mention you can also ADD and REPLACE Outfits/Uniforms.

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2:Now you would be guessing that Well i don't use EUP and i use some other configurations etc. I wanna edit well you don't gotta worry cuz anything that has "outfits","duty_selection,"agencies","custom regions"etc it will auto scan these files, and you can make changes in those files


3: It will auto read any files in the custom folder so u can make a file called agnecy_fallout_NV.xml and drop it into the custom folder the plugin will read that xml and you can add wtv u want cars or peds or outfits


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4: It has support or UB (ultimate Backup) and (PR) Policing Redefined it will auto apply the syntax for both of them cuz those both mods have different xml syntax so ur pretty chill there it also calculates the chances so it always equals to 100 so you don't have to worry about the chances etc.


INFO

2:Smart Gender Detection: The outfit extractor now detects if the player is using mp_m_freemode_01 (Male) or mp_f_freemode_01 (Female) and automatically writes the correct <Gender> tag to the XML.


Upgraded Notifications: Startup notifications now dynamically display your current INI keybinds. Warning notifications have been updated to clearly state [ALREADY EXISTS] when a duplication attempt is caught.


XML Health Diagnostics Scanner: Added a new tool to the F5 menu. Arora will now scan all LSPDFR, EUP, UB, and PR XML files for syntax corruption and alert the user to broken files.

image.png


IMPORTANT AHHH SHI:
FIRST THIS COULD BE HELPFUL FOR THOSE PEOPLE WHO MAKES CONFIGURATION FOR LSPDFR UB OR PR ALSO ONE FOR THING { WHEN ADDING REPLACING OR DOING ANYTHING DONT LOAD LSPDFR PLUGIN JUST LOAD THIS ONE MAKE CHNAGES THEN LOAD LSPDFR IF LOAD LSPDFR AND THEN MAKE CHNAGES THE XML FILES WILL CHANGE BUT LSPDFR WONT READ IT CUZ IT HAS ALREADY LOADED THOSE XML FILES INTO THE RAM}


BTW MAKING THIS MOD FUCKED MY WHOLE LSPDFR GAME FOLDER IM SO COOKED 😭


PROJECT ARORA Developed by Arora Team

LSPDFR XML Management Plugin


NEXT PROJECT: Project Arora WIP - YouTube


IF YOU LIKE MY PROJECTS PLS SUPPORT ME IT GIVES ME MOTIVATION AND I NEED SOME MONEY FOR CIGS CUZ IM BROKE AS F
AUGUST MOD SHOP | Whop


FELT CUTE UwU❤️

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Could contain: text, screenshot, font

Could contain: text, font, screenshot

Edited by Augusta


Short Description

Project Arora XML Configuration Plugin for LSPDFR

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Substantial)

Well, I'm learning C# and I'm below mid-level developer while making this mod I made a lot of mistakes and I just couldn't find any solutions, so I took bit help of Gemini made the code better and optimized .. This took me a lot of time and effort but in the end i made something that i liked and i hope yell will like it too ty for downloading my mod

User Feedback

Recommended Comments

TrooperWoods

Members

This is literally something I wish I had years ago. So glad this is made, it saves me so much time, and I hate how UB is very complicated to add new units to. Amazing work!

yauling112

Members

It would be great if this could be applied to EUP uniforms; every time I want to change a uniform, I give up just thinking about those steps.

Augusta

Members Author

12 hours ago, TrooperWoods said:

This is literally something I wish I had years ago. So glad this is made, it saves me so much time, and I hate how UB is very complicated to add new units to. Amazing work!

Glad to hear and ty for downloading the mod

11 hours ago, yauling112 said:

It would be great if this could be applied to EUP uniforms; every time I want to change a uniform, I give up just thinking about those steps.

Hmm that's a good idea I will try to implement that but rn I am working on another project it's like a dynamic hud editor like in watch dogs which tells the npc name age etc .. after that project is over I will try to implement this and ty for the comment

K7BSamuel

Members

6 hours ago, Augusta said:

Hmm that's a good idea I will try to implement that but rn I am working on another project it's like a dynamic hud editor like in watch dogs which tells the npc name age etc .. after that project is over I will try to implement this and ty for the comment

Ooh, I like the sound of this.

Augusta

Members Author

(edited)

THE OUTFIT UPDATE IS BEING SCANNED BY LSPDFR AND BEING APROVED BY LSPDFR

On 4/1/2026 at 8:29 AM, yauling112 said:

It would be great if this could be applied to EUP uniforms; every time I want to change a uniform, I give up just thinking about those steps.

the update is out now u can inject uniforms

Edited by Augusta

Rabitt421

Members

can we get a video tutorial on how to use please

Augusta

Members Author

Just now, Rabitt421 said:

can we get a video tutorial on how to use please

Yes I will do an vid tutorial for this I'm too tired rn maybe at night

Swed

Members

Absolutely amazing, this is a gamechanger for making configs

Augusta

Members Author

10 hours ago, Swed said:

Absolutely amazing, this is a gamechanger for making configs

Ty I am currently working on a new update which adds alot of things and fixes bugs like removing cars or outfits for list making ur own divisions backup system where u can back up ur XML files from the menu now u can even replace uniform variations etc

TrooperWoods

Members

The mod is great; however, there are some issues and suggestions.

For starters, the main issues I've run into is it feels the menus can be crowded or difficult to understand or read through. It feels like the menu gives us a lot to navigate through instead of something simple. The other thing is that I am unable to see where my new vehicles have actually been added to. I understand the fleet is where I can find this, but navigating to find it can be an issue or just tedious.

As for suggestions, I feel the ability to add partners to my UB and liveries, as well as modifications like extras and whatnot, would be revolutionary to this mod. Instead, when I add a vehicle, it doesn't add a partner to it or add the correct livery sometimes, I'd have to go to Default regions in my ultimate backup to do these things manually.

Augusta

Members Author

3 minutes ago, TrooperWoods said:

The mod is great; however, there are some issues and suggestions.

For starters, the main issues I've run into is it feels the menus can be crowded or difficult to understand or read through. It feels like the menu gives us a lot to navigate through instead of something simple. The other thing is that I am unable to see where my new vehicles have actually been added to. I understand the fleet is where I can find this, but navigating to find it can be an issue or just tedious.

As for suggestions, I feel the ability to add partners to my UB and liveries, as well as modifications like extras and whatnot, would be revolutionary to this mod. Instead, when I add a vehicle, it doesn't add a partner to it or add the correct livery sometimes, I'd have to go to Default regions in my ultimate backup to do these things manually.

hi ty for the comment i can understand the menus .. its alot and confusing but making it simple or adding less menu are kinda not possible only if i just cram everything into a menu and then submenu and then another sub menu that would be even worse

and for the second one i already made a version where u can inject pax pax chance etc and for livery and modidications .. if u get in a car set a livery and modify it and then manual or auto inject it .. it will auto scan the livery and mods for the car and put it into the xml files

btw can u text me discord it would be very helpful if u can test the latest version of this plugin i barely get any time to test it

my discord username: august_walker

TrooperWoods

Members

2 hours ago, Augusta said:

hi ty for the comment i can understand the menus .. its alot and confusing but making it simple or adding less menu are kinda not possible only if i just cram everything into a menu and then submenu and then another sub menu that would be even worse

and for the second one i already made a version where u can inject pax pax chance etc and for livery and modidications .. if u get in a car set a livery and modify it and then manual or auto inject it .. it will auto scan the livery and mods for the car and put it into the xml files

btw can u text me discord it would be very helpful if u can test the latest version of this plugin i barely get any time to test it

my discord username: august_walker

Ahh, okay, those are valid statements now. I feel stupid, haha. Oh, sweet, that's awesome, and yeah, I'll add you on Discord.

nova2727

Members

This is so much more easy now to assign eup to backup units that show up with same uniform

Augusta

Members Author

(edited)

17 hours ago, nova2727 said:

This is so much more easy now to assign eup to backup units that show up with same uniform

01110010 01100101 01100001 01101100 00100000 01100001 01101110 01100100 00100000 01110100 01111001 00100000 01100110 01101111 01110010 00100000 01110100 01101000 01100101 00100000 01100011 01101111 01101101 01101101 01100101 01101110 01110100

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Edited by Augusta

nova2727

Members

?????

Augusta

Members Author

2 hours ago, nova2727 said:

?????

😭😭 My bad I'm just goofing around also ty fir the comment

Swed

Members

On 4/9/2026 at 5:33 PM, Augusta said:

01110010 01100101 01100001 01101100 00100000 01100001 01101110 01100100 00100000 01110100 01111001 00100000 01100110 01101111 01110010 00100000 01110100 01101000 01100101 00100000 01100011 01101111 01101101 01101101 01100101 01101110 01110100

image.png

so true so true

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